Android中的事件分发机制基本认识

一、基础认识

Android 中事件的传递流程:
Activity--------> Window(PhoneWindow)------>DecroView------->ViewGroup----->View;

二、Activity中事件分发

屏幕发生触摸事Android系统层接受到事件,然后反馈给此时栈顶的App的Acivity,并回调Activity中的dispatchTouchEvent(MotionEvent ev)函数,然后才是事件分发与消费;在Activity中事件分发代码十分简单,源码入手:
Activity中dispatchTouchEvent(MotionEvent ev)源码:

 public boolean dispatchTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
            onUserInteraction();
        }
        if (getWindow().superDispatchTouchEvent(ev)) {
            return true;
        }
        return onTouchEvent(ev);
    }

根据源码先向Windows传递事件,如果Window的superDispatchTouchEvent(MotionEvent ev)如果返回true[消费事件],则函数立即返回,否则继续调用Activity的onTouchEvent(MotionEvent ev)处理;

  public boolean onTouchEvent(MotionEvent event) {
        if (mWindow.shouldCloseOnTouch(this, event)) {
            finish();
            return true;
        }
        return false;
    }
  • 在Activity中可以直接是重新onTouchEvent函数实现拦截事件,需要注意的是根据dispatchTouchEvent中源码可知,如果需要在保证在Activiy的其他组件中不能拦截事件,否则Activity中dispatchTouchEvent函数就无效了。
三、 Window、DecorView中事件分发

PhonWindow中superDispatchTouchEvent(MotionEvent ev)源码;
根据Activity中的 dispatchTouchEvent(MotionEvent ev) 源码可知继续向Window传递事件的,在Android中Window是一个抽象类并且只有PhoneWindow一个子类,所以直接看PhonWindow中的superDispatchTouchEvent(MotionEvent ev);

 public boolean superDispatchTouchEvent(MotionEvent event) {
        return this.mDecor.superDispatchTouchEvent(event);
    }

显然在PhoneWindow中是直接传递给DecorView中superDispatchTouchEvent(MotionEvent event)进行了进一步的分发的;继续跟踪DecorView中的源码:

public boolean superDispatchTouchEvent(MotionEvent event) {
        return super.dispatchTouchEvent(event);
    }
四、 ViewGroup中事件分发

在源码分析之前写理一下流程,然后在根据源码分段解析:
ViewGroup中事件分发函数dispatchTouchEvent(MotionEvent ev)的流程伪代码:

public boolean dispatchTouchEvent(MotionEvent ev) {
       /* 事件连续性、页面焦距的 安全性 check  过滤无效事件、清楚无效数据恢复状态*/
         .......
        /*是否拦截、取消的判断*/
        if (actionMasked != 0 && this.mFirstTouchTarget == null) {
            intercepted = true;
        } else {
            canceled = (this.mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
            if (!canceled) 
                intercepted = this.onInterceptTouchEvent(ev);//拦截调用onInterceptTouchEvent函数
        }
        /*如果当前事件没有被拦截取消,则继续向下分发*/
        if (!canceled && !intercepted) {
            /*准备所以是childView,并且过滤出具体需要分发的childView,*/
                 .......
                    //向下分发的目标ChildView 
                     ArrayList<View> preorderedList = this.buildTouchDispatchChildList();
                     .......
                     /*进行向childView分发事件*/
                    for(int i = childrenCount - 1; i >= 0; --i) {
                           /*对childView进行check是否可以接受事件、分发事件之前reset状态,防止出现事件混乱【down、move、cancel……先后顺序混乱】*/
                          .......
                            /*进行向下childView分发 ,dispatchTransformedTouchEvent具体分发函数*/
                            if (this.dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                /*记录消费事件的目标ChildVewi的时间和在List<ChildVewi>位置*/
                                 .......
                                /*记录消费事件View的对象和指针*/
                                newTouchTarget = this.addTouchTarget(child, idBitsToAssign);
                                break;
                            }
                        /*如果在childView的List中没有目标View【在触摸点击的位置没字View控件,只有Layout】*/
                        if (this.mFirstTouchTarget == null) {
                            /* 调用ViewGroup的super.dispatchTouchEvent(event),就是调用ViewGroup的父类View的dispatchTouchEvent函数,
                             在View的dispatchTouchEvent然后回调onTouchEvent(event) */
                            handled = this.dispatchTransformedTouchEvent(ev, canceled, (View)null, -1);
                        } else {
                            /*变量、对象的回收处理*/
                        .......
                    }
            }}
            return handled;
    }

