最近一个棋牌游戏项目中涉及对麻将胡牌的判定,网上搜了搜虽然看到一些算法,但是感觉都不尽如人意,一般麻将的胡牌为1对和4组三张牌的连牌,所以在网上搜到的算法往往都死死的为了这个目的来实现,而且多数没有考虑到对百塔牌的支持,下面贴上代码:
/*
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* and open the template in the editor.
*/
package main;
import java.util.Arrays;
/**
* 单张麻将牌
*
* @author 奔跑 QQ:361817468
*/
public class MahjongTile
{
public static int MAHJONG_TILE_TYPE_TEN_THOUSAND = 1;
public static int MAHJONG_TILE_TYPE_PIE = 2;
public static int MAHJONG_TILE_TYPE_STRIP = 3;
public static int MAHJONG_TILE_TYPE_WIND = 4;
public static int MAHJONG_TILE_TYPE_MESS = 5;
public static int MAHJONG_TILE_TYPE_FLOWER = 6;
/**
* 标准麻将的各种牌的名称,该名称为一个三维数组,第一维为各套独立的名称
* 第二维为每套名称中的不同类别,例如万和桶九属于不同类型的牌
* 第三维维具体的名称
*/
public final static String[][][] STANDARD_MAHJONG_NAMES = {
new String[][]{
{"一万","二万","三万","四万","五万","六万","七万","八万","九万"},
{"一桶","二桶","三桶","四桶","五桶","六桶","七桶","八桶","九桶"},
{"一条","二条","三条","四条","五条","六条","七条","八条","九条"},
{"东风","南风","西风","北风"},
{"红中","发财","白板"},
{"春","夏","秋","冬","梅","兰","竹","菊"}
},
new String[][]{
{"一万","二万","三万","四万","五万","六万","七万","八万","九万"},
{"一饼","二饼","三饼","四饼","五饼","六饼","七饼","八饼","九饼"},
{"一条","二条","三条","四条","五条","六条","七条","八条","九条"},
{"东风","南风","西风","北风"},
{"红中","发财","白板"},
{"春","夏","秋","冬","梅","兰","竹","菊"}
}
};
private final int type;
private final int typeId;
private final int uniqueId;
public MahjongTile(String name) throws MahjongTileInitWrongTypeAndTypeIdException, MahjongTileInitWrongNameException
{
for (String[][] standardMahjongName : STANDARD_MAHJONG_NAMES)
{
for (int j = 0; j < standardMahjongName.length; j++)
{
for (int k = 0; k < standardMahjongName[j].length; k++)
{
if (standardMahjongName[j][k].equals(name))
{
this.type = j + 1;
this.typeId = k + 1;
this.uniqueId = computeUniqueId(type, typeId);
return;
}
}
}
}
throw new MahjongTileInitWrongNameException(name);
}
public MahjongTile(int type, int typeId) throws MahjongTileInitWrongTypeAndTypeIdException
{
this.uniqueId = computeUniqueId(type, typeId);
this.type = type;
this.typeId = typeId;
}
private void initCheck(int type, int typeId) throws MahjongTileInitWrongTypeAndTypeIdException
{
if (STANDARD_MAHJONG_NAMES[0].length < type || type < 1)
{
throw new MahjongTileInitWrongTypeAndTypeIdException(type, typeId, true);
}
else if (STANDARD_MAHJONG_NAMES[0][type - 1].length < typeId || typeId < 1)
{
throw new MahjongTileInitWrongTypeAndTypeIdException(type, typeId, false);
}
}
private int computeUniqueId(int type, int typeId) throws MahjongTileInitWrongTypeAndTypeIdException
{
initCheck(type, typeId);
if (type == MAHJONG_TILE_TYPE_TE