linux下
linux下通过
signal(SIG_ID,/*处理函数*/);
来注册
需要root权限时: UlimitResource();
void SignalSkill(int no)
{}
void ProcessSignal()
{
signal(SIGEXIT,SignalKill);
signal(SIGKILL,SignalKill);
signal(SIGPIPE,SIG_IGN); // send, recv 时网络断开,会收到SIGPIPE, 默认处理为进程终止, 所以忽略
signal(SIGHUP,SIG_IGN);//ssh终端退出,GameServer不退出
UlimitResource();
}
windows下
通过函数
BOOL WINAPI SetConsoleCtrlHandler(
_In_opt_ PHANDLER_ROUTINE HandlerRoutine,
_In_ BOOL Add
);
来实现, 例子如下,其中一般主要处理CTRL_C_EVENT
和CTRL_CLOSE_EVENT
两个消息:
#include <windows.h> #include <stdio.h> BOOL CtrlHandler( DWORD fdwCtrlType ) { switch( fdwCtrlType ) { // Handle the CTRL-C signal. case CTRL_C_EVENT: printf( "Ctrl-C event\n\n" ); Beep( 750, 300 ); return( TRUE ); // CTRL-CLOSE: confirm that the user wants to exit. 点击右上角的退出按钮, 最多等待5s时间去处理退出工作, 5s后直接关闭; case CTRL_CLOSE_EVENT: Beep( 600, 200 ); printf( "Ctrl-Close event\n\n" ); return( TRUE ); // Pass other signals to the next handler. case CTRL_BREAK_EVENT: Beep( 900, 200 ); printf( "Ctrl-Break event\n\n" ); return FALSE; case CTRL_LOGOFF_EVENT: Beep( 1000, 200 ); printf( "Ctrl-Logoff event\n\n" ); return FALSE; case CTRL_SHUTDOWN_EVENT: Beep( 750, 500 ); printf( "Ctrl-Shutdown event\n\n" ); return FALSE; default: return FALSE; } } //main中使用如下: int main( void ) { if( SetConsoleCtrlHandler( (PHANDLER_ROUTINE) CtrlHandler, TRUE ) ) { printf( "\nThe Control Handler is installed.\n" ); printf( "\n -- Now try pressing Ctrl+C or Ctrl+Break, or" ); printf( "\n try logging off or closing the console...\n" ); printf( "\n(...waiting in a loop for events...)\n\n" ); while( 1 ){ } } else { printf( "\nERROR: Could not set control handler"); return 1; } return 0; }