Android Canvas save和restore的使用

自己定义控件时经常遇到重写View的draw()方法,draw()方法经常设计到save()和restore()这两个方法.这两个相互匹配出现的,作用是用来保存画布的状态和取出保存的状态的。

save():用来保存canvas的状态,save()方法之后的代码,能够调用canvas的平移、放缩、旋转、裁剪等操作!
restore():用来恢复canvas之前保存的状态,防止save()方法代码之后对canvas运行的操作。继续对兴许的绘制会产生影响。通过该方法能够避免连带的影响!

public class MyView extends View {

    public MyView(Context context) {
        super(context);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        canvas.drawColor(Color.GREEN);
        //canvas变换操作不会对前面造成影响
        canvas.clipRect(new Rect(100, 200, 500, 500));
        canvas.drawColor(Color.BLUE);
    }
}

        canvas.drawColor(Color.GREEN);
        //canvas变换操作不会对前面造成影响
        canvas.clipRect(new Rect(100, 200, 500, 500));
        canvas.drawColor(Color.BLUE);

        Paint paint = new Paint();
        paint.setColor(Color.RED);
        canvas.drawCircle(200,200,500,paint);

我们发现canvas裁剪产生的画布,绘制,不会对非裁剪的区域造成影响。
        canvas.drawColor(Color.GREEN);
        //保存画布当前的状态(保存到画布栈里面了)
        canvas.save();
        //canvas变换操作不会对前面造成影响
        canvas.clipRect(new Rect(100, 100, 500, 500));
        canvas.drawColor(Color.BLUE);
        //恢复画布
        canvas.restore();
        Paint paint = new Paint();
        paint.setColor(Color.RED);
        canvas.drawCircle(100, 100, 100, paint);

        canvas.drawColor(Color.GREEN);
        //保存画布当前的状态
        canvas.save();
        //canvas变换操作不会对前面造成影响
        canvas.clipRect(new Rect(100, 100, 500, 500));
        canvas.drawColor(Color.BLUE);
        canvas.save();
        //恢复画布
        //canvas.restore();
        Paint paint = new Paint();
        paint.setColor(Color.RED);
        canvas.drawCircle(100, 100, 100, paint);
        canvas.restore();
        paint.setColor(Color.YELLOW);
        canvas.drawCircle(150,150,100,paint);

结论:画板是以栈的形式进行存储
搜索动画实际案例

public abstract class BaseController {

    public static final int STATE_ANIM_NONE = 0;
    public static final int STATE_ANIM_START = 1;
    public static final int STATE_ANIM_STOP = 2;
    public static final int DEFAULT_ANIM_TIME = 5000;
    public static final float DEFAULT_ANIM_STARTF = 0;
    public static final float DEFAULT_ANIM_ENDF = 1;
    private MySearchView mySearchView;
    public int mState = STATE_ANIM_NONE;

    public abstract void draw(Canvas canvas,Paint paint);

    public void startAnim(){

    }

    public void resetAnim(){

    }

    public int getWidth(){
        return mySearchView.getWidth();
    }
    public int getHeight(){
        return mySearchView.getHeight();
    }

    public void setSearchView(MySearchView mySearchView){
        this.mySearchView = mySearchView;
    }

    public float mpro = -1;
    public ValueAnimator startViewAnimation(){
        ValueAnimator valueAnimator = ValueAnimator.ofFloat(0,1);
        valueAnimator.setDuration(800L);
        valueAnimator.setInterpolator(new LinearInterpolator());
        valueAnimator.addUpdateListener(new AnimatorUpdateListener() {


            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                mpro = (float) animation.getAnimatedValue();
                mySearchView.invalidate();
            }
        });

        valueAnimator.start();
        mpro = 0;
        return valueAnimator;
    }
}

绘制类

public class Controller1 extends BaseController {


    private String mColor = "#4CAF50";
    private int cx, cy, cr;
    private RectF mRectF;
    private int j = 15;

    public Controller1() {
        mRectF = new RectF();
    }

    @Override
    public void draw(Canvas canvas, Paint paint) {
        canvas.drawColor(Color.parseColor(mColor));
        switch (mState) {
            case STATE_ANIM_NONE:
                drawNormalView(paint, canvas);
                break;
            case STATE_ANIM_START:
                drawStartAnimView(paint, canvas);
                break;
            case STATE_ANIM_STOP:
//              drawNormalView(paint, canvas);
                drawStopAnimView(paint, canvas);
                break;
        }
    }

    private void drawStopAnimView(Paint paint, Canvas canvas) {
    }

    private void drawStartAnimView(Paint paint, Canvas canvas) {
        canvas.save();
        //0~1
        if (mpro <= 0.5f) {
            /**
             * 绘制圆和把手
             */

