软件开发中,为了使我们的软件界面更美观,更容易使用户接受,那么我们就需要对我们的界面进行美化,美化工作可以交给我们的美工完成,如何将漂亮的界面应用到我们的程序中呢?就需要使用贴图了。下面介绍两种贴图方式。
步骤:
1.设计相关背景图片
因为这里我将要介绍两种贴图方式,所以我制作了两张简单的图片,效果如图:
2.新建对话框程序
新建对话框应用程序,并且添加两个我自己的对话框,用于贴图。
3.添加图片到资源
将设计好的图片添加到程序资源当中,这样我的程序就可以使用图片资源了。
4.贴图
方法一:重写OnPaint函数
void CDialog1::OnPaint()
{
CPaintDC dc(this); // device context for painting
//绘制背景
CBitmap bitmap;
bitmap.LoadBitmap(MAKEINTRESOURCE(IDB_BITMAP1));
BITMAP bmpInfo;
bitmap.GetBitmap(&bmpInfo);
CDC bitmapDC;
bitmapDC.CreateCompatibleDC(&dc);
CBitmap* pOldBitmap = bitmapDC.SelectObject(&bitmap);
dc.BitBlt(0, 0, bmpInfo.bmWidth, bmpInfo.bmHeight, &bitmapDC,0, 0, SRCCOPY);
bitmapDC.SelectObject(pOldBitmap);
bitmap.DeleteObject();
// Do not call CDialog::OnPaint() for painting messages
}
方法二:自定义对话框类
自定义对话框类,然后让自己的对话框类派生于此类。
为了查看方便,这里我直接贴出方法二的完整代码。
CDialog2头文件
#include "ref/BitmapDialog.h"
/
// CDialog2 dialog
class CDialog2 : public CBitmapDialog
{
// Construction
public:
CDialog2(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CDialog2)
enum { IDD = IDD_DIALOG2 };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDialog2)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDialog2)
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CDialog2源文件
CDialog2::CDialog2(CWnd* pParent /*=NULL*/)
: CBitmapDialog(CDialog2::IDD, pParent)
{
//{{AFX_DATA_INIT(CDialog2)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CDialog2::DoDataExchange(CDataExchange* pDX)
{
CBitmapDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDialog2)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDialog2, CBitmapDialog)
//{{AFX_MSG_MAP(CDialog2)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/
// CDialog2 message handlers
BOOL CDialog2::OnInitDialog()
{
CBitmapDialog::OnInitDialog();
SetBitmap(IDB_BITMAP2,BITMAP_STRETCH);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
其参考类如下:
CBitmapDialog头文件
#include "dib256.h" // Added by ClassView
/
// CBitmapDialog dialog
class CBitmapDialog : public CDialog
{
// Construction
public:
CBitmapDialog(UINT uResourceID, CWnd* pParent = NULL);
CBitmapDialog(LPCTSTR pszResourceID, CWnd* pParent = NULL);
CBitmapDialog();
enum {
BITMAP_TILE = 0, // tile the bitmap to fill the dialog
BITMAP_STRETCH, // stretch the bitmap so it fits to the dialog
BITMAP_CENTER // center the bitmap inside the dialog
};
// Attributes
public:
BOOL SetBitmap(UINT uResource, int Type = CBitmapDialog::BITMAP_TILE);
// Dialog Data
protected:
//{{AFX_DATA(CBitmapDialog)
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
protected:
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CBitmapDialog)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
CDIBitmap m_bmpBackground;
int m_nType; // see enum above
CBrush m_HollowBrush;
// Generated message map functions
//{{AFX_MSG(CBitmapDialog)
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
afx_msg BOOL OnQueryNewPalette();
afx_msg void OnPaletteChanged(CWnd* pFocusWnd);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
void CommonConstruct();
};
CBitmapDialog源文件
CBitmapDialog::CBitmapDialog()
{
CommonConstruct();
}
CBitmapDialog::CBitmapDialog(UINT uResource, CWnd* pParent /*=NULL*/)
