#include <sys/types.h>
#include <sys/socket.h>
#include <stdio.h>
#include <unistd.h>
#include <string.h>
#include <arpa/inet.h>
#define PORT 9999
int main()
{
//1、创建socket
int listen_socket = socket(AF_INET, SOCK_STREAM, 0);
if (listen_socket == -1)
{
perror ("socket");
return -1;
}
// 2、命名套接字,绑定本地的ip地址和端口
#if 0
struct sockaddr_in
{
short int sin_family; /* Internet地址族 */
unsigned short int sin_port; /* 端口号 */
struct in_addr sin_addr; /* IP地址 */
unsigned char sin_zero[8]; /* 填0 */
};
struct in_addr
{
unsigned long s_addr;
}
#endif
struct sockaddr_in addr;
memset(&addr, 0, sizeof(addr));
addr.sin_family = AF_INET; // 设置地址族
addr.sin_port = htons(PORT); // 设置本地端口
addr.sin_addr.s_addr = htonl(INADDR_ANY); // 使用本地的任意IP地址
int ret = bind(listen_socket, (struct sockaddr *)&addr, sizeof(addr));
if (ret == -1)
{
perror ("bind");
return -1;
}
// 3、监听本地套接字
ret = listen(listen_socket, 5);
if (ret == -1)
{
perror ("listen");
return -1;
}
printf ("等待客户端连接.......\n");
// 4、接收连接
// 监听套接字不能用来与客户端进行通信,它的职责是监听客户端的连接
// accpet 处理客户端的连接,如果成功接收,会返回一个新的套接字,用来与客户端进行通信
// accept的第三个参数 是一个传入传出参数
struct sockaddr_in client_addr; // 用来保存客户端的ip和端口信息
int len = sizeof(client_addr);
int client_socket = accept(listen_socket, (struct sockaddr *)&client_addr, &len);
if (client_socket == -1)
{
perror ("accept");
}
printf ("成功接收一个客户端: %s\n", inet_ntoa(client_addr.sin_addr));
char buf[1024];
while (1)
{
int ret = read (client_socket, buf, 1023);
buf[ret] = '\0';
printf ("%s\n", buf);
write (client_socket, buf, ret);
}
return 0;
}
#include <sys/types.h>
#include <sys/socket.h>
#include <stdio.h>
#include <unistd.h>
#include <string.h>
#include <arpa/inet.h>
#define PORT 9999
int main()
{
int listen_socket = socket(AF_INET, SOCK_STREAM, 0);
if(listen_socket == -1)
{
perror("socket");
return -1;
}
struct sockaddr_in addr;
memset(&addr, 0, sizeof(addr));
addr.sin_family = AF_INET;
addr.sin_port = htons(PORT);
addr.sin_addr.s_addr = htonl(INADDR_ANY);
int ret = connect(listen_socket, (struct sockaddr *)&addr, sizeof(addr));
if(ret == -1)
{
perror("connect");
return 0;
}
printf("连接上服务器\n");
char buf[1024];
memset(buf, 0, sizeof(buf));
while (1)
{
fgets(buf, sizeof(buf), stdin);
int ret = write (listen_socket, buf, 1023);
buf[ret] = '\0';
//printf ("%s\n", buf);
read (listen_socket, buf, ret);
}
return 0;
}
小结:
服务器
1. 创建一个socket,用函数socket()
2. 绑定IP地址、端口等信息到socket上,用函数bind()
3.设置允许的最大连接数,用函数listen()
4.接收客户端上来的连接,用函数accept()
5.收发数据,用函数send()和recv(),或者read()和write()
6.关闭网络连接
客户端
1.创建一个socket,用函数socket()
2.设置要连接的对方的IP地址和端口等属性
3.连接服务器,用函数connect()
4.收发数据,用函数send()和recv(),或者
read()和write()
5.关闭网络连接