Channel Factories.

It is important that you understand the client objects and client channel objects because both of these utilize

the ChannelFactory object. The ChannelFactory object is responsible for creating and supporting all

the runtime client invocations.

As stated earlier, you can either create clients on demand using the ChannelFactory or by using the

Service Model Metadata Utility svcutil.exe. The svcutil utility automatically generates the handling of

the ChannelFactory, but as stated before, creating the channels on demand provides you more control

over the creation and handling of the channels. For example, you can repeatedly create a new channel

from an existing factory.

The following code illustrates using the ChannelFactory to create a channel to a service by specifying the

service contract name:

EndpointAddress ea = new EndpointAddress(“tcp.net://localhost:8000/WCFService”);



BasicHttpBinding bb = new BasicHttpBinding();



WCFClientApp.TCP.IServiceClass client =



ChannelFactory<IServiceClass>.CreateChannel(bb, ea);



client.PlaceOrder(Val1);



 

In this example, the address and binding were specified in code and passed as parameters to the

CreateChannel method.

The following section details the ChannelFactory class, which is used to create and manage channels

that are used by the clients to send messages and communicate with service endpoints.

 
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