最近在追踪调试动画中,接触了比较多的ViewOverlay的实现,简单做个总结。
关于ViewOverlay的简介可参考 ViewOverlay与ViewGroupOverlay简介
1.源码
ViewOverlay的源码还是比较简单的,主要有三个方法:
ViewGroup getOverlayView();
public void add(Drawable drawable);
public void remove(Drawable drawable) ;
内部都是由OverlayViewGroup(extends ViewGroup)的成员变量来实现。
2.ViewOverlay在View.java中被使用的地方:
1)dispatchAttachedToWindow(AttachInfo info, int visibility)
void dispatchAttachedToWindow(AttachInfo info, int visibility) {
mAttachInfo = info;
if (mOverlay != null) {
mOverlay.getOverlayView().dispatchAttachedToWindow(info, visibility);
}
..省略若干代码..
}
2)dispatchDetachedFromWindow()
void dispatchDetachedFromWindow() {
..省略若干代码..
if (mOverlay != null) {
mOverlay.getOverlayView().dispatchDetachedFromWindow();
}
notifyEnterOrExitForAutoFillIfNeeded(false);
}
3)destroyHardwareResources()
protected void destroyHardwareResources() {
if (mOverlay != null) {
mOverlay.getOverlayView().destroyHardwareResources();
}
if (mGhostView != null) {
mGhostView.destroyHardwareResources();
}
}
4)updateDisplayListIfDirty()
public RenderNode updateDisplayListIfDirty() {
..省略若干代码..
// Fast path for layouts with no backgrounds
if ((mPrivateFlags & PFLAG_SKIP_DRAW) == PFLAG_SKIP_DRAW) {
dispatchDraw(canvas);
drawAutofilledHighlight(canvas);
if (mOverlay != null && !mOverlay.isEmpty()) {
mOverlay.getOverlayView().draw(canvas);
}
if (debugDraw()) {
debugDrawFocus(canvas);
}
} else {
draw(canvas);
}
..省略若干代码..
return renderNode;
}
5)buildDrawingCacheImpl
/**
* private, internal implementation of buildDrawingCache, used to enable tracing
*/
private void buildDrawingCacheImpl(boolean autoScale) {
..省略若干代码..
// Fast path for layouts with no backgrounds
if ((mPrivateFlags & PFLAG_SKIP_DRAW) == PFLAG_SKIP_DRAW) {
mPrivateFlags &= ~PFLAG_DIRTY_MASK;
dispatchDraw(canvas);
drawAutofilledHighlight(canvas);
if (mOverlay != null && !mOverlay.isEmpty()) {
mOverlay.getOverlayView().draw(canvas);
}
} else {
draw(canvas);
}
canvas.restoreToCount(restoreCount);
canvas.setBitmap(null);
if (attachInfo != null) {
// Restore the cached Canvas for our siblings
attachInfo.mCanvas = canvas;
}
}
6)createSnapshot
public Bitmap createSnapshot(ViewDebug.CanvasProvider canvasProvider, boolean skipChildren) {
..省略若干代码..
// Fast path for layouts with no backgrounds
if ((mPrivateFlags & PFLAG_SKIP_DRAW) == PFLAG_SKIP_DRAW) {
dispatchDraw(canvas);
drawAutofilledHighlight(canvas);
if (mOverlay != null && !mOverlay.isEmpty()) {
mOverlay.getOverlayView().draw(canvas);
}
} else {
draw(canvas);
}
..省略若干代码..
}
7)sizeChange
private void sizeChange(int newWidth, int newHeight, int oldWidth, int oldHeight) {
onSizeChanged(newWidth, newHeight, oldWidth, oldHeight);
if (mOverlay != null) {
mOverlay.getOverlayView().setRight(newWidth);
mOverlay.getOverlayView().setBottom(newHeight);
}
..省略若干代码..
