多线程之简单定时器的实现代码

MultiThreadTimer.h

#ifndef MULTI_H
#define MULTI_H
#include <vector>
#include <Windows.h>
#include <process.h>
#include <iostream>
using namespace std;
typedef void(*TimerFunc) (LPVOID);
typedef struct TTimer
{
    DWORD ID;//定时器ID
    DWORD LastTime;//上次执行时间
    DWORD Interval;//定时器的周期
    TimerFunc fun;//定时器执行的函数
    LPVOID param;//函数的参数
} *pTimer;

unsigned int WINAPI WorkThread(void* param);

class MultiThreadTimer
{
public:
    MultiThreadTimer();
    ~MultiThreadTimer();
    bool AddTimer(DWORD ID, DWORD Interval, TimerFunc fun, LPVOID param);
    bool DeleteTimer(DWORD ID);
    vector<pTimer> GetTimerList();
    bool GetFlag();
    HANDLE GetThreadHandle();
private:
    vector<pTimer> m_vec;
    int m_TimerCount;//定时器数量
    bool m_suspend_flag;//工作线程是否挂起
    unsigned int m_ThreadID;//线程ID;
    bool m_flag;//当flag为false时退出线程
    HANDLE m_hThread;//线程句柄
};

#endif

MultiThreadTimer.cpp

#include "MultiThreadTimer.h"

MultiThreadTimer::MultiThreadTimer()
{
    m_TimerCount = 0;
    m_suspend_flag = false;
    m_flag = true;
    m_hThread=(HANDLE)_beginthreadex(NULL, 0, WorkThread, this, CREATE_SUSPENDED, &m_ThreadID);
}

vector<pTimer> MultiThreadTimer::GetTimerList()
{
    return m_vec;
}

MultiThreadTimer::~MultiThreadTimer()
{
    //结束线程
    m_flag = false;
    CloseHandle(m_hThread);
    //进行必要的清理工作
    for (vector<pTimer>::iterator it = m_vec.begin(); it != m_vec.end();)
    {
        pTimer p = *it;
        it = m_vec.erase(it);
        delete p;
    }
}

bool MultiThreadTimer::GetFlag()
{
    return m_flag;
}

bool MultiThreadTimer::AddTimer(DWORD ID, DWORD Interval, TimerFunc fun, LPVOID param)
{
    //加定时器之前必须判断有无重复ID
    if (Interval == 0 || ID == 0)
    {
        return false;
    }
    bool repeat = false;
    for (vector<pTimer>::iterator it = m_vec.begin(); it != m_vec.end(); ++it)
    {
        if ((*it)->ID == ID)
        {
            repeat = true;
            break;
        }
    }
    if (repeat)
    {
        return false;
    }
    else
    {
        pTimer p = new TTimer;
        p->fun = fun;
        p->Interval = Interval;
        p->ID = ID;
        p->LastTime = GetTickCount();
        p->param = param;
        m_vec.push_back(p);
    }
    //当加进第一个定时器的时候,启动线程
    if (m_vec.size() == 1)
    {
        ResumeThread(m_hThread);
    }
}

HANDLE MultiThreadTimer::GetThreadHandle()
{
    return m_hThread;
}

bool MultiThreadTimer::DeleteTimer(DWORD ID)
{
    if (ID == 0)
    {
        return false;
    }
    //加定时器之前必须判断有无重复ID
    bool repeat = false;
    for (vector<pTimer>::iterator it = m_vec.begin(); it != m_vec.end();)
    {
        if ((*it)->ID == ID)
        {
            pTimer p = *it;
            it = m_vec.erase(it);
            delete p;
            if (m_vec.size() == 0)
            {
                SuspendThread(m_hThread);
            }
            return true;
        }
        else
        {
            ++it;
        }
    }
    return false;
}

unsigned int WINAPI WorkThread(void* param)
{
    MultiThreadTimer* p = (MultiThreadTimer*)param;
    vector<pTimer> m_vec;
    cout << p->GetFlag();
    while (p->GetFlag())
    {
        m_vec = p->GetTimerList();
        for (vector<pTimer>::iterator it = m_vec.begin(); it != m_vec.end(); ++it)
        {
            DWORD now = GetTickCount();
            if (now - (*it)->LastTime >= (*it)->Interval)
            {
                (*it)->LastTime = now;
                (*it)->fun((*it)->param);
            }
        }
        Sleep(10);
    }
    return 0;
}

使用实例

#include"MultiThreadTimer.h"

void Func1 (LPVOID param);
void Func2 (LPVOID param);

int main()
{
    MultiThreadTimer mtt;
    mtt.AddTimer(1, 10000, Func1, NULL);
    mtt.AddTimer(2, 2000, Func2, NULL);
    system("pause");
    return 0;
}

void Func1(LPVOID param)
{
    cout << "你好";
}

void Func2(LPVOID param)
{
    cout << "lyf";
}
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值