在上面的伪代码中已经把ViewGroup中的事件分发流程基本搞清楚,主要分为:
1.判断是否拦截;
2.向ChildView分发事件;
ViewGroup中dispatchTouchEvent完整源码:

public boolean dispatchTouchEvent(MotionEvent ev) {
        //验证事件是否连续
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
        }
        //这个变量用于记录事件是否被处理完
        boolean handled = false;
        //过滤掉一些不合法的事件:当前的View的窗口被遮挡了。
        if (onFilterTouchEventForSecurity(ev)) {
            //如果事件发生的View在的窗口,没有被遮挡
            final int action = ev.getAction();
            //重置前面为0 ,只留下后八位,用于判断相等时候,可以提高性能。
            final int actionMasked = action & MotionEvent.ACTION_MASK;
            //判断是不是Down事件,如果是的话,就要做初始化操作
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                //如果是down事件,就要清空掉之前的状态,比如,重置手势判断什么的。
                //比如,之前正在判断是不是一个单点的滑动,但是第二个down来了,就表示,不可能是单点的滑动,要重新开始判断触摸的手势
                //清空掉mFirstTouchTarget
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }


            //检查是否拦截事件
            final boolean intercepted;
            //如果当前是Down事件,或者已经有处理Touch事件的目标了
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                //判断允不允许这个View拦截
                //使用与运算作为判断,可以让我们在flag中,存储好几个标志
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                //如果说允许拦截事件
                if (!disallowIntercept) {
                    //确定是不是拦截了
                    intercepted = onInterceptTouchEvent(ev);
                    //重新恢复Action,以免action在上面的步骤被人为地改变了
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                //如果说,事件已经初始化过了,并且没有子View被分配处理,那么就说明,这个ViewGroup已经拦截了这个事件
                intercepted = true;
            }

            // Check for cancelation.
            //如果viewFlag被设置了PFLAG_CANCEL_NEXT_UP_EVENT ,那么就表示,下一步应该是Cancel事件
            //或者如果当前的Action为取消,那么当前事件应该就是取消了。
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;

            // Update list of touch targets for pointer down, if needed.
            //如果需要(不是取消,也没有被拦截)的话,那么在触摸down事件的时候更新触摸目标列表
            //split代表,当前的ViewGroup是不是支持分割MotionEvent到不同的View当中
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
            //新的触摸对象,
            TouchTarget newTouchTarget = null;
            //是否把事件分配给了新的触摸
            boolean alreadyDispatchedToNewTouchTarget = false;
            //事件不是取消事件,也没有拦截那么就要判断
            if (!canceled && !intercepted) {
                //如果是个全新的Down事件
                //或者是有新的触摸点
                //或者是光标来回移动事件(不太明白什么时候发生)
                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    //这个事件的索引,也就是第几个事件,如果是down事件就是0
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    //获取分配的ID的bit数量
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    //清理之前触摸这个指针标识,以防他们的目标变得不同步。
                    removePointersFromTouchTargets(idBitsToAssign);

                    final int childrenCount = mChildrenCount;
                    //如果新的触摸对象为null(这个不是铁定的吗)并且当前ViewGroup有子元素
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        //下面所做的工作,就是找到可以接收这个事件的子元素
                        final View[] children = mChildren;
                        //是否使用自定义的顺序来添加控件
                        final boolean customOrder = isChildrenDrawingOrderEnabled();
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            //如果是用了自定义的顺序来添加控件,那么绘制的View的顺序和mChildren的顺序是不一样的
                            //所以要根据getChildDrawingOrder取出真正的绘制的View
                            //自定义的绘制,可能第一个会画到第三个,和第四个,第二个画到第一个,这样里面的内容和Children是不一样的
                            final int childIndex = customOrder ?
                                    getChildDrawingOrder(childrenCount, i) : i;
                            final View child = children[childIndex];
                            //如果child不可以接收这个触摸的事件,或者触摸事件发生的位置不在这个View的范围内
                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                continue;
                            }
                            //获取新的触摸对象,如果当前的子View在之前的触摸目标的列表当中就返回touchTarget
                            //子View不在之前的触摸目标列表那么就返回null
                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                //如果新的触摸目标对象不为空,那么就把这个触摸的ID赋予它,这样子,
                                //这个触摸的目标对象的id就含有了好几个pointer的ID了

