在BIO阻塞模式下server端:
1 new ServerSocket(int port) 监听端口
2 serverSocket.accept() 阻塞式等待客户端的连接,有连接才返回Socket对象
3 socket.getINputStream() 获取客户端发过来的信息流
4 socket.getOutputStream() 获取输出流对象,从而写入数据返回客户端
client端:
1 newSocket(String host,int port) 建立与服务器端的连接,如果服务器没启动,报Connection refused异常
2 socket.getInputStream() 读取服务器端返回的流
3 socket.getOutputStream() 获取输出流,写入数据发送到服务器端
在NIO模式下Server端:
ServerSocketChannel.open() // 获取serverScoketChannel实例
serverScoketChannel.configueBlocking(false) //设置channel为非阻塞模式
serverSocketChannel.socket() //获取serverSocket对象
serverSocket.bind(port) //监听端口
Selector.open() //打开Selector,获取selector实例
serverSocketChannel.register(Selector,int)// 向selector注册channel和感兴趣的事件
while(true) //循环以保证正常情况下服务器端一直处于运行状态
SocketChannel scoketchannel = ssc.accept() //接受客户端建立连接的请求,并返回SocketChannel对象
socketChannel.read(ByteBuffer) //从SelectionKey中绑定的SocketChannel对象读取消息流
socketChannel.write(ByteBuffer) //从SelectionKey中绑定的SocketChannel对象输出消息流
1 new ServerSocket(int port) 监听端口
2 serverSocket.accept() 阻塞式等待客户端的连接,有连接才返回Socket对象
3 socket.getINputStream() 获取客户端发过来的信息流
4 socket.getOutputStream() 获取输出流对象,从而写入数据返回客户端
client端:
1 newSocket(String host,int port) 建立与服务器端的连接,如果服务器没启动,报Connection refused异常
2 socket.getInputStream() 读取服务器端返回的流
3 socket.getOutputStream() 获取输出流,写入数据发送到服务器端
在NIO模式下Server端:
ServerSocketChannel.open() // 获取serverScoketChannel实例
serverScoketChannel.configueBlocking(false) //设置channel为非阻塞模式
serverSocketChannel.socket() //获取serverSocket对象
serverSocket.bind(port) //监听端口
Selector.open() //打开Selector,获取selector实例
serverSocketChannel.register(Selector,int)// 向selector注册channel和感兴趣的事件
while(true) //循环以保证正常情况下服务器端一直处于运行状态
{
selector.select() //获取selector实例中需要处理的SelectionKey的数量
for(SelectionKey key:selector.selectedKeys()) //遍历selector.selectedKeys,以对每个SelectionKey的事件进行处理{
if( key.isAcceptable()) //判断SelectionKey的类型是否为客户端建立连接的类型
{ ServerSocketChannel ssc=key.channel() //当SelectionKey的类型是acceptabel时,获取绑定的ServerSocketChannel对象SocketChannel scoketchannel = ssc.accept() //接受客户端建立连接的请求,并返回SocketChannel对象
socketChannel.regiseter(Selector,int) //向Selector注册感兴趣的事件类型,如read,write
}
key.isReadable() //判断SelectionKey是否为readable,如是则意味着有消息流在等待处理socketChannel.read(ByteBuffer) //从SelectionKey中绑定的SocketChannel对象读取消息流
socketChannel.write(ByteBuffer) //从SelectionKey中绑定的SocketChannel对象输出消息流
}
}
client端:
1 SocketChannel.open() 打开SocketChannel
2 SocketChannel.configureBlocking(false) 将SocketChannel配置为非阻塞模式
3 SocketChannel.connect(host,port) 连接到指定的目标地址
4 Selector.open() 打开Selector
5 SocketChannel.register(Selector,int) 向Selector注册感兴趣的事件,connected,read,write
6 while(true) 循环执行保证客户端一直处于运行状态
7 Selector.select() 从Selector中获取是否有可读的key信息
8 for(SelectionKey key:selector.selectedKeys()) 遍历selector中所有selectedKeys
9 SelectionKey.isConnectable() 判断是否为连接建立的类型
10 SelectionKey.channel() 获取绑定的SocketChannel
11 SocketChannel.finishConnect() 完成连接的建立(TCP/IP的三次握手)
12 SelectionKey.isReadable() 判断是否为可读类型
13 SelectionKey.channel() 获取绑定的SocketChannel
14 SocketChannel.read(ByteBuffer) 从SocketChannel中读取数到ByteBuffer中
15 SocketChannel.write(ByteBuffer) 向SocketChannel中写入ByteBuffer对象数据
AIO例子
Java7 AIO入门实例,首先是服务端实现:
服务端代码
SimpleServer:
- public class SimpleServer {
- public SimpleServer(int port) throws IOException {
- final AsynchronousServerSocketChannel listener = AsynchronousServerSocketChannel.open().bind(new InetSocketAddress(port));
- listener.accept(null, new CompletionHandler<AsynchronousSocketChannel, Void>() {
- public void completed(AsynchronousSocketChannel ch, Void att) {
- // 接受下一个连接
- listener.accept(null, this);
- // 处理当前连接
- handle(ch);
- }
- public void failed(Throwable exc, Void att) {
- }
- });
- }
- public void handle(AsynchronousSocketChannel ch) {
- ByteBuffer byteBuffer = ByteBuffer.allocate(32);
- try {
- ch.read(byteBuffer).get();
- } catch (InterruptedException e) {
- // TODO Auto-generated catch block
- e.printStackTrace();
- } catch (ExecutionException e) {
- // TODO Auto-generated catch block
- e.printStackTrace();
- }
- byteBuffer.flip();
- System.out.println(byteBuffer.get());
- // Do something
- }
- }
跟着是客户端实现:
客户端代码
SimpleClient:
- public class SimpleClient {
- private AsynchronousSocketChannel client;
- public SimpleClient(String host, int port) throws IOException, InterruptedException, ExecutionException {
- this.client = AsynchronousSocketChannel.open();
- Future<?> future = client.connect(new InetSocketAddress(host, port));
- future.get();
- }
- public void write(byte b) {
- ByteBuffer byteBuffer = ByteBuffer.allocate(32);
- byteBuffer.put(b);
- byteBuffer.flip();
- client.write(byteBuffer);
- }
- }
写一个简单的测试用例来跑服务端和客户端,先运行testServer(),在运行testClient();
测试用例
AIOTest
- public class AIOTest {
- @Test
- public void testServer() throws IOException, InterruptedException {
- SimpleServer server = new SimpleServer(7788);
- Thread.sleep(10000);
- }
- @Test
- public void testClient() throws IOException, InterruptedException, ExecutionException {
- SimpleClient client = new SimpleClient("localhost", 7788);
- client.write((byte) 11);
- }
- }
因为是异步的,所以在运行server的时候没有发生同步阻塞,在这里我加了一个线程sleep(),如果没有的话,程序会直接跑完回收掉。