: CDialog(uResource, pParent)
{
CommonConstruct();
}
CBitmapDialog::CBitmapDialog(LPCTSTR pszResource, CWnd* pParent /*=NULL*/)
: CDialog(pszResource, pParent)
{
CommonConstruct();
}
void CBitmapDialog::CommonConstruct()
{
m_nType = BITMAP_STRETCH;
VERIFY(m_HollowBrush.CreateStockObject(HOLLOW_BRUSH));
//{{AFX_DATA_INIT(CBitmapDialog)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
BOOL CBitmapDialog :: SetBitmap(UINT uResource, int nType /*BITMAP_TILE*/) {
m_nType = nType;
ASSERT(m_nType == BITMAP_TILE || m_nType == BITMAP_STRETCH || m_nType == BITMAP_CENTER);
return m_bmpBackground.LoadResource(uResource);
}
void CBitmapDialog::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CBitmapDialog)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CBitmapDialog, CDialog)
//{{AFX_MSG_MAP(CBitmapDialog)
ON_WM_ERASEBKGND()
ON_WM_CTLCOLOR()
ON_WM_QUERYNEWPALETTE()
ON_WM_PALETTECHANGED()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/
// CBitmapDialog message handlers
BOOL CBitmapDialog::OnEraseBkgnd(CDC* pDC)
{
if(m_bmpBackground.GetPixelPtr() != 0) {
ASSERT(m_nType == BITMAP_TILE || m_nType == BITMAP_STRETCH || m_nType == BITMAP_CENTER);
CRect rc;
GetClientRect(rc);
int x = 0, y = 0;
switch(m_nType) {
case BITMAP_CENTER:
// center the bitmap
CDialog::OnEraseBkgnd(pDC);
x = (rc.Width() - m_bmpBackground.GetWidth()) / 2;
y = (rc.Height() - m_bmpBackground.GetHeight()) / 2;
m_bmpBackground.DrawDIB(pDC, x, y);
break;
case BITMAP_STRETCH:
// stretch bitmap so it will best fit to the dialog
m_bmpBackground.DrawDIB(pDC, 0, 0, rc.Width(), rc.Height());
break;
default:
// tile the bitmap
while(y < rc.Height()) {
while(x < rc.Width()) {
m_bmpBackground.DrawDIB(pDC, x, y);
x += m_bmpBackground.GetWidth();
}
x = 0;
y += m_bmpBackground.GetHeight();
}
break;
}
} else
// no bitmap set. behave like a normal dialog
return CDialog::OnEraseBkgnd(pDC);
return TRUE;
}
HBRUSH CBitmapDialog::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor)
{
if(m_bmpBackground.GetPixelPtr() != 0) {
switch(nCtlColor) {
case CTLCOLOR_STATIC:
// The Slider Control has CTLCOLOR_STATIC, but doesn't let
// the background shine through,
TCHAR lpszClassName[255];
GetClassName(pWnd->m_hWnd, lpszClassName, 255);
if(_tcscmp(lpszClassName, TRACKBAR_CLASS) == 0)
return CDialog::OnCtlColor(pDC, pWnd, nCtlColor);
case CTLCOLOR_BTN:
// let static controls shine through
pDC->SetBkMode(TRANSPARENT);
return HBRUSH(m_HollowBrush);
default:
break;
}
}
// if we reach this line, we haven't set a brush so far
return CDialog::OnCtlColor(pDC, pWnd, nCtlColor);
}
BOOL CBitmapDialog::OnQueryNewPalette()
{
CPalette * pPal = m_bmpBackground.GetPalette();
if( pPal != 0 && GetSafeHwnd() != 0 ) {
CClientDC dc(this);
CPalette * pOldPalette = dc.SelectPalette(pPal, FALSE);
UINT nChanged = dc.RealizePalette();
dc.SelectPalette(pOldPalette, TRUE);
if (nChanged == 0)
return FALSE;
Invalidate();
return TRUE;
}
return CDialog::OnQueryNewPalette();
}
void CBitmapDialog::OnPaletteChanged(CWnd* pFocusWnd)
{
CPalette * pPal = m_bmpBackground.GetPalette();
if( pPal != 0 && GetSafeHwnd() != 0 && pFocusWnd != this && ! IsChild(pFocusWnd) ) {
CClientDC dc(this);