            /**
             *
             * -360 ~ 0 需要变换的范围
             * 0 ~ 0.5  实际的变化范围
             * 转换公式:360*(mpro*2-1)
             */
            canvas.drawArc(
                    mRectF,
                    45,
                    360 * (mpro * 2 - 1),
                    false,
                    paint);
            canvas.drawLine(
                    mRectF.right - j,
                    mRectF.bottom - j,
                    mRectF.right + cr - j,
                    mRectF.bottom + cr - j,
                    paint);
        } else {
            /**
             * 绘制圆和把手
             */
            canvas.drawLine(
                    mRectF.right - j + cr * (mpro * 2 - 1),
                    mRectF.bottom - j + cr * (mpro * 2 - 1),
                    mRectF.right - j + cr,
                    mRectF.bottom + cr - j,
                    paint);
        }
        canvas.drawLine(
                (mRectF.right - j + cr) * (1 - mpro * 0.8f),
                mRectF.bottom + cr - j,
                mRectF.right - j + cr,
                mRectF.bottom + cr - j,
                paint);
        canvas.restore();

        mRectF.left = cx - cr + mpro * 250;
        mRectF.right = cx + cr + mpro * 250;
        mRectF.top = cy - cr;
        mRectF.bottom = cy + cr;

    }

    private void drawNormalView(Paint paint, Canvas canvas) {
        cr = getWidth() / 20;
        cx = getWidth() / 2;
        cy = getHeight() / 2;

        mRectF.left = cx - cr;
        mRectF.right = cx + cr;
        mRectF.top = cy - cr;
        mRectF.bottom = cy + cr;

        canvas.save();
        paint.reset();
        paint.setAntiAlias(true);
        paint.setColor(Color.WHITE);
        paint.setStrokeWidth(5);
        paint.setStyle(Paint.Style.STROKE);

        canvas.rotate(45, cx, cy);
        canvas.drawLine(cx + cr, cy, cx + cr * 2, cy, paint);

//        canvas.drawArc(
//                mRectF,
//                0,         //起始角度,相对X轴正方向
//                360,       //画多少角度的弧度
//                false,     //boolean,false :只用一个弧度线;true:闭合的边
//                paint);
//        canvas.restore();
        canvas.drawArc(
                mRectF,
                0,
                360,
                false,
                paint);
        canvas.restore();
    }

    @Override
    public void startAnim() {
        super.startAnim();
        mState = STATE_ANIM_START;
        startViewAnimation();
    }

    @Override
    public void resetAnim() {
        // TODO Auto-generated method stub
        super.resetAnim();
        mState = STATE_ANIM_STOP;
        startViewAnimation();
    }
}
public class MySearchView extends View {

    private Paint mPaint;
    private BaseController mController;

    public MySearchView(Context context) {
        super(context);
    }

    public MySearchView(Context context,
            @Nullable AttributeSet attrs) {
        super(context, attrs);
        init();

    }

    private void init() {
        mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
        mPaint.setStrokeWidth(5);
    }


    public void setController(BaseController controller) {
        this.mController = controller;
        mController.setSearchView(this);
        invalidate();

    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        mController.draw(canvas,mPaint);
    }

    public void startAnimation(){

        if(mController!=null){
            mController.startAnim();
        }
    }

    public void resetAnimation(){
        if(mController!=null){
            mController.resetAnim();
        }
    }
}

public class MainActivity extends AppCompatActivity {

    private MySearchView searchView;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        searchView = (MySearchView) findViewById(R.id.sv);
        searchView.setController(new Controller1());
    }

    public void start(View view) {
        searchView.startAnimation();
    }

    public void reset(View view) {
        searchView.resetAnimation();
    }
}
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