import pygame
import sys
from pygame.locals import * #导入所有的pygame变量,即不必再通过pygame.来调用
# 初始化pygame
pygame.init()
clock = pygame.time.Clock()
size = width,height = 600,400 #相当于元组
speed = [-2,1] #水平和垂直的偏移量
speedp = [-2,1]
bg = (255,255,255) #rgb 三个都为255时颜色为白色
#创建指定大小的窗口
screen = pygame.display.set_mode(size)
#设置窗口标题
pygame.display.set_caption("初次见面,请大家多多关照")
#加载图片
turtle = pygame.image.load("turtle.png")
pig = pygame.image.load("pig.png")
#获得图像的位置矩形
position = turtle.get_rect()
positionp =pig.get_rect()
tl_head = turtle
tr_head = pygame.transform.flip(turtle,True,False)
pl_head = pig
pr_head = pygame.transform.flip(pig,True,False)
while True:
for event in pygame.event.get(): #检测是否是退出时间
if event.type == pygame.QUIT:
sys.exit()
if event.type == KEYDOWN:
if event.key==K_LEFT:
speed=[-3,0]
turtle = tl_head
if event.key==K_RIGHT:
speed=[3,0]
turtle = tr_head
if event.key ==K_UP:
speed=[2,-3]
if event.key==K_DOWN:
speed=[2,3]
if event.key==K_a:
speedp=[-2,0]
pig = pl_head
if event.key==K_d:
speedp=[2,0]
pig = pr_head
if event.key ==K_w:
speedp=[1,-2]
if event.key==K_s:
speedp=[1,2]
#移动图像
position = position.move(speed)
positionp = positionp.move(speedp)
if position.left<0 or position.right >width:
#翻转图像
turtle = pygame.transform.flip(turtle,True,False)
#对象,是否水平翻转,是否垂直翻转
speed[0]=-speed[0]
if position.top<0 or position.bottom >height :
speed[1]=-speed[1]
if positionp.left<0 or positionp.right >width:
pig = pygame.transform.flip(pig,True,False)
speedp[0]=-speedp[0]
if positionp.top<0 or positionp.bottom >height :
speedp[1]=-speedp[1]
#填充背景
screen.fill(bg)
#更新图像
screen.blit(turtle,position)
screen.blit(pig,positionp)
#更新界面
pygame.display.flip()
# 延迟10 毫秒
pygame.time.delay(10)
clock.tick(200) #设置帧率