我们可以实现一些简单的3D效果。
API:
Public Constructors
Camera()
Public Methods
void applyToCanvas(Canvas canvas)
float dotWithNormal(float dx, float dy, float dz)
void getMatrix(Matrix matrix)
void restore()
void rotateX(float deg)
void rotateY(float deg)
void rotateZ(float deg)
void save()
void translate(float x, float y, float z)
API:
Public Constructors
Camera()
Public Methods
void applyToCanvas(Canvas canvas)
float dotWithNormal(float dx, float dy, float dz)
void getMatrix(Matrix matrix)
void restore()
void rotateX(float deg)
void rotateY(float deg)
void rotateZ(float deg)
void save()
void translate(float x, float y, float z)