CPalette * pOldPalette = dc.SelectPalette(pPal, TRUE);
UINT nChanged = dc.RealizePalette();
dc.SelectPalette(pOldPalette, TRUE);
if( nChanged )
Invalidate();
} else
CDialog::OnPaletteChanged(pFocusWnd);
}
dib256头文件
#ifndef DIB256_h
#define DIB256_h
class CDIBitmap
{
friend class CBmpPalette;
BITMAPINFO * m_pInfo;
BYTE * m_pPixels;
CBmpPalette * m_pPal;
BOOL m_bIsPadded;
public: //constructors
CDIBitmap();
virtual ~CDIBitmap();
private:
CDIBitmap( const CDIBitmap& dbmp );
public: // attributes
BITMAPINFO * GetHeaderPtr() const;
BYTE * GetPixelPtr() const;
RGBQUAD * GetColorTablePtr() const;
int GetWidth() const;
int GetHeight() const;
CBmpPalette * GetPalette() { return m_pPal; }
public: // operations
BOOL CreatePalette(); // auto. made by "Load()" and "CreateFromBitmap()"
void ClearPalette(); // destroy the palette associated with this image
BOOL CreateFromBitmap( CDC *, CBitmap * );
BOOL LoadResource(LPCTSTR ID);
BOOL LoadResource(UINT ID) { return LoadResource(MAKEINTRESOURCE(ID)); }
BOOL LoadBitmap(UINT ID) { return LoadResource(ID); }
BOOL LoadBitmap(LPCTSTR ID) { return LoadResource(ID); }
void DestroyBitmap();
BOOL DeleteObject() { DestroyBitmap(); return TRUE; }
public: // overridables
// draw the bitmap at the specified location
virtual void DrawDIB( CDC * pDC, int x=0, int y=0 );
// draw the bitmap and stretch/compress it to the desired size
virtual void DrawDIB( CDC * pDC, int x, int y, int width, int height );
// draw parts of the dib into a given area of the DC
virtual int DrawDIB( CDC * pDC, CRect & rectDC, CRect & rectDIB );
// load a bitmap from disk
virtual BOOL Load( CFile * pFile );
virtual BOOL Load( const CString & );
// save the bitmap to disk
virtual BOOL Save( CFile * pFile );
virtual BOOL Save( const CString & );
protected:
int GetPalEntries() const;
int GetPalEntries( BITMAPINFOHEADER& infoHeader ) const;
DWORD GetBitsPerPixel() const;
DWORD LastByte( DWORD BitsPerPixel, DWORD PixelCount ) const;
DWORD GetBytesPerLine( DWORD BitsPerPixel, DWORD Width ) const;
BOOL PadBits();
BOOL UnPadBits();
WORD GetColorCount() const;
};
#include "dibpal.h"
#endif // DIB256_h
dib256源文件
#include "stdafx.h"
#include "dib256.h"
#include "dibpal.h"
#define PADWIDTH(x) (((x)*8 + 31) & (~31))/8
CDIBitmap :: CDIBitmap()
: m_pInfo(0)
, m_pPixels(0)
, m_pPal(0)
, m_bIsPadded(FALSE)
{
}
CDIBitmap :: ~CDIBitmap() {
delete [] (BYTE*)m_pInfo;
delete [] m_pPixels;
delete m_pPal;
}
void CDIBitmap :: DestroyBitmap() {
delete [] (BYTE*)m_pInfo;
delete [] m_pPixels;
delete m_pPal;
m_pInfo = 0;
m_pPixels = 0;
m_pPal = 0;
}
BOOL CDIBitmap :: CreateFromBitmap( CDC * pDC, CBitmap * pSrcBitmap ) {
ASSERT_VALID(pSrcBitmap);
ASSERT_VALID(pDC);
try {
BITMAP bmHdr;
// Get the pSrcBitmap info
pSrcBitmap->GetObject(sizeof(BITMAP), &bmHdr);
// Reallocate space for the image data
if( m_pPixels ) {
delete [] m_pPixels;
m_pPixels = 0;
}
DWORD dwWidth;
if (bmHdr.bmBitsPixel > 8)
dwWidth = PADWIDTH(bmHdr.bmWidth * 3);
else
dwWidth = PADWIDTH(bmHdr.bmWidth);
m_pPixels = new BYTE[dwWidth*bmHdr.bmHeight];
if( !m_pPixels )
throw TEXT("could not allocate data storage\n");
// Set the appropriate number of colors base on BITMAP structure info