                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }
                            //如果子View不在之前的触摸目标列表中,先重置childView的标志,去除掉CACEL的标志
                            resetCancelNextUpFlag(child);
                            //调用子View的dispatchTouchEvent,并且把pointer的id 赋予进去
                            //如果说,子View接收并且处理了这个事件,那么就更新上一次触摸事件的信息,
                            //并且为创建一个新的触摸目标对象,并且绑定这个子View和Pointer的ID
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                mLastTouchDownIndex = childIndex;
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }
                        }
                    }
                    //如果newTouchTarget为null,就代表,这个事件没有找到子View去处理它,
                    //那么,如果之前已经有了触摸对象(比如,我点了一张图,另一个手指在外面图的外面点下去)
                    //那么就把这个之前那个触摸目标定为第一个触摸对象,并且把这个触摸(pointer)分配给最近添加的触摸目标
                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }

            // Dispatch to touch targets.
            //child view没有消费触摸事件
            if (mFirstTouchTarget == null) {
                // No tuch targets so treat this as an ordinary view.
                // child view没有消费事件,把自己当做view来消费
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                //遍历TouchTargt树.分发事件,如果我们已经分发给了新的TouchTarget那么我们就不再分发给newTouchTarget
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        //是否让child取消处理事件,如果为true,就会分发给child一个ACTION_CANCEL事件
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        //派发事件
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        //cancelChild也就是说,派发给了当前child一个ACTION_CANCEL事件,
                        //那么就移除这个child
                        if (cancelChild) {
                            //没有父节点,也就是当前是第一个TouchTarget
                            //那么就把头去掉
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                //把下一个赋予父节点的上一个,这样当前节点就被丢弃了
                                predecessor.next = next;
                            }
                            //回收内存
                            target.recycle();
                            //把下一个赋予现在
                            target = next;
                            //下面的两行不执行了,因为我们已经做了链表的操作了。
                            //主要是我们不能执行predecessor=target,因为删除本节点的话,父节点还是父节点
                            continue;
                        }
                    }
                    //如果没有删除本节点,那么下一轮父节点就是当前节点,下一个节点也是下一轮的当前节点
                    predecessor = target;
                    target = next;
                }
            }

            // Update list of touch targets for pointer up or cancel, if needed.
            //遇到了取消事件、或者是单点触摸下情况下手指离开,我们就要更新触摸的状态
            if (canceled
                    || actionMasked == MotionEvent.ACTION_UP
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                resetTouchState();
            } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                //如果是多点触摸下的手指抬起事件,就要根据idBit从TouchTarget中移除掉对应的Pointer(触摸点)
                final int actionIndex = ev.getActionIndex();
                final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                removePointersFromTouchTargets(idBitsToRemove);
            }
        }

        if (!handled && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
        }
        return handled;
    }

ViewGroup中的dispatchTransformedTouchEvent完整源码
dispatchTransformedTouchEvent的主要功能是调用childView的dispatchTouchEvent方法完成一轮的事件分发机制,如果dispatchTouchEvent返回true则表示子View消费了事件,false表示子类没有消费事件,继续事件分发;

 private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel, View child, int desiredPointerIdBits) {
        int oldAction = event.getAction();
        boolean handled;
        if (!cancel && oldAction !=MotionEvent.ACTION_CANCEL) {
            int oldPointerIdBits = event.getPointerIdBits();
            int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;
            if (newPointerIdBits == 0) {
                return false;
            } else {
                MotionEvent transformedEvent;
                float offsetX;
                float offsetY;
                if (newPointerIdBits == oldPointerIdBits) {
                    if (child == null || child.hasIdentityMatrix()) {
                    	//child为null时即没有子View时直接调用父类View的dispatchTouchEvent()把自己当做view来消费 ;
                        if (child == null) {
                            handled = super.dispatchTouchEvent(event);
                        } else {
                            offsetX = (float)(this.mScrollX - child.mLeft);
                            offsetY = (float)(this.mScrollY - child.mTop);
                            event.offsetLocation(offsetX, offsetY);
                            //子View不为空继续调用dispatchTouchEvent向下分发;
                            handled = child.dispatchTouchEvent(event);
                            event.offsetLocation(-offsetX, -offsetY);
                        }

