Dev Env: In Microsoft Visual Studio C++ 2010
main() - Console, ANSI;
wmain() - Console, UNICODE;
WinMain() - GUI, ANSI
wWinMain() - GUI, UNICODE
But note that Microsoft Visual studio C/C++ Project Wizard generated _tmain() and _tWinMain() for user and not any of above ones.
It's _tmain() for Console application;
It's _tWinMain() for GUI appliaction.
Actually _tmain and _tWinMain is macros which points to correct entry point function according to _UNICODE definition or not.
c:\program files (x86)\microsoft visual studio 10.0\vc\include\tchar.h
#ifdef _UNICODE
...
#define _tmain wmain
#define _tWinMain wWinMain
...
#else /* ndef _UNICODE */
#define _tmain main
#define _tWinMain WinMain
then the next question is - where _UNICODE macro is defined?
Project properties --> Configuration Properties --> General --> Project Defaults --> Character Set --> "Use Unicode Character Set"
main() - Console, ANSI;
wmain() - Console, UNICODE;
WinMain() - GUI, ANSI
wWinMain() - GUI, UNICODE
But note that Microsoft Visual studio C/C++ Project Wizard generated _tmain() and _tWinMain() for user and not any of above ones.
It's _tmain() for Console application;
It's _tWinMain() for GUI appliaction.
Actually _tmain and _tWinMain is macros which points to correct entry point function according to _UNICODE definition or not.
c:\program files (x86)\microsoft visual studio 10.0\vc\include\tchar.h
#ifdef _UNICODE
...
#define _tmain wmain
#define _tWinMain wWinMain
...
#else /* ndef _UNICODE */
#define _tmain main
#define _tWinMain WinMain
then the next question is - where _UNICODE macro is defined?
Project properties --> Configuration Properties --> General --> Project Defaults --> Character Set --> "Use Unicode Character Set"
with this setting, the compiler will defines _UNICODE macro before it begins compiling.