在一些需要隔时触发的场景中,如javascript中的setInterval函数,在.Net中,你用什么?
是System.Timer.Timer?
or
while(true)
{
Thread.Sleep(1000);
}
今天比较一下Timer和Sleep.
结果:
Thread.sleep,问天下谁于争峰。
空间:
Type | work set | virtual bytes | page file bytes | Thread Count | Handle |
---|---|---|---|---|---|
Timer | 8.990.720 | 114.978.816 | 11.444.224 | 4 | 115 |
Thread.Sleep | 6.590464 | 104.296.448 | 7.143.424 | 3 | 95 |
Thread.Sleep全胜
时间:
Type | start Time | Interval | times | finish time |
---|---|---|---|---|
Timer | 11:53:37:416 | 10ms | 100000 | 12:19:37:555 |
Thread.Sleep | 11:53:37:432 | 10ms | 100000 | 12:19:36:713 |
Timer和Thread.Sleep打个平手,但Thread.sleep还是要强那么一点
分析:
Thread.sleep直接调用内核的指令,所在线程挂起,CPU执行队列的重排序。
Timer每次Elapsed会在线程池中取新的线程来执行,存在多次访问线程池的损耗。
测试代码:
Code
class Program
{
private static System.Timers.Timer _timer;
private static volatile int _Max = 100000;
private static volatile int _ThreadMax = 100000;
static void Main(string[] args)
{
Console.WriteLine(System.DateTime.Now.ToString() + System.DateTime.Now.Millisecond.ToString());
StartTimer();
Console.WriteLine(System.DateTime.Now.ToString() + System.DateTime.Now.Millisecond.ToString());
StartThread();
Console.ReadLine();
}
static private void StartThread()
{
Thread s = new Thread(ThreadGo);
s.Start();
}
static private void ThreadGo()
{
while (true)
{
Thread.Sleep(10);
_ThreadMax--;
if (_ThreadMax < 0) break;
}
Console.WriteLine("ThreadGo" + System.DateTime.Now.ToString() + System.DateTime.Now.Millisecond.ToString());
Thread.CurrentThread.Abort();
}
static private void StartTimer()
{
_timer = new System.Timers.Timer();
_timer.AutoReset = true;
_timer.Interval = 10;
_timer.Elapsed += new ElapsedEventHandler(_timer_Elapsed);
_timer.Start();
}
static void _timer_Elapsed(object sender, ElapsedEventArgs e)
{
_Max--;
if(_Max<0)
{
Console.WriteLine("_timer_Elapsed" + System.DateTime.Now.ToString() + System.DateTime.Now.Millisecond.ToString());
_timer.Stop();
_timer.Dispose();
}
}
}
class Program
{
private static System.Timers.Timer _timer;
private static volatile int _Max = 100000;
private static volatile int _ThreadMax = 100000;
static void Main(string[] args)
{
Console.WriteLine(System.DateTime.Now.ToString() + System.DateTime.Now.Millisecond.ToString());
StartTimer();
Console.WriteLine(System.DateTime.Now.ToString() + System.DateTime.Now.Millisecond.ToString());
StartThread();
Console.ReadLine();
}
static private void StartThread()
{
Thread s = new Thread(ThreadGo);
s.Start();
}
static private void ThreadGo()
{
while (true)
{
Thread.Sleep(10);
_ThreadMax--;
if (_ThreadMax < 0) break;
}
Console.WriteLine("ThreadGo" + System.DateTime.Now.ToString() + System.DateTime.Now.Millisecond.ToString());
Thread.CurrentThread.Abort();
}
static private void StartTimer()
{
_timer = new System.Timers.Timer();
_timer.AutoReset = true;
_timer.Interval = 10;
_timer.Elapsed += new ElapsedEventHandler(_timer_Elapsed);
_timer.Start();
}
static void _timer_Elapsed(object sender, ElapsedEventArgs e)
{
_Max--;
if(_Max<0)
{
Console.WriteLine("_timer_Elapsed" + System.DateTime.Now.ToString() + System.DateTime.Now.Millisecond.ToString());
_timer.Stop();
_timer.Dispose();
}
}
}