cocos2d-x自适应android不同分辨率,使用多套资源

虽然 cocos2d-x自带了三种模式来适应屏幕,但还是存在一些问题,会产生黑边,所以还是需要多套资源来适应屏幕。
这里我选择了四种分辨率9:16 3:5 2:3 3:4,在resource资源目录下新建了四个文件夹放置多套背景图片,在AppDelegate中添加如下函数调用即可。
[cpp] 
void AppDelegate::ScreenAdaptive()  
{  
    CCSize szFrame = CCEGLView::sharedOpenGLView()->getFrameSize();  
    float Proportion = szFrame.width/szFrame.height;  
    const int num = 4;  
    float diff[num]={fabs(Proportion-(9.0/16)),  
        fabs(Proportion-(3.0/5)),fabs(Proportion-(2.0/3)),fabs(Proportion-(3.0/4))};  
    int yy = -1;  
    for (int i=0;i<num;i++)  
        if((diff[i] >-0.000001) && (diff[i] < 0.000001))  
        {  
            yy = i;  
            break;  
        }  
    if (yy == -1)  
    {  
        int min = diff[0];  
        yy = 0;  
        for (int i=1;i<num;i++)  
            if (diff[i]<min)  
            {  
                min = diff[i];  
                yy = i;  
            }  
    }  
    switch(yy)  
    {  
    case 0:  
        {  
            std::vector<string> searchPaths;  
            searchPaths.push_back("9x16");  
            CCFileUtils::sharedFileUtils()->setSearchPaths(searchPaths);  
            CCEGLView::sharedOpenGLView()->setDesignResolutionSize(648,1152, kResolutionShowAll);  
            break;  
        }  
    case 1:  
        {  
            std::vector<string> searchPaths;  
            searchPaths.push_back("3x5");  
            CCFileUtils::sharedFileUtils()->setSearchPaths(searchPaths);  
            CCEGLView::sharedOpenGLView()->setDesignResolutionSize(624,1040, kResolutionShowAll);  
            break;  
        }  
    case 2:  
        {  
            std::vector<string> searchPaths;  
            searchPaths.push_back("2x3");  
            CCFileUtils::sharedFileUtils()->setSearchPaths(searchPaths);  
            CCEGLView::sharedOpenGLView()->setDesignResolutionSize(640,960, kResolutionShowAll);  
            break;  
        }  
    case 3:  
        {  
            std::vector<string> searchPaths;  
            searchPaths.push_back("3x4");  
            CCFileUtils::sharedFileUtils()->setSearchPaths(searchPaths);  
            CCEGLView::sharedOpenGLView()->setDesignResolutionSize(624,832, kResolutionShowAll);  
            break;  
        }  
    }  
}  
这里简单介绍一下setSearchPaths,在最近更新的版本里,已经没有了setResourceDirectory,取而代之的是setSearchPaths,以下是关于它的描述:
[cpp]  
/**  
 *  Sets the array of search paths. 
 *  
 *  You can use this array to modify the search path of the resources. 
 *  If you want to use "themes" or search resources in the "cache", you can do it easily by adding new entries in this array. 
 * 
 *  @note This method could access relative path and absolute path. 
 *        If the relative path was passed to the vector, CCFileUtils will add the default resource directory before the relative path. 
 *        For instance: 
 *         On Android, the default resource root path is "assets/". 
 *         If "/mnt/sdcard/" and "resources-large" were set to the search paths vector, 
 *         "resources-large" will be converted to "assets/resources-large" since it was a relative path. 
 * 
 *  @param searchPaths The array contains search paths. 
 *  @see fullPathForFilename(const char*) 
 *  @since v2.1 
 */  
 
[cpp] 
// set searching paths to "/mnt/sd/example" and "/data/data/org.cocos2dx.example"   
vector<string> searchPaths;  
searchPaths.push_back("/mnt/sd/example");  
searchPaths.push_back("/data/data/org.cocos2dx.example");  
CCFileUtils::setSearchPaths(searchPaths);    
// engine will find "1.png" in /mnt/sd/example, if there it is not found, then engine will find "1.png" in /data/data/org.cocos2dx.example  
// if not found, engine will find "1.png" in Resources/ (this path is platform dependent)  
 
[cpp]  
CCSprite *pSprite = CCSprite

 

转载地址: http://www.2cto.com/kf/201311/256694.html
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