WORD wColors;
switch( bmHdr.bmBitsPixel ) {
case 1 :
wColors = 2;
break;
case 4 :
wColors = 16;
break;
case 8 :
wColors = 256;
break;
default :
wColors = 0;
break;
}
// Re-allocate and populate BITMAPINFO structure
if( m_pInfo ) {
delete [] (BYTE*)m_pInfo;
m_pInfo = 0;
}
m_pInfo = (BITMAPINFO*)new BYTE[sizeof(BITMAPINFOHEADER) + wColors*sizeof(RGBQUAD)];
if( !m_pInfo )
throw TEXT("could not allocate BITMAPINFO struct\n");
// Populate BITMAPINFO header info
m_pInfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
m_pInfo->bmiHeader.biWidth = bmHdr.bmWidth;
m_pInfo->bmiHeader.biHeight = bmHdr.bmHeight;
m_pInfo->bmiHeader.biPlanes = bmHdr.bmPlanes;
if( bmHdr.bmBitsPixel > 8 )
m_pInfo->bmiHeader.biBitCount = 24;
else
m_pInfo->bmiHeader.biBitCount = bmHdr.bmBitsPixel;
m_pInfo->bmiHeader.biCompression = BI_RGB;
m_pInfo->bmiHeader.biSizeImage = ((((bmHdr.bmWidth * bmHdr.bmBitsPixel) + 31) & ~31) >> 3) * bmHdr.bmHeight;
m_pInfo->bmiHeader.biXPelsPerMeter = 0;
m_pInfo->bmiHeader.biYPelsPerMeter = 0;
m_pInfo->bmiHeader.biClrUsed = 0;
m_pInfo->bmiHeader.biClrImportant = 0;
// Now actually get the bits
int test = ::GetDIBits(pDC->GetSafeHdc(), (HBITMAP)pSrcBitmap->GetSafeHandle(),
0, (WORD)bmHdr.bmHeight, m_pPixels, m_pInfo, DIB_RGB_COLORS);
// check that we scanned in the correct number of bitmap lines
if( test != (int)bmHdr.bmHeight )
throw TEXT("call to GetDIBits did not return full number of requested scan lines\n");
CreatePalette();
m_bIsPadded = FALSE;
#ifdef _DEBUG
} catch( TCHAR * psz ) {
TRACE1("CDIBitmap::CreateFromBitmap(): %s\n", psz);
#else
} catch( TCHAR * ) {
#endif
if( m_pPixels ) {
delete [] m_pPixels;
m_pPixels = 0;
}
if( m_pInfo ) {
delete [] (BYTE*) m_pInfo;
m_pInfo = 0;
}
return FALSE;
}
return TRUE;
}
BOOL CDIBitmap :: LoadResource(LPCTSTR pszID) {
HBITMAP hBmp = (HBITMAP)::LoadImage(
AfxGetInstanceHandle(),
pszID, IMAGE_BITMAP,
0,0, LR_CREATEDIBSECTION
);
if( hBmp == 0 )
return FALSE;
CBitmap bmp;
bmp.Attach(hBmp);
CClientDC cdc( CWnd::GetDesktopWindow() );
BOOL bRet = CreateFromBitmap( &cdc, &bmp );
bmp.DeleteObject();
return bRet;
}
BOOL CDIBitmap :: Load( CFile* pFile ) {
ASSERT( pFile );
BOOL fReturn = TRUE;
try {
delete [] (BYTE*)m_pInfo;
delete [] m_pPixels;
m_pInfo = 0;
m_pPixels = 0;
DWORD dwStart = pFile->GetPosition();
//
// Check to make sure we have a bitmap. The first two bytes must
// be 'B' and 'M'.
BITMAPFILEHEADER fileHeader;
pFile->Read(&fileHeader, sizeof(fileHeader));
if( fileHeader.bfType != 0x4D42 )
throw TEXT("Error:Unexpected file type, not a DIB\n");
BITMAPINFOHEADER infoHeader;
pFile->Read( &infoHeader, sizeof(infoHeader) );
if( infoHeader.biSize != sizeof(infoHeader) )
throw TEXT("Error:OS2 PM BMP Format not supported\n");
// Store the sizes of the DIB structures
int cPaletteEntries = GetPalEntries( infoHeader );
int cColorTable = 256 * sizeof(RGBQUAD);
int cInfo = sizeof(BITMAPINFOHEADER) + cColorTable;
int cPixels = fileHeader.bfSize - fileHeader.bfOffBits;
//
// Allocate space for a new bitmap info header, and copy
// the info header that was loaded from the file. Read the
// the file and store the results in the color table.
