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Unity学习笔记001.协程获取Token
Unity学习笔记001.协程获取Token调用方法1调用方法2 IEnumerator GetAccessToken() { string url = string.Format("https://openapi.baidu.com/oauth/2.0/token?grant_type=client_credentials&client_id={0}&client_sec...原创 2018-11-16 14:29:54 · 1149 阅读 · 0 评论 -
Unity学习笔记012.Lua On Untiy
1原创 2019-02-20 15:10:53 · 127 阅读 · 0 评论 -
Unity学习笔记011.动态更改物体材质渲染方式
目录Utils调用Utilsnamespace Utils{ public class UtilsRenderingSetting { public enum RenderingMode { Opaque, Cutout, Fade, Transparen...原创 2019-01-10 11:16:10 · 522 阅读 · 1 评论 -
Unity学习笔记010.平滑移动
private Vector3 targetPosition = new Vector3(-1.9f, -4, 0); private Vector3 originPosition = new Vector3(0, -4, 0); private Vector3 currentVelocity = Vector3.zero; private bool move; private voi...原创 2019-01-10 11:10:21 · 3146 阅读 · 0 评论 -
Unity学习笔记009.触摸控制(PC&Android)
目录1. AroundCameraMobile2. AroundCameraPC3. 调用方法1. AroundCameraMobileusing Developer.CameraExtension;using UnityEngine;[RequireComponent(typeof(Camera))]public class AroundCameraMobile : MonoBeha...原创 2019-01-10 11:05:53 · 516 阅读 · 1 评论 -
Unity学习笔记008.ulua
参考:Unity ToLua & LuaFramework_UGUI学习笔记:link原创 2018-12-28 14:15:11 · 155 阅读 · 0 评论 -
Unity学习笔记007.动态加载和销毁Prefabs
参考:Unity学习笔记(5):动态加载Prefab:linkUnity中实例化游戏物体和销毁游戏物体:linkUnity3d在脚本中销毁预设体时遇到的问题:linkThe name `AssetDatabase’ does not exist in the current context:link...原创 2018-12-28 10:34:53 · 818 阅读 · 0 评论 -
Unity学习笔记007.Unity接入原生Android百度AR地图
大概操作步骤按笔记006执行。1.背景环境:OS:Windows10Android Studio3.2Unity 2018.1.2f1思路Unity端:主调方,UIAndroid端:底层接口2.步骤2.1 Android Studio基础配置2.1.1 新建工程、导入Unity接口包。对比百度demo,导入百度lib,如图:模仿demo,新建Activity,如下:...原创 2018-12-07 08:32:21 · 2546 阅读 · 2 评论 -
Unity学习笔记006.Android Plugin for Unity
1.https://www.jianshu.com/p/86b275da600e注意UI大小原创 2018-12-07 08:30:19 · 412 阅读 · 0 评论 -
Unity学习笔记005.射线点击事件(PC/Mobile)
预处理,判断当前平台void LateUpdate(){#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN PC();#endif#IF UNITY_EDITOR || UNITY_ANDROID Mobile();#endif}[注]if的作用是程序流控制,会直接编译、执行。#if是对编译器的指令,其作用是告诉编译器,有些语句行希望...原创 2018-11-20 10:22:08 · 1078 阅读 · 0 评论 -
Unity学习笔记004.等待一秒后异步加载场景
void Start(){ StartCoroutine(Delay());}IEnumerator Delay(){ yield return new WaitForSeconds(1); SceneManager.LoadSceneAsync(1);}原创 2018-11-20 09:05:28 · 1773 阅读 · 0 评论 -
Unity学习笔记003.递归查找子物体/获取子物体组件
public static Transform FindChild(Transform parent,string name){ Transform child = null; child = parent.Find(name); if (child != null) return child; Transform grandchild = null; ...原创 2018-11-19 14:26:19 · 2439 阅读 · 0 评论 -
Unity学习笔记002.获取Json某节点的值
Unity学习笔记002.获取Json支付某节点的值public static string GetJsonValue(string jsonStr, string key){ string result = string.Empty; if (!string.IsNullOrEmpty(jsonStr)) { key = "\"" + key.Trim('"') + "\"&q原创 2018-11-16 14:58:20 · 421 阅读 · 0 评论