在做WPF桌面端软件的时候需要调用别人的exe控制台程序,单独运行exe需要手动输入参数,并进行一些参数选择,要控制exe程序就需要用到匿名管道。
主要步骤:
1.启动控制台exe的Process对象
2.输入输出流重定向,获取exe的输入输出流,然后就可以进行输入了(相当于手动打开exe手动输入);
3.如果exe控制台程序需要接收某个按键消息,需要引用系统”user32.dll”调用系统API函数,获取exe窗口指针进行按键信息传递。
[DllImport("user32.dll", EntryPoint = "PostMessageA", SetLastError = true)]
public static extern int PostMessage(IntPtr hWnd, int Msg, System.Windows.Forms.Keys wParam, int lParam);//传递按键消息
private bool ConvertIMRFile(string imrPath, string outputPath)
{
if (!File.Exists(imrPath))
{
throw new Exception("File does not exist!");
}
if (runCount == 0)
{
ConsoleManager.Show(); // 分配控制台 这里主要是针对WPF程序,调用控制台程序需要进行控制台分配
handle = Process.GetCurrentProcess().MainWindowHandle;
//ConsoleManager.ShowWindowAsync(handle, 0);
runCount++;
}
long filesize = new FileInfo(imrPath).Length;
int sec = (int)filesize / 500;
ProcessStartInfo info = new ProcessStartInfo(systemPath + "Command/ReadWPG.exe");//控制台exe信息
info.UseShellExecute = false;
info.RedirectStandardInput = true;//输入流重定向为true
info.WindowStyle = ProcessWindowStyle.Hidden;//隐藏窗口
Process process = new Process();
process.StartInfo = info;
process.Start();
StreamWriter writer = process.StandardInput;//获取输入流
writer.WriteLine(imrPath);//输入字符串
Thread.Sleep(1000);//连续输入尽量让线程停顿几秒,模拟人为输入间隔
writer.WriteLine("*");
PostMessage(handle, 256, System.Windows.Forms.Keys.S, 1);//输入按键消息S
PostMessage(handle, 256, System.Windows.Forms.Keys.F, 1);
writer.WriteLine(outputPath);
Thread.Sleep(sec);
PostMessage(handle, 256, System.Windows.Forms.Keys.Q, 1);
Thread.Sleep(1000);
writer.WriteLine("*");
process.Kill();//程序终止
process.Close();
return true;
}
WPF 程序调用exe控制台程序,执行过程中传递参数需要进行控制台管理,直接传递可能会出现“句柄无效” 的问题。
/// <summary>
/// 控制台管理
/// </summary>
[SuppressUnmanagedCodeSecurity]
public static class ConsoleManager
{
private const string Kernel32_DllName = "kernel32.dll";
[DllImport(Kernel32_DllName)]
private static extern bool AllocConsole();
[DllImport(Kernel32_DllName)]
public static extern bool FreeConsole();
[DllImport(Kernel32_DllName)]
private static extern IntPtr GetConsoleWindow();
[DllImport(Kernel32_DllName)]
private static extern int GetConsoleOutputCP();
[DllImport("user32.dll")]
public static extern bool ShowWindowAsync(IntPtr hWnd, int nCmdShow);
public static bool HasConsole
{
get { return GetConsoleWindow() != IntPtr.Zero; }
}
/// <summary>
/// Creates a new console instance if the process is not attached to a console already.
/// </summary>
public static void Show()
{
//#if DEBUG
if (!HasConsole)
{
AllocConsole();
InvalidateOutAndError();
}
//#endif
}
/// <summary>
/// If the process has a console attached to it, it will be detached and no longer visible. Writing to the System.Console is still possible, but no output will be shown.
/// </summary>
public static void Hide()
{
//#if DEBUG
if (HasConsole)
{
SetOutAndErrorNull();
FreeConsole();
}
//#endif
}
public static void Toggle()
{
if (HasConsole)
{
Hide();
}
else
{
Show();
}
}
static void InvalidateOutAndError()
{
Type type = typeof(System.Console);
System.Reflection.FieldInfo _out = type.GetField("_out",
System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic);
System.Reflection.FieldInfo _error = type.GetField("_error",
System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic);
System.Reflection.MethodInfo _InitializeStdOutError = type.GetMethod("InitializeStdOutError",
System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic);
Debug.Assert(_out != null);
Debug.Assert(_error != null);
Debug.Assert(_InitializeStdOutError != null);
_out.SetValue(null, null);
_error.SetValue(null, null);
_InitializeStdOutError.Invoke(null, new object[] { true });
}
static void SetOutAndErrorNull()
{
Console.SetOut(TextWriter.Null);
Console.SetError(TextWriter.Null);
}
}