(从自己的博客园博客随笔搬来的)
这个以VC2010为例子,VC2015, VC2019几乎没有变化
安装VS2010旗舰版,这个在百度下搜索VS2010旗舰版可以找到很多,还有安装步骤,安装完后记得填写KEY
glut库配置, 现在opengl.org上的glut推荐的freeglut,习惯性的找个预编译包,就用Nate的Glut3.7.6预编译包,nate地址
http://user.xmission.com/~nate/glut.html, glut3.7.6 bin地址 http://user.xmission.com/~nate/glut/glut-3.7.6-bin.zip
下载后,创建D:\mclib\glut37目录,下面是include和lib子目录,include中创建gl文件夹,然后gl中放glut.h
lib中放glut32.dll glut32.lib glut32.def
打开VC2010
粘屏幕其实不太必要,特别是多试几次后,步骤就几步,下面就文字罗列步骤
在菜单 文件->新建->项目
弹出的新建项目对话框中,模版选择Win32控制台应用程序
名称填 gluttest0
位置这里我填的是D:\codes\
按确定后,next,到 应用程序设置
附加选项 选 空项目,完成
这个时候创建了项目树,但是没有创建任何代码文件,包括头文件和CPP文件
来添加一个main.cpp文件
在源文件 右键菜单->添加->新建项
选中C++文件,名字填main
则在项目中添加了一个空的cpp文件main.cpp,下面的代码来自OpenGL红宝书(OpenGL编程指南)
#include <GL/glut.h>
/*
* Initialize depth buffer, projection matrix, light source, and lighting
* model. Do not specify a material property here.
*/
void myinit(void)
{
GLfloat ambient[] =
{0.0, 0.0, 0.0, 1.0};
GLfloat diffuse[] =
{1.0, 1.0, 1.0, 1.0};
GLfloat position[] =
{0.0, 3.0, 3.0, 0.0};
GLfloat lmodel_ambient[] =
{0.2, 0.2, 0.2, 1.0};
GLfloat local_view[] =
{0.0};
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
glLightfv(GL_LIGHT0, GL_POSITION, position);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, local_view);
glFrontFace(GL_CW);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_AUTO_NORMAL);
glEnable(GL_NORMALIZE);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
}
/*
* Move object into position. Use 3rd through 12th parameters to specify the
* material property. Draw a teapot.
*/
void renderTeapot(GLfloat x, GLfloat y,
GLfloat ambr, GLfloat ambg, GLfloat ambb,
GLfloat difr, GLfloat difg, GLfloat difb,
GLfloat specr, GLfloat specg, GLfloat specb, GLfloat shine)
{
float mat[4];
glPushMatrix();
glTranslatef(x, y, 0.0);
mat[0] = ambr;
mat[1] = ambg;
mat[2] = ambb;
mat[3] = 1.0;
glMaterialfv(GL_FRONT, GL_AMBIENT, mat);
mat[0] = difr;
mat[1] = difg;
mat[2] = difb;
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat);
mat[0] = specr;
mat[1] = specg;
mat[2] = specb;
glMaterialfv(GL_FRONT, GL_SPECULAR, mat);
glMaterialf(GL_FRONT, GL_SHININESS, shine * 128.0);
glutSolidTeapot(1.0);
glPopMatrix();
}
/**
* First column: emerald, jade, obsidian, pearl, ruby, turquoise
* 2nd column: brass, bronze, chrome, copper, gold, silver
* 3rd column: black, cyan, green, red, white, yellow plastic
* 4th column: black, cyan, green, red, white, yellow rubber
*/
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
renderTeapot(2.0, 17.0, 0.0215, 0.1745, 0.0215,
0.07568, 0.61424, 0.07568, 0.633, 0.727811, 0.633, 0.6);
renderTeapot(2.0, 14.0, 0.135, 0.2225, 0.1575,
0.54, 0.89, 0.63, 0.316228, 0.316228, 0.316228, 0.1);
renderTeapot(2.0, 11.0, 0.05375, 0.05, 0.06625,
0.18275, 0.17, 0.22525, 0.332741, 0.328634, 0.346435, 0.3);
renderTeapot(2.0, 8.0, 0.25, 0.20725, 0.20725,
1, 0.829, 0.829, 0.296648, 0.296648, 0.296648, 0.088);
