Unity3D学习日记(十) iOS获取局域网的IP

这几天在弄Ipad的项目,我利用了DNs方法获取Ipad的局域网IP,在PC上并没有什么问题,但是到了Ipad一直都连不上服务器这里,然后就把IP打印出来,发现IP地址不对的说,DNs好像获取到的是别的IP地址。

然后我上网查了一下资料找到新的方法,代码如下:(PS:我顺便把Dns的代码一起放出来,第一个方法好像在PC上也适用,但是安卓和其他平台我没有去发布)

  /// <summary>
    /// 获取局域网的IP
    /// </summary>
    /// <returns></returns>
    public string GetAddressIP()
    {
        string AddressIP = string.Empty;
#if UNITY_IPHONE
        NetworkInterface[] adapters = NetworkInterface.GetAllNetworkInterfaces(); ;
        foreach (NetworkInterface adapter in adapters)
        {
            if (adapter.Supports(NetworkInterfaceComponent.IPv4))
            {
                UnicastIPAddressInformationCollection uniCast = adapter.GetIPProperties().UnicastAddresses;
                if (uniCast.Count > 0)
                {
                    foreach (UnicastIPAddressInformation uni in uniCast)
                    {
                        //得到IPv4的地址。 AddressFamily.InterNetwork指的是IPv4
                        if (uni.Address.AddressFamily == AddressFamily.InterNetwork)
                        {
                            AddressIP = uni.Address.ToString();
                        }
                    }
                }
            }
        }
#endif
#if UNITY_STANDALONE_WIN
        ///获取本地的IP地址
        foreach (IPAddress _IPAddress in Dns.GetHostEntry(Dns.GetHostName()).AddressList)
        {
            if (_IPAddress.AddressFamily.ToString() == "InterNetwork")
            {
                AddressIP = _IPAddress.ToString();
            }
        }
#endif
        return AddressIP;
    }

记得自己引入using System.Net.NetworkInformation;不然代码是会有错误的

给大家提个醒在项目的编程中尽量别使用foreach,如果想知道为什么直接去百度和谷歌去。

    /// <summary>
    /// <span style="font-family: Arial, Helvetica, sans-serif;">获取局域网的IP</span>
    /// </summary>
    /// <returns></returns>
    public string GetAddressIP()
    {
        string AddressIP = string.Empty;
#if UNITY_IPHONE
        NetworkInterface[] adapters = NetworkInterface.GetAllNetworkInterfaces();
        for (int i = 0; i < adapters.Length; i++)
        {
            if (adapters[i].Supports(NetworkInterfaceComponent.IPv4))
            {
                UnicastIPAddressInformationCollection uniCast = adapters[i].GetIPProperties().UnicastAddresses;
                if (uniCast.Count > 0)
                {
                    for (int j = 0; j < uniCast.Count; j++)
                    {
                        //得到IPv4的地址。 AddressFamily.InterNetwork指的是IPv4
                        if (uniCast[j].Address.AddressFamily == AddressFamily.InterNetwork)
                        {
                            AddressIP = uniCast[j].Address.ToString();
                        }
                    }
                }
            }
        }
#endif
#if UNITY_STANDALONE_WIN || UNITY_ANDROID
    ///获取本地的IP地址
        for (int i = 0; i < Dns.GetHostEntry(Dns.GetHostName()).AddressList.Length; i++)
        {
             if (Dns.GetHostEntry(Dns.GetHostName()).AddressList[i].AddressFamily.ToString() == "InterNetwork")
            {
                AddressIP = Dns.GetHostEntry(Dns.GetHostName()).AddressList[i].ToString();
            }
        }
        //foreach (IPAddress _IPAddress in Dns.GetHostEntry(Dns.GetHostName()).AddressList)
        //{
        //    if (_IPAddress.AddressFamily.ToString() == "InterNetwork")
        //    {
        //        AddressIP = _IPAddress.ToString();
        //    }
        //}
#endif
        return AddressIP;
    }


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