stop();
import fl.transitions.*;
import fl.transitions.easing.*;
mc.x=-1111;
stage.addEventListener(MouseEvent.CLICK,dj);
function dj(e:MouseEvent):void
{
mc.x=1;
mc.y=2;
var transParam:Object=new Object();
transParam.type=Fly; //除了Fly还有几种效果
transParam.direction=Transition.IN;
transParam.duration=2;
transParam.easing=Elastic.easeInOut;
var trans:TransitionManager=new TransitionManager(mc);
trans.startTransition(transParam);
trace("asdf");
}