renderTeapot(2.0, 5.0, 0.1745, 0.01175, 0.01175,
0.61424, 0.04136, 0.04136, 0.727811, 0.626959, 0.626959, 0.6);
renderTeapot(2.0, 2.0, 0.1, 0.18725, 0.1745,
0.396, 0.74151, 0.69102, 0.297254, 0.30829, 0.306678, 0.1);
renderTeapot(6.0, 17.0, 0.329412, 0.223529, 0.027451,
0.780392, 0.568627, 0.113725, 0.992157, 0.941176, 0.807843,
0.21794872);
renderTeapot(6.0, 14.0, 0.2125, 0.1275, 0.054,
0.714, 0.4284, 0.18144, 0.393548, 0.271906, 0.166721, 0.2);
renderTeapot(6.0, 11.0, 0.25, 0.25, 0.25,
0.4, 0.4, 0.4, 0.774597, 0.774597, 0.774597, 0.6);
renderTeapot(6.0, 8.0, 0.19125, 0.0735, 0.0225,
0.7038, 0.27048, 0.0828, 0.256777, 0.137622, 0.086014, 0.1);
renderTeapot(6.0, 5.0, 0.24725, 0.1995, 0.0745,
0.75164, 0.60648, 0.22648, 0.628281, 0.555802, 0.366065, 0.4);
renderTeapot(6.0, 2.0, 0.19225, 0.19225, 0.19225,
0.50754, 0.50754, 0.50754, 0.508273, 0.508273, 0.508273, 0.4);
renderTeapot(10.0, 17.0, 0.0, 0.0, 0.0, 0.01, 0.01, 0.01,
0.50, 0.50, 0.50, .25);
renderTeapot(10.0, 14.0, 0.0, 0.1, 0.06, 0.0, 0.50980392, 0.50980392,
0.50196078, 0.50196078, 0.50196078, .25);
renderTeapot(10.0, 11.0, 0.0, 0.0, 0.0,
0.1, 0.35, 0.1, 0.45, 0.55, 0.45, .25);
renderTeapot(10.0, 8.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0,
0.7, 0.6, 0.6, .25);
renderTeapot(10.0, 5.0, 0.0, 0.0, 0.0, 0.55, 0.55, 0.55,
0.70, 0.70, 0.70, .25);
renderTeapot(10.0, 2.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.0,
0.60, 0.60, 0.50, .25);
renderTeapot(14.0, 17.0, 0.02, 0.02, 0.02, 0.01, 0.01, 0.01,
0.4, 0.4, 0.4, .078125);
renderTeapot(14.0, 14.0, 0.0, 0.05, 0.05, 0.4, 0.5, 0.5,
0.04, 0.7, 0.7, .078125);
renderTeapot(14.0, 11.0, 0.0, 0.05, 0.0, 0.4, 0.5, 0.4,
0.04, 0.7, 0.04, .078125);
renderTeapot(14.0, 8.0, 0.05, 0.0, 0.0, 0.5, 0.4, 0.4,
0.7, 0.04, 0.04, .078125);
renderTeapot(14.0, 5.0, 0.05, 0.05, 0.05, 0.5, 0.5, 0.5,
0.7, 0.7, 0.7, .078125);
renderTeapot(14.0, 2.0, 0.05, 0.05, 0.0, 0.5, 0.5, 0.4,
0.7, 0.7, 0.04, .078125);
glFlush();
}
void myReshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (w <= h)
glOrtho(0.0, 16.0, 0.0, 16.0 * (GLfloat) h / (GLfloat) w,-10.0, 10.0);
else
glOrtho(0.0, 16.0 * (GLfloat) w / (GLfloat) h, 0.0, 16.0,-10.0, 10.0);
glMatrixMode(GL_MODELVIEW);
}
/*
* Main Loop Open window with initial window size, title bar, RGBA display
* mode, and handle input events.
*/
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize (500, 500);
glutInitWindowPosition (50, 50);
glutCreateWindow(argv[0]);
myinit();
glutReshapeFunc(myReshape);
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
项目树在gluttest0上右键,弹出菜单找到属性,我们来设置依赖的glut库
首先是本地环境路径中加入glut32.dll
PATH=D:\mclib\glut376\lib;$(PATH)
然后设置include, C++->常规->附加包含目录,填D:\mclib\glut376\include
和其他include路径通过;号分割,指定glut.h在哪
最后设置lib,链接->常规->附加库目录设置d:\mclib\glut376\lib
链接->输入->附加依赖项 glut32.lib
然后主菜单下,生成(Build)->生成gluttest0,生成成功后,按绿色箭头,启动,则看到了熟悉的犹他茶壶