m_pInfo = (BITMAPINFO*)new BYTE[cInfo];
memcpy( m_pInfo, &infoHeader, sizeof(BITMAPINFOHEADER) );
pFile->Read( ((BYTE*)m_pInfo) + sizeof(BITMAPINFOHEADER),
cColorTable );
//
// Allocate space for the pixel area, and load the pixel
// info from the file.
m_pPixels = new BYTE[cPixels];
pFile->Seek(dwStart + fileHeader.bfOffBits, CFile::begin);
pFile->Read( m_pPixels, cPixels );
CreatePalette();
m_bIsPadded = TRUE;
#ifdef _DEBUG
} catch( TCHAR * psz ) {
TRACE( psz );
#else
} catch( TCHAR * ) {
#endif
fReturn = FALSE;
}
return fReturn;
}
BOOL CDIBitmap :: Load( const CString & strFilename ) {
CFile file;
if( file.Open( strFilename, CFile::modeRead ) )
return Load( &file );
return FALSE;
}
BOOL CDIBitmap :: Save( const CString & strFileName ) {
ASSERT(! strFileName.IsEmpty());
CFile File;
if( !File.Open(strFileName, CFile::modeCreate|CFile::modeWrite) ) {
TRACE1("CDIBitmap::Save(): Failed to open file %s for writing.\n", LPCSTR(strFileName));
return FALSE;
}
return Save( &File );
}
// Does not open or close pFile. Assumes
// caller will do it.
BOOL CDIBitmap :: Save( CFile * pFile ) {
ASSERT_VALID( pFile );
ASSERT( m_pInfo );
ASSERT( m_pPixels );
BITMAPFILEHEADER bmfHdr;
DWORD dwPadWidth = PADWIDTH(GetWidth());
// Make sure bitmap data is in padded format
PadBits();
bmfHdr.bfType = 0x4D42;
// initialize to BitmapInfo size
DWORD dwImageSize= m_pInfo->bmiHeader.biSize;
// Add in palette size
WORD wColors = GetColorCount();
WORD wPaletteSize = (WORD)(wColors*sizeof(RGBQUAD));
dwImageSize += wPaletteSize;
// Add in size of actual bit array
dwImageSize += PADWIDTH((GetWidth()) * DWORD(m_pInfo->bmiHeader.biBitCount)/8) * GetHeight();
m_pInfo->bmiHeader.biSizeImage = 0;
bmfHdr.bfSize = dwImageSize + sizeof(BITMAPFILEHEADER);
bmfHdr.bfReserved1 = 0;
bmfHdr.bfReserved2 = 0;
bmfHdr.bfOffBits = (DWORD)sizeof(BITMAPFILEHEADER) + m_pInfo->bmiHeader.biSize + wPaletteSize;
pFile->Write(&bmfHdr, sizeof(BITMAPFILEHEADER));
pFile->Write(m_pInfo, sizeof(BITMAPINFO) + (wColors-1)*sizeof(RGBQUAD));
pFile->WriteHuge(m_pPixels,
DWORD((dwPadWidth*(DWORD)m_pInfo->bmiHeader.biBitCount*GetHeight())/8) );
return TRUE;
}
BOOL CDIBitmap :: CreatePalette() {
if( m_pPal )
delete m_pPal;
m_pPal = 0;
ASSERT( m_pInfo );
// We only need a palette, if there are <= 256 colors.
