void Start()
{
StartCoroutine(Delay());
}
IEnumerator Delay()
{
yield return new WaitForSeconds(1);
SceneManager.LoadSceneAsync(1);
}
Unity学习笔记004.等待一秒后异步加载场景
最新推荐文章于 2024-06-01 19:21:53 发布
void Start()
{
StartCoroutine(Delay());
}
IEnumerator Delay()
{
yield return new WaitForSeconds(1);
SceneManager.LoadSceneAsync(1);
}