}
ViewOverlay的宽高是其host view的宽高。并且没有在layout相关的函数中操作ViewOverlay
8)draw
draw的基本流程:
/*
* Draw traversal performs several drawing steps which must be executed
* in the appropriate order:
*
* 1. Draw the background
* 2. If necessary, save the canvas' layers to prepare for fading
* 3. Draw view's content
* 4. Draw children
* 5. If necessary, draw the fading edges and restore layers
* 6. Draw decorations (scrollbars for instance)
*/
draw中有两个地方调用了ViewOverlay
// skip step 2 & 5 if possible (common case)
final int viewFlags = mViewFlags;
boolean horizontalEdges = (viewFlags & FADING_EDGE_HORIZONTAL) != 0;
boolean verticalEdges = (viewFlags & FADING_EDGE_VERTICAL) != 0;
if (!verticalEdges && !horizontalEdges) {
// Step 3, draw the content
onDraw(canvas);
// Step 4, draw the children
dispatchDraw(canvas);
drawAutofilledHighlight(canvas);
// Overlay is part of the content and draws beneath Foreground
if (mOverlay != null && !mOverlay.isEmpty()) {
mOverlay.getOverlayView().dispatchDraw(canvas);
}
// Step 6, draw decorations (foreground, scrollbars)
onDrawForeground(canvas);
// Step 7, draw the default focus highlight
drawDefaultFocusHighlight(canvas);
if (debugDraw()) {
debugDrawFocus(canvas);
}
// we're done...
return;
}
这个是else部分
public void draw(Canvas canvas) {
..省略若干代码..
// skip step 2 & 5 if possible (common case)
final int viewFlags = mViewFlags;
boolean horizontalEdges = (viewFlags & FADING_EDGE_HORIZONTAL) != 0;
boolean verticalEdges = (viewFlags & FADING_EDGE_VERTICAL) != 0;
if (!verticalEdges && !horizontalEdges) {
..省略若干代码..
}
..省略若干代码..
// Step 3, draw the content
onDraw(canvas);
// Step 4, draw the children
dispatchDraw(canvas);
// Step 5, draw the fade effect and restore layers
final Paint p = scrollabilityCache.paint;
final Matrix matrix = scrollabilityCache.matrix;
final Shader fade = scrollabilityCache.shader;
..省略若干代码..
// Overlay is part of the content and draws beneath Foreground
if (mOverlay != null && !mOverlay.isEmpty()) {
mOverlay.getOverlayView().dispatchDraw(canvas);
}
// Step 6, draw decorations (foreground, scrollbars)
onDrawForeground(canvas);
if (debugDraw()) {
debugDrawFocus(canvas);
}
}
可以看出ViewOverlay的绘制是很靠后的;
在draw中的绘制顺序也就解释了为什么ViewOverlay会在其host view中处于顶层。
ViewGroupOverlay
继承了ViewOverlay,增加了两个方法public void add(View view) 和public void remove(View view)。在ViewGroup中使用
public ViewGroupOverlay getOverlay() {
if (mOverlay == null) {
mOverlay = new ViewGroupOverlay(mContext, this);
}
return (ViewGroupOverlay) mOverlay;
}
mOverlay是继承自ViewOverlay中的成员变量。
ViewGroup中多一步引用:
protected void dispatchGetDisplayList() {
final int count = mChildrenCount;
final View[] children = mChildren;
for (int i = 0; i < count; i++) {
final View child = children[i];
if (((child.mViewFlags & VISIBILITY_MASK) == VISIBLE || child.getAnimation() != null)) {
recreateChildDisplayList(child);
}
}
final int transientCount = mTransientViews == null ? 0 : mTransientIndices.size();
for (int i = 0; i < transientCount; ++i) {
View child = mTransientViews.get(i);
if (((child.mViewFlags & VISIBILITY_MASK) == VISIBLE || child.getAnimation() != null)) {
recreateChildDisplayList(child);
}
}
if (mOverlay != null) {
View overlayView = mOverlay.getOverlayView();
recreateChildDisplayList(overlayView);
}
if (mDisappearingChildren != null) {
final ArrayList<View> disappearingChildren = mDisappearingChildren;
final int disappearingCount = disappearingChildren.size();
for (int i = 0; i < disappearingCount; ++i) {
final View child = disappearingChildren.get(i);
recreateChildDisplayList(child);
}
}
}