第一幁代码:
第二帧代码:
文件关联MovingCar.as;
MovingCar.as内容:
stop();
import flash.events.MouseEvent;
stop();
startButton.addEventListener(MouseEvent.CLICK,playGame);
function playGame(event:MouseEvent):void{
gotoAndStop(2);
}
第二帧代码:
startGame();
文件关联MovingCar.as;
MovingCar.as内容:
package {
import flash.display.MovieClip;
import flash.events.KeyboardEvent;
import flash.events.Event;
import flash.utils.getTimer;
public class MovingCar extends MovieClip{
private var lastTime:int;
private var rotate:Number=0;
private var carSpeed:int = 50;
private var carState:Boolean = false;
public function MovingCar() {
// constructor code
}
public function startGame():void{
car.x = 200;
car.y = 200;
addChild(car);
stage.addEventListener(KeyboardEvent.KEY_DOWN,keyDown);
stage.addEventListener(KeyboardEvent.KEY_UP,keyUp);
addEventListener(Event.ENTER_FRAME,enterFrame);
lastTime = getTimer();
}
private function enterFrame(event:Event):void{
var runTime:int = getTimer() - lastTime;
lastTime = runTime+lastTime;
if(carState){
trace(rotate);
car.x = car.x + carSpeed*runTime/1000*Math.cos(rotate*Math.PI/180);
car.y = car.y + carSpeed*runTime/1000*Math.sin(rotate*Math.PI/180);
}
}
private function keyDown(event:KeyboardEvent):void{
if(event.keyCode == 37){
rotate -= 5;
}else if(event.keyCode == 39){
rotate += 5;
}
if(event.keyCode == 38){
carState = true;
}
car.rotation = rotate;
}
private function keyUp(event:KeyboardEvent):void{
if(event.keyCode == 38){
carState = false;
}
}
}
}