C++的经典小游戏

目录

第一种

第二种

第三种

第四种

第五种


好玩小游戏参考!

代码运行时先把under find删除

因为DEV C++的编译环境较小,所以大部分的游戏代码都无法在此上运行,我收集了一部分摸鱼小游戏的源码,在此呈现,如果有能在DEV C++上运行的我会先作声明:

第一种

经典的简单扫雷小游戏:

#include<stdio.h>
#include<windows.h>
#include<stdlib.h>
#include<time.h>
#include<conio.h>
#include<queue>
#include<ctype.h>
#define A 17 //地图的高
#define B 17 //地图的宽
#define C 30 //雷的总数
using namespace std;

//全局变量
DWORD a,b;
char map[A][B],news,spare;
int BoomTotalNum,floatx,floaty,flag[A][B],flagnum,mode,slect[A][B],game;

//颜色属性
const WORD FORE_BLUE = FOREGROUND_BLUE; //蓝色文本属性
const WORD FORE_GREEN = FOREGROUND_GREEN; //绿色文本属性
const WORD FORE_RED = FOREGROUND_RED; //红色文本属性

//开垦地图结构体
struct node {
	int x;
	int y;
};
queue <node> dui;

//打印位置
void position(int x,int y) {
	COORD pos= {x,y};
	HANDLE Out=GetStdHandle(STD_OUTPUT_HANDLE);
	SetConsoleCursorPosition(Out,pos);
}

//隐藏光标
void Hide() {
	HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
	CONSOLE_CURSOR_INFO CursorInfo;
	GetConsoleCursorInfo(handle, &CursorInfo);//获取控制台光标信息
	CursorInfo.bVisible = false; //隐藏控制台光标
	SetConsoleCursorInfo(handle, &CursorInfo);//设置控制台光标状态
}

//初始化
void Beginning() {
	while(!dui.empty()) {
		dui.pop();
	}
	game=1;
//BoomTotalNum=C;
	floatx=A/2;
	floaty=B/2;
	flagnum=0;
	BoomTotalNum=C;
	mode=0;
	HANDLE handle_out = GetStdHandle(STD_OUTPUT_HANDLE); //获得标准输出设备句柄
	CONSOLE_SCREEN_BUFFER_INFO csbi;      //定义窗口缓冲区信息结构体
	GetConsoleScreenBufferInfo(handle_out, &csbi);   //获得窗口缓冲区信息
	int x,y;
	srand((unsigned)time(0));
	for(int i=0; i<A; i++) for(int j=0; j<B; j++) {
			map[i][j]=' ';
			flag[i][j]=0;
			slect[i][j]=0;
		}
	while(BoomTotalNum) {
		x=rand()%A;
		y=rand()%B;
		if(map[x][y]==' ') {
			map[x][y]='@';
			BoomTotalNum--;
		}
	}
	SetConsoleTextAttribute(handle_out, FORE_GREEN);
	for(int i=0; i<A; i++) {
		for(int j=0; j<B; j++) printf("█");
		printf("\n");
	}
	position(floaty*2,floatx);
	SetConsoleTextAttribute(handle_out, FORE_RED);
	printf(""); //光标位置
	position(44,9);
	printf("扫雷模式");
	position(44,5);
	printf("剩余雷数:%d ",C-flagnum);
	SetConsoleTextAttribute(handle_out, FORE_GREEN);
	position(5,22);
	printf("按“空格”切换模式");
	position(5,23);
	printf("按“Enter”确认");
	position(5,24);
	printf("按“方向键”选择方块");

}

//打印地图的一块儿
void Lump(int xx,int yy) {
	switch(map[xx][yy]) {
		case '1' :
			printf("①");
			break; //周围雷的数量(下同)
		case '2' :
			printf("②");
			break;
		case '3' :
			printf("③");
			break;
		case '4' :
			printf("④");
			break;
		case '5' :
			printf("⑤");
			break;
		case '6' :
			printf("⑥");
			break;
		case '7' :
			printf("⑦");
			break;
		case '8' :
			printf("⑧");
			break;
		case ' ' :
			if(xx==floatx&&yy==floaty) {
				if(flag[xx][yy]==0) {
					if(mode%2==0) printf("");
					else printf("");
				} else printf("");
			} else {
				if(flag[xx][yy]==0) printf("█");
				else printf("");
			}
			break;
		case '@' :
			if(xx==floatx&&yy==floaty) {
				if(flag[xx][yy]==0) {
					if(mode%2==0) printf("");
					else printf("");
				} else printf("");
			} else {
				if(flag[xx][yy]==0) printf("█");
				else printf("");
			}
			break;
		case 'x' :
			if(floatx==xx&&floaty==yy) printf("");
			else printf(" ");
			break; //已经挖开的空白
	}
}

