Follow up for "Unique Paths":
Now consider if some obstacles are added to the grids. How many unique paths would there be?
An obstacle and empty space is marked as 1
and 0
respectively in the grid.
For example,
There is one obstacle in the middle of a 3x3 grid as illustrated below.
[ [0,0,0], [0,1,0], [0,0,0] ]
The total number of unique paths is 2
.
Note: m and n will be at most 100.
这道题是 Unique Path 的进阶,在 Unique Path 这道题的基础上增加了障碍的设定,有障碍的方格无法通过,在此基础上再求到达右下角方格的路径数。具体的思路和 Unique Path 是相同的,具体可参照 Unique Path 的做法。
与 Unique Path 不同的地方在于,当遇到有障碍的方格时,即 obstacleGrid[ i ][ j ] 值为 1 时,map[ i ][ j ] 的值应等于 0 .另外,在初始化第一行和第一列时应注意,若在第一行或第一列上有障碍存在时,到达障碍之后方格的唯一路径就被阻断了,障碍和障碍之后的方格值应设为 0。
例如,若 obstaclesGrid 为如下所示:
[ [0,0,1,0], [1,0,0,0], [0,0,0,0], [0,0,0,0] ]
则对应的map应为:
[ [1,1,0,0], [0,0,0,0], [0,0,0,0], [0,0,0,0] ]
class Solution {
public:
int map[100][100];
int uniquePathsWithObstacles(vector<vector<int>>& obstacleGrid) {
int m = obstacleGrid.size();
int n = obstacleGrid[0].size();
//初始化map
int flag = 0;
for (int i = 0; i < m; i++) {
if (obstacleGrid[i][0] == 0 && flag == 0) {
map[i][0] = 1;
} else {
map[i][0] = 0;
flag = 1;
}
}
flag = 0;
for (int i = 0; i < n; i++) {
if (obstacleGrid[0][i] == 0 && flag == 0) {
map[0][i] = 1;
} else {
map[0][i] = 0;
flag = 1;
}
}
for (int i = 1; i < m; i++) {
for (int j = 1; j < n; j++) {
if (obstacleGrid[i][j] == 1) {
map[i][j] = 0;
} else {
map[i][j] = map[i - 1][j] + map[i][j - 1];
}
}
}
return map[m - 1][n - 1];
}
};