// otherwise we would bomb the memory.
if( m_pInfo->bmiHeader.biBitCount <= 8 )
m_pPal = new CBmpPalette(this);
return m_pPal ? TRUE : FALSE;
}
void CDIBitmap :: ClearPalette() {
if( m_pPal )
delete m_pPal;
m_pPal = 0;
}
void CDIBitmap :: DrawDIB( CDC* pDC, int x, int y ) {
DrawDIB( pDC, x, y, GetWidth(), GetHeight() );
}
//
// DrawDib uses StretchDIBits to display the bitmap.
void CDIBitmap :: DrawDIB( CDC* pDC, int x, int y, int width, int height ) {
ASSERT( pDC );
HDC hdc = pDC->GetSafeHdc();
CPalette * pOldPal = 0;
if( m_pPal ) {
pOldPal = pDC->SelectPalette( m_pPal, FALSE );
pDC->RealizePalette();
// Make sure to use the stretching mode best for color pictures
pDC->SetStretchBltMode(COLORONCOLOR);
}
if( m_pInfo )
StretchDIBits( hdc,
x,
y,
width,
height,
0,
0,
GetWidth(),
GetHeight(),
GetPixelPtr(),
GetHeaderPtr(),
DIB_RGB_COLORS,
SRCCOPY );
if( m_pPal )
pDC->SelectPalette( pOldPal, FALSE );
}
int CDIBitmap :: DrawDIB( CDC * pDC, CRect & rectDC, CRect & rectDIB ) {
ASSERT( pDC );
HDC hdc = pDC->GetSafeHdc();
CPalette * pOldPal = 0;
if( m_pPal ) {
pOldPal = pDC->SelectPalette( m_pPal, FALSE );
pDC->RealizePalette();
// Make sure to use the stretching mode best for color pictures
pDC->SetStretchBltMode(COLORONCOLOR);
}
int nRet = 0;
if( m_pInfo )
nRet = SetDIBitsToDevice(
hdc, // device
rectDC.left, // DestX
rectDC.top, // DestY
rectDC.Width(), // DestWidth
rectDC.Height(), // DestHeight
rectDIB.left, // SrcX
GetHeight() -
rectDIB.top -
rectDIB.Height(), // SrcY
0, // StartScan
GetHeight(), // NumScans
GetPixelPtr(), // color data
GetHeaderPtr(), // header data
DIB_RGB_COLORS // color usage
);
if( m_pPal )
pDC->SelectPalette( pOldPal, FALSE );
return nRet;
}
BITMAPINFO * CDIBitmap :: GetHeaderPtr() const {
ASSERT( m_pInfo );
ASSERT( m_pPixels );
return m_pInfo;
}
RGBQUAD * CDIBitmap :: GetColorTablePtr() const {
ASSERT( m_pInfo );
ASSERT( m_pPixels );
RGBQUAD* pColorTable = 0;
if( m_pInfo != 0 ) {
int cOffset = sizeof(BITMAPINFOHEADER);
pColorTable = (RGBQUAD*)(((BYTE*)(m_pInfo)) + cOffset);
}
return pColorTable;
}
BYTE * CDIBitmap :: GetPixelPtr() const {
ASSERT( m_pInfo );
ASSERT( m_pPixels );
return m_pPixels;
}
int CDIBitmap :: GetWidth() const {
ASSERT( m_pInfo );
return m_pInfo->bmiHeader.biWidth;
}
int CDIBitmap :: GetHeight() const {
ASSERT( m_pInfo );
return m_pInfo->bmiHeader.biHeight;
}
WORD CDIBitmap :: GetColorCount() const {
ASSERT( m_pInfo );
switch( m_pInfo->bmiHeader.biBitCount ) {
case 1: return 2;
case 4: return 16;
case 8: return 256;
default: return 0;
}
}
int CDIBitmap :: GetPalEntries() const {
ASSERT( m_pInfo );
return GetPalEntries( *(BITMAPINFOHEADER*)m_pInfo );
}
int CDIBitmap :: GetPalEntries( BITMAPINFOHEADER& infoHeader ) const {
int nReturn;
if( infoHeader.biClrUsed == 0 )
nReturn = ( 1 << infoHeader.biBitCount );
else
nReturn = infoHeader.biClrUsed;
return nReturn;
}
DWORD CDIBitmap :: GetBitsPerPixel() const {
ASSERT( m_pInfo );
return m_pInfo->bmiHeader.biBitCount;
}
DWORD CDIBitmap :: LastByte( DWORD dwBitsPerPixel, DWORD dwPixels ) const {
register DWORD dwBits = dwBitsPerPixel * dwPixels;
register DWORD numBytes = dwBits / 8;
register DWORD extraBits = dwBits - numBytes * 8;
return (extraBits % 8) ? numBytes+1 : numBytes;
}
DWORD CDIBitmap :: GetBytesPerLine( DWORD dwBitsPerPixel, DWORD dwWidth ) const {
DWORD dwBits = dwBitsPerPixel * dwWidth;
if( (dwBits % 32) == 0 )
return (dwBits/8); // already DWORD aligned, no padding needed
DWORD dwPadBits = 32 - (dwBits % 32);
return (dwBits/8 + dwPadBits/8 + (((dwPadBits % 8) > 0) ? 1 : 0));
}
BOOL CDIBitmap :: PadBits() {
if( m_bIsPadded )
return TRUE;
// dwAdjust used when bits per pixel spreads over more than 1 byte
DWORD dwAdjust = 1, dwOffset = 0, dwPadOffset=0;
BOOL bIsOdd = FALSE;
dwPadOffset = GetBytesPerLine(GetBitsPerPixel(), GetWidth());
dwOffset = LastByte(GetBitsPerPixel(), GetWidth());
if( dwPadOffset == dwOffset )
return TRUE;
BYTE * pTemp = new BYTE [GetWidth()*dwAdjust];
if( !pTemp ) {
TRACE1("CDIBitmap::PadBits(): could not allocate row of width %d.\n", GetWidth());
return FALSE;
}
// enough space has already been allocated for the bit array to
// include the padding, so we just need to shift rows around.