//移动光标
void Move() {
	HANDLE handle_out = GetStdHandle(STD_OUTPUT_HANDLE); //获得标准输出设备句柄
	CONSOLE_SCREEN_BUFFER_INFO csbi;      //定义窗口缓冲区信息结构体
	GetConsoleScreenBufferInfo(handle_out, &csbi);   //获得窗口缓冲区信息
	int xxx,yyy;
	xxx=floatx;
	yyy=floaty;
	switch(news) {
		case 72 :
			floatx--;
			break; //上
		case 80 :
			floatx++;
			break; //下
		case 75 :
			floaty--;
			break; //左
		case 77 :
			floaty++;
			break; //右
	}
	if(floatx==-1) floatx=A-1;
	floatx%=A; //两端穿模处理
	if(floaty==-1) floaty=B-1;
	floaty%=B;

	position(yyy*2,xxx);
	SetConsoleTextAttribute(handle_out, FORE_GREEN);
	Lump(xxx,yyy); //删除原位置

	if(map[floatx][floaty]=='x') {
		position(floaty*2,floatx);
		printf(" ");
	}

	position(floaty*2,floatx);
	SetConsoleTextAttribute(handle_out, FORE_BLUE);
	Lump(floatx,floaty); //更新新位置
}

//插旗和排雷模式切换
void Mode() {
	HANDLE handle_out = GetStdHandle(STD_OUTPUT_HANDLE); //获得标准输出设备句柄
	CONSOLE_SCREEN_BUFFER_INFO csbi;      //定义窗口缓冲区信息结构体
	GetConsoleScreenBufferInfo(handle_out, &csbi);   //获得窗口缓冲区信息
	mode++;
	SetConsoleTextAttribute(handle_out, FORE_BLUE);
	position(floaty*2,floatx);
	if(mode%2==0) printf("");
	else printf("");

	position(44,9);
	if(mode%2==0) {
		SetConsoleTextAttribute(handle_out, FORE_BLUE);
		printf("扫雷模式");
	} else {
		SetConsoleTextAttribute(handle_out, FORE_RED);
		printf("插旗模式");
	}
}

//该点周围地雷数
int Boomnum(int xx,int yy) {
	int num=0;
	if((xx-1>=0)&&(yy-1>=0)&&(map[xx-1][yy-1]=='@')) num++;
	if((xx-1>=0)&&(yy+0>=0)&&(map[xx-1][yy]=='@')) num++;
	if((xx-1>=0)&&(yy+1<B) &&(map[xx-1][yy+1]=='@')) num++;
	if((xx+0>=0)&&(yy-1>=0)&&(map[xx][yy-1]=='@')) num++;
	if((xx+0>=0)&&(yy+1<B) &&(map[xx][yy+1]=='@')) num++;
	if((xx+1<A)&&(yy-1>=0) &&(map[xx+1][yy-1]=='@')) num++;
	if((xx+1<A)&&(yy+0>=0) &&(map[xx+1][yy]=='@')) num++;
	if((xx+1<A)&&(yy+1<B) &&(map[xx+1][yy+1]=='@')) num++;
	return num;
}

