flutter 使用flutter_map判断点在直线上,使用向量方式,代码如下
///误差范围
static double range = 5.0e-7;
/// 点是否在多条线段上
static bool onPointPolyline(LatLng ponit, List<Polyline> polylines) {
for (int i = 0; i < polylines.length; i++) {
Polyline currentPolyline = polylines[i];
for (var j = 0; j < currentPolyline.points.length - 1; j++) {
LatLng point1 = currentPolyline.points[j];
LatLng point2 = currentPolyline.points[j + 1];
if (getPointIsInLine(ponit, point1, point2)) {
return true;
}
}
}
return false;
}
//判断点是否在直线上
static bool getPointIsInLine(LatLng pf, LatLng p1, LatLng p2) {
//range 判断的的误差,不需要误差则赋值0
//点在线段首尾两端之外则return false
double cross = (p2.longitude - p1.longitude) * (pf.longitude - p1.longitude) +
(p2.latitude - p1.latitude) * (pf.latitude - p1.latitude);
if (cross <= 0) return false;
double d2 = (p2.longitude - p1.longitude) * (p2.longitude - p1.longitude) +
(p2.latitude - p1.latitude) * (p2.latitude - p1.latitude);
if (cross >= d2) return false;
double r = cross / d2;
double px = p1.longitude + (p2.longitude - p1.longitude) * r;
double py = p1.latitude + (p2.latitude - p1.latitude) * r;
double drange = sqrt((pf.longitude - px) * (pf.longitude - px) + (py - pf.latitude) * (py - pf.latitude));
Fimber.i("rang====${drange}");
//判断距离是否小于误差
return drange <= range;
}
转自于C #的计算方式
//判断点是否在直线上
public static bool GetPointIsInLine(PointF pf, PointF p1, PointF p2, double range)
{
//range 判断的的误差,不需要误差则赋值0
//点在线段首尾两端之外则return false
double cross = (p2.X - p1.X) * (pf.X - p1.X) + (p2.Y - p1.Y) * (pf.Y - p1.Y);
if (cross <= 0) return false;
double d2 = (p2.X - p1.X) * (p2.X - p1.X) + (p2.Y - p1.Y) * (p2.Y - p1.Y);
if (cross >= d2) return false;
double r = cross / d2;
double px = p1.X + (p2.X - p1.X) * r;
double py = p1.Y + (p2.Y - p1.Y) * r;
//判断距离是否小于误差
return Math.Sqrt((pf.X - px) * (pf.X - px) + (py - pf.Y) * (py - pf.Y)) <= range;
}