Master-Mind Hints
Description
MasterMind is a game for two players. One of them, Designer, selects a secret code. The other, Breaker, tries to break it. A code is no more than a row of colored dots. At the beginning of a game, the players agree upon the length N that a code must have and upon the colors that may occur in a code.
In order to break the code, Breaker makes a number of guesses, each guess itself being a code. After each guess Designer gives a hint, stating to what extent the guess matches his secret code.
In this problem you will be given a secret code and a guess , and are to determine the hint. A hint consists of a pair of numbers determined as follows.
A match is a pair (i,j), and , such that . Match (i,j) is called strong when i = j, and is called weak otherwise. Two matches (i,j) and (p,q) are called independent when i = p if and only if j = q. A set of matches is called independent when all of its members are pairwise independent.
Designer chooses an independent set M of matches for which the total number of matches and the number of strong matches are both maximal. The hint then consists of the number of strong followed by the number of weak matches in M. Note that these numbers are uniquely determined by the secret code and the guess. If the hint turns out to be (n,0), then the guess is identical to the secret code.
Input
Following the data for the first game will appear data for the second game (if any) beginning with a new value for N. The last game in the input will be followed by a single zero (when a value for N would normally be specified). The maximum value for N will be 1000.
Output
The output for each game should list the hints that would be generated for each guess, in order, one hint per line. Each hint should be represented as a pair of integers enclosed in parentheses and separated by a comma. The entire list of hints for each game should be prefixed by a heading indicating the game number; games are numbered sequentially starting with 1. Look at the samples below for the exact format.
Sample Input
4 1 3 5 5 1 1 2 3 4 3 3 5 6 5 5 1 6 1 3 5 1 3 5 5 0 0 0 0 10 1 2 2 2 4 5 6 6 6 9 1 2 3 4 5 6 7 8 9 1 1 1 2 2 3 3 4 4 5 5 1 2 1 3 1 5 1 6 1 9 1 2 2 5 5 5 6 6 6 7 0 0 0 0 0 0 0 0 0 0 0
Sample Output
Game 1: (1,1) (2,0) (1,2) (1,2) (4,0) Game 2: (2,4) (3,2) (5,0) (7,0)
大意:
第一行给出一个数字N 代表每组数据的数量
第二行给出一行数据假设为 A B C A
由第三行以后的每组数据和第二行匹配
假设有一组数据为 B A C C
同一列相同的情况有第三列 C - C 一组,不同列相同的情况有 A - A , B - B 两组 即输出(1, 2)
已经第二行匹配过的数字不能再匹配
代码:
#include <iostream>
using namespace std;
int cur[1005], text[1005];
int compare1[1005], compare2[1005];
int num, x, y;
void match(){
for (int i = 0; i < num; i++) {
if (text[i] == cur[i] && compare1[i] != 1) {
x++;
compare1[i] = compare2[i] = 1;
}
}
for (int i = 0; i < num; i++) {
for (int j = 0; j < num; j++) {
if (compare1[j] == 0 && compare2[i] == 0 && cur[i] == text[j]) {
y++;
compare1[j] = compare2[i] = 1;
}
}
}
}
int main()
{
int game = 1;
while (cin >> num && num)
{
cout << "Game " << game << ":" << endl;
game++;
bool flag = true;
for (int i = 0; i < num; i++)
cin >> text[i];
while (flag)
{
x = y = 0;
int count = 0;
for (int i = 0; i < num; i++)
{
cin >> cur[i];
if (cur[i] == 0)
count++;
}
if (num == count)
{
flag = false;
break;
}
match();
cout <<" ("<< x <<","<< y <<")"<< endl;
for (int i = 0; i < num; i++)
compare1[i] = compare2[i] = 0;
}
}
return 0;
}