//更新地图
void Open() {
	node c;
	node d;
	while(!dui.empty()) {
		dui.pop();
	}
	c.x=floatx;
	c.y=floaty;
	dui.push(c);
	slect[c.x][c.y]=1;
	while(!dui.empty()) {
		c=dui.front();
		dui.pop();
		if(Boomnum(c.x,c.y)!=0) {
			map[c.x][c.y]=(Boomnum(c.x,c.y)+48);
			continue;
		} else {
			map[c.x][c.y]='x';
			if((c.x-1>=0)&&(c.y-1>=0)&&(map[c.x-1][c.y-1]==' ')&&(slect[c.x-1][c.y-1]==0)) {
				d.x=c.x-1;
				d.y=c.y-1;
				dui.push(d);
				slect[d.x][d.y]=1;
			}
			if((c.x-1>=0)&&(c.y-0>=0)&&(map[c.x-1][c.y]==' ')&&(slect[c.x-1][c.y]==0)) {
				d.x=c.x-1;
				d.y=c.y-0;
				dui.push(d);
				slect[d.x][d.y]=1;
			}
			if((c.x-1>=0)&&(c.y+1<B)&&(map[c.x-1][c.y+1]==' ')&&(slect[c.x-1][c.y+1]==0)) {
				d.x=c.x-1;
				d.y=c.y+1;
				dui.push(d);
				slect[d.x][d.y]=1;
			}
			if((c.x-0>=0)&&(c.y-1>=0)&&(map[c.x][c.y-1]==' ')&&(slect[c.x][c.y-1]==0)) {
				d.x=c.x-0;
				d.y=c.y-1;
				dui.push(d);
				slect[d.x][d.y]=1;
			}
			if((c.x-0>=0)&&(c.y+1<B)&&(map[c.x][c.y+1]==' ')&&(slect[c.x][c.y+1]==0)) {
				d.x=c.x-0;
				d.y=c.y+1;
				dui.push(d);
				slect[d.x][d.y]=1;
			}
			if((c.x+1<A)&&(c.y-1>=0)&&(map[c.x+1][c.y-1]==' ')&&(slect[c.x+1][c.y-1]==0)) {
				d.x=c.x+1;
				d.y=c.y-1;
				dui.push(d);
				slect[d.x][d.y]=1;
			}
			if((c.x+1<A)&&(c.y-0>=0)&&(map[c.x+1][c.y]==' ')&&(slect[c.x+1][c.y]==0)) {
				d.x=c.x+1;
				d.y=c.y-0;
				dui.push(d);
				slect[d.x][d.y]=1;
			}
			if((c.x+1<A)&&(c.y+1<B)&&(map[c.x+1][c.y+1]==' ')&&(slect[c.x+1][c.y+1]==0)) {
				d.x=c.x+1;
				d.y=c.y+1;
				dui.push(d);
				slect[d.x][d.y]=1;
			}
		}
	}
}

int main() {
	freopen("排名.txt","r",stdin);
Relife: //重玩处
	HANDLE handle_out = GetStdHandle(STD_OUTPUT_HANDLE); //获得标准输出设备句柄
	CONSOLE_SCREEN_BUFFER_INFO csbi;      //定义窗口缓冲区信息结构体
	GetConsoleScreenBufferInfo(handle_out, &csbi);   //获得窗口缓冲区信息

	Hide();
	Beginning();
	a=GetTickCount();
	while(1) {
		if(kbhit()!=0) {
			spare=getch();


			if((spare!=(-32))&&(spare!=13)&&(spare!=' ')) continue;


			if(spare==13) {
				;

				if(mode%2==0) {
					if(map[floatx][floaty]=='@'&&flag[floatx][floaty]==0) {
						break;
						game=0;
					}

					if(flag[floatx][floaty]==1) continue;
					Open();
					position(0,0);
					SetConsoleTextAttribute(handle_out, FORE_GREEN);
					for(int i=0; i<A; i++) {
						for(int j=0; j<B; j++) Lump(i,j);
						printf("\n");
					}
					position(floaty*2,floatx);
					SetConsoleTextAttribute(handle_out, FORE_BLUE);
					Lump(floatx,floaty);
				}


				else {


					if(map[floatx][floaty]=='x'||(map[floatx][floaty]>'0'&&map[floatx][floaty]<'9'))
						continue;


					if(flag[floatx][floaty]==0) {
						flagnum++;
						flag[floatx][floaty]=1;
						position(floaty*2,floatx);
						SetConsoleTextAttribute(handle_out, FORE_BLUE);
						Lump(floatx,floaty);
					}


					else {
						flagnum--;
						flag[floatx][floaty]=0;
						position(floaty*2,floatx);
						SetConsoleTextAttribute(handle_out, FORE_BLUE);
						Lump(floatx,floaty);
					}
				}
			}


			if(spare==' ') Mode();