                        return handled;
                    }

                    transformedEvent = MotionEvent.obtain(event);
                } else {
                    transformedEvent = event.split(newPointerIdBits);
                }
				// newPointerIdBits != oldPointerIdBits时
                if (child == null) {
                //child为null时即没有子View时直接调用父类View的dispatchTouchEvent()把自己当做view来消费 ;
                    handled = super.dispatchTouchEvent(transformedEvent);
                } else {
                    offsetX = (float)(this.mScrollX - child.mLeft);
                    offsetY = (float)(this.mScrollY - child.mTop);
                    transformedEvent.offsetLocation(offsetX, offsetY);
                    if (!child.hasIdentityMatrix()) {
                        transformedEvent.transform(child.getInverseMatrix());
                    }
					// 子View不为空继续调用dispatchTouchEvent向下分发;
                    handled = child.dispatchTouchEvent(transformedEvent);
                }

                transformedEvent.recycle();
                return handled;
            }
        } else {
            event.setAction(MotionEvent.ACTION_CANCEL);
            if (child == null) {
              //child为null时即没有子View时直接调用父类View的dispatchTouchEvent()把自己当做view来消费 ;
                handled = super.dispatchTouchEvent(event);
            } else {
            //子View不为空继续调用dispatchTouchEvent向下分发;
                handled = child.dispatchTouchEvent(event);
            }

            event.setAction(oldAction);
            return handled;
        }
    }

ViewGroup中的addTouchTarget完整源码

    private ViewGroup.TouchTarget addTouchTarget(View child, int pointerIdBits) {
        ViewGroup.TouchTarget target = ViewGroup.TouchTarget.obtain(child, pointerIdBits);
        target.next = this.mFirstTouchTarget;
        this.mFirstTouchTarget = target;
        return target;
    }

ViewGroup中的requestDisallowInterceptTouchEvent完整源码
用于设置ViewGroup拦截flage

 public void requestDisallowInterceptTouchEvent(boolean disallowIntercept) {
        if (disallowIntercept != ((this.mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0)) {
            if (disallowIntercept) {
            //重点:就是在这里给mGroupFlags添加FLAG_DISALLOW_INTERCEPT不允许拦截事件标记位
                this.mGroupFlags |= FLAG_DISALLOW_INTERCEPT;
            } else {
                this.mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
            }

            if (this.mParent != null) {
                this.mParent.requestDisallowInterceptTouchEvent(disallowIntercept);
            }

        }
    }
五、 View中事件分发View中的事件分发机制
public boolean dispatchTouchEvent(MotionEvent event) {
        // If the event should be handled by accessibility focus first.
        if (event.isTargetAccessibilityFocus()) {
            // We don't have focus or no virtual descendant has it, do not handle the event.
            if (!isAccessibilityFocusedViewOrHost()) {
                return false;
            }
            // We have focus and got the event, then use normal event dispatch.
            event.setTargetAccessibilityFocus(false);
        }

        boolean result = false;

        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(event, 0);
        }

        final int actionMasked = event.getActionMasked();
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            // Defensive cleanup for new gesture
            stopNestedScroll();
        }

        if (onFilterTouchEventForSecurity(event)) {
            if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
                result = true;
            }
            //noinspection SimplifiableIfStatement
            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                result = true;
            }

            if (!result && onTouchEvent(event)) {
                result = true;
            }
        }

        if (!result && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
        }

        // Clean up after nested scrolls if this is the end of a gesture;
        // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
        // of the gesture.
        if (actionMasked == MotionEvent.ACTION_UP ||
                actionMasked == MotionEvent.ACTION_CANCEL ||
                (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
            stopNestedScroll();
        }

        return result;
    }
  public boolean performClick() {
        final boolean result;
        final ListenerInfo li = mListenerInfo;
        if (li != null && li.mOnClickListener != null) {
            playSoundEffect(SoundEffectConstants.CLICK);
            li.mOnClickListener.onClick(this);
            result = true;
        } else {
            result = false;
        }

        sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);

        notifyEnterOrExitForAutoFillIfNeeded(true);

        return result;
    }

https://blog.csdn.net/carson_ho/article/details/54136311
[1]: https://blog.csdn.net/qi1017269990/article/details/79111677

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值