C++实现象棋(一)(附源代码)

【第一部分】定义棋盘

这里所有的代码都是伪代码~

这里我们用一个二维数组定义棋盘(chessBoard.h)

代码 chessBoard.h

#ifndef CHESSBOARD_H
#define CHESSBOARD_H

string chessBoard[12][9]=
{
    {"十","十","十","十","十","十","十","十","十"};
    {"十","十","十","十","米","十","十","十","十"};
    {"十","十","十","十","十","十","十","十","十"};
    {"十","十","十","十","十","十","十","十","十"};
    {"十","十","十","十","十","十","十","十","十"};
    {"土","土","土","土","土","土","土","土","土"};
//
    {"干","干","干","干","干","干","干","干","干"};
    {"十","十","十","十","十","十","十","十","十"};
    {"十","十","十","十","十","十","十","十","十"};
    {"十","十","十","十","十","十","十","十","十"};
    {"十","十","十","十","米","十","十","十","十"};
    {"十","十","十","十","十","十","十","十","十"};
};

#endif

代码不多,稍微改了改。别下那资源,有错误~

好了,今天就说到这里,我们下期再见

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中国象棋C++代码 #include "chess_zn.h" QTcpSocket * Chess_ZN::client = new QTcpSocket; QUndoStack * Chess_ZN::undoStack = new QUndoStack(); int Chess_ZN::second = 120; bool Chess_ZN::isTurn = false; Chess_ZN::Chess_ZN(QWidget *parent) : QWidget(parent) { init(); initElse(); } void Chess_ZN::initElse(){ treeitem = 1; timer=new QTimer; portmap=0; isConn = true; start = false; isTimer = false; isSearch = false; connect(timer,SIGNAL(timeout()),this,SLOT(stopWatch())); connect(wigettree[1],SIGNAL(itemClicked(QTreeWidgetItem*,int)),this,SLOT(getInfo(QTreeWidgetItem*))); connect(wigettree[0],SIGNAL(itemClicked(QTreeWidgetItem*,int)),this,SLOT(connectToHost_PK(QTreeWidgetItem*))); connect(client,SIGNAL(connected()),this,SLOT(connected())); //连接一旦断开 connect(client,SIGNAL(error(QAbstractSocket::SocketError)),this,SLOT(error(QAbstractSocket::SocketError ))); connect(client,SIGNAL(readyRead()),this,SLOT(readyRead())); peer = new PeerManager(this); peer->setServerPort(10001); items=wigettree[1]->currentItem(); item_pk=wigettree[0]->currentItem(); item_pk_info=wigettree[0]->currentItem(); connect(undoStack, SIGNAL(canUndoChanged(bool)),action2[8], SLOT(setEnabled(bool))); connect(undoStack, SIGNAL(canUndoChanged(bool)),action2[9], SLOT(setEnabled(bool))); connect(undoStack, SIGNAL(canUndoChanged(bool)),action2[10], SLOT(setEnabled(bool))); connect(undoStack, SIGNAL(canUndoChanged(bool)),action2[11], SLOT(setEnabled(bool))); connect(undoStack, SIGNAL(canUndoChanged(bool)),button[0], SLOT(setEnabled(bool))); connect(undoStack, SIGNAL(canUndoChanged(bool)),button[1], SLOT(setEnabled(bool))); connect(undoStack, SIGNAL(canUndoChanged(bool)),button[2], SLOT(setEnabled(bool))); connect(undoStack, SIGNAL(canUndoChanged(bool)),button[3], SLOT(setEnabled(bool))); timer->start(1000); createUndoView(); isChoose = true; tableeditor=new TableEditor("users"); } void Chess_ZN::createUndoView() { undoVie
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