// This will pad each "row" on a DWORD alignment.
for( DWORD row = GetHeight()-1 ; row>0 ; --row ) {
CopyMemory((void *)pTemp, (const void *)(m_pPixels + (row*dwOffset)), dwOffset );
CopyMemory((void *)(m_pPixels + (row*dwPadOffset)), (const void *)pTemp, dwOffset);
}
delete [] pTemp;
return TRUE;
}
BOOL CDIBitmap::UnPadBits() {
if( ! m_bIsPadded )
return TRUE;
DWORD dwAdjust = 1;
BOOL bIsOdd = FALSE;
DWORD dwPadOffset = GetBytesPerLine(GetBitsPerPixel(), GetWidth());
DWORD dwOffset = LastByte(GetBitsPerPixel(), GetWidth());
BYTE * pTemp = new BYTE [dwOffset];
if( !pTemp ) {
TRACE1("CDIBitmap::UnPadBits() could not allocate row of width %d.\n", GetWidth());
return FALSE;
}
// enough space has already been allocated for the bit array to
// include the padding, so we just need to shift rows around.
for( DWORD row=1 ; row < DWORD(GetHeight()); ++row ) {
CopyMemory((void *)pTemp, (const void *)(m_pPixels + row*(dwPadOffset)), dwOffset);
CopyMemory((void *)(m_pPixels + (row*dwOffset)), (const void *)pTemp, dwOffset);
}
delete [] pTemp;
return TRUE;
}
dibpal头文件
#ifndef DIBPAL_h
#define DIBPAL_h
class CBmpPalette : public CPalette
{
public:
CBmpPalette( CDIBitmap* pBmp );
};
#endif // DIBPAL_h
dibpal源文件
#include "stdafx.h"
#include "dib256.h"
#include "dibpal.h"
CBmpPalette::CBmpPalette( CDIBitmap* pBmp )
{
ASSERT( pBmp );
int cPaletteEntries = pBmp->GetPalEntries();
int cPalette = sizeof(LOGPALETTE) +
sizeof(PALETTEENTRY) * cPaletteEntries;
// Since the LOGPALETTE structure is open-ended, you
// must dynamically allocate it, rather than using one
// off the stack.
LOGPALETTE* pPal = (LOGPALETTE*)new BYTE[cPalette];
RGBQUAD* pColorTab = pBmp->GetColorTablePtr();
pPal->palVersion = 0x300;
pPal->palNumEntries = cPaletteEntries;
// Roll through the color table, and add each color to
// the logical palette.
for( int ndx = 0; ndx < cPaletteEntries; ndx++ )
{
pPal->palPalEntry[ndx].peRed = pColorTab[ndx].rgbRed;
pPal->palPalEntry[ndx].peGreen = pColorTab[ndx].rgbGreen;
pPal->palPalEntry[ndx].peBlue = pColorTab[ndx].rgbBlue;
pPal->palPalEntry[ndx].peFlags = NULL;
}
VERIFY( CreatePalette( pPal ) );
delete [] (BYTE*)pPal;
}
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