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转载 Unity中识别与Kinect距离最近的人
Kinect2.0默认能够检测6个人,于是将6个人的关节数据来对比,取最近的那个。基于Kinect2.0官方的BodyBasics-WPF。定义一个距离的中间变量和一个身体数据,用来表示最近的那个private void Reader_FrameArrived(object sender, BodyFrameArrivedEventArgs e){bool dataReceived = ...
2018-08-01 11:34:24 3750 4
MMD导入unity相关插件MMD4Mecanim
玩过unity和MMD的应该都知道MMD4Mecanim这个东东吧,几乎可以完美把PMX/PMD模型转成fbx导入unity。
2018-06-21
DirectX 11 Low Poly Shader 低多边形着色器
DirectX 11 Low Poly Shader creates flat shaded/low poly effect.
Just apply shader to any mesh and it will be rendered in most demanded and artistic - low poly style.
DirectX 11 Low Poly Shader is faster and much more efficient then traditional tools for creating the same effect.
The only possible way for creating flat shaded/low poly effect nowadays is mesh generating with color/texture baking inside it. Process has many limitations and leads to many problems and the core is increased mesh vertex count about 3 times.
Heavy meshes (called 'low poly') use a lot of GPU memory and as a result are slow in rendering. Problems with mesh batching. Not all type of meshes can be converted too.
2018-06-21
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