//按方向键
			if(spare==-32) {
				news=getch();
				Move();
			}
			for(int i=0; i<A; i++) for(int j=0; j<B; j++) if(map[i][j]=='x'||(map[i][j]>'0'&&map[i][j]<'9')) game++;
			if(game==A*B-C+1) break;
			else game=1;
			SetConsoleTextAttribute(handle_out, FORE_RED);
			position(44,5);
			printf("剩余雷数:%d ",C-flagnum);
		} else Sleep(10);
		b=GetTickCount();
		SetConsoleTextAttribute(handle_out, FORE_RED);
		position(44,7);
		printf("用时:");
		if((b-a)/60000<10) printf("0");
		printf("%d:",(b-a)/60000);
		if(((b-a)/1000)%60<10) printf("0");
		printf("%d:",((b-a)/1000)%60);
		if(((b-a)/10)%100<10) printf("0");
		printf("%d",((b-a)/10)%100);
	}
	SetConsoleTextAttribute(handle_out, FORE_RED);
	position(5,5);
	if(game==1) printf("游戏结束!");
	else printf("恭喜通关!");
	position(5,8);
	printf("任意键重玩");
	scanf("%c%c",&spare,&spare);
	system("cls");
	position(0,0);
	goto Relife;
}

第二种

高能,实现简单横板射击小游戏

#include <easyx.h>
#include <time.h>
#include <conio.h>

class Bullet;
class Tank;
class E_Bullet;
class Boss;
bool dead = false;
bool wined = false;
struct pos { //坐标类
	int a;
	int b;
};
class E_Bullet { //敌人打出的子弹
	public:
		clock_t d;
		int x;
		int y;
		bool on = false;
		pos show() { //画出新的位置
			setfillcolor(RGB(255, 180, 20));
			fillrectangle(x - 5, y - 5, x + 5, y + 5);
			return pos { x,y };
		}
		pos del() { //覆盖原来的位置
			setfillcolor(0);
			setlinecolor(0);
			fillrectangle(x - 5, y - 5, x + 5, y + 5);
			rectangle(x - 5, y - 5, x + 5, y + 5);
			return pos { x,y };
		}
		pos move() { //左移
			x -= 3;
			return pos { x,y };
		}
};
class Bullet { //玩家打出的子弹,同上
	public:
		clock_t d;
		int x;
		int y;
		bool on = false;
		pos show() {
			setfillcolor(RGB(150, 180, 210));
			fillrectangle(x - 5, y - 5, x + 5, y + 5);
			return pos { x,y };
		}
		pos del() {
			setfillcolor(0);
			setlinecolor(0);
			fillrectangle(x - 5, y - 5, x + 5, y + 5);
			rectangle(x - 5, y - 5, x + 5, y + 5);
			return pos { x,y };
		}
		pos move() { //右移
			x += 3;
			return pos { x,y };
		}
};
class Boss { //敌人
	public:
		bool hurting = false;
		clock_t d_hurt;
		COLORREF clr = RGB(0, 130, 125);
		int x;
		int y;
		int hp = 100;//生命
		clock_t d;//判断举例上一次执行某一函数过了多久
		clock_t att_d;
		bool angle = false;//方向
		pos show() {
			setfillcolor(clr);
			fillrectangle(x - 20, y - 40, x + 20, y + 40);
			return pos { x,y };
		}
		pos del() {
			setfillcolor(0);
			setlinecolor(0);
			rectangle(x - 20, y - 40, x + 20, y + 40);
			fillrectangle(x - 20, y - 40, x + 20, y + 40);
			return pos { x,y };
		}
		void fire(E_Bullet& but) { //攻击
			but.on = true;//放置一个子弹
			but.x = x - 20;
			but.y = y;
			but.d = clock();
		}
		void move() { //上上下下得移动
			if (angle == true)
				y -= 5;
			if (angle == false)
				y += 5;
			if (y >= 440)
				angle = true;
			if (y <= 40)
				angle = false;
		}
		void hurt() { //受伤
			hp -= 4;
			d_hurt = clock();
			setfillcolor(0);
			setlinecolor(WHITE);
			fillrectangle(160, 485, 560, 510);//更新血条
			rectangle(160, 485, 160 + hp * 4, 510);
			setfillcolor(RGB(230, 0, 1));
			setlinecolor(RGB(255, 255, 255));
			fillrectangle(160, 485, 160 + hp * 4, 510);
			rectangle(160, 485, 160 + hp * 4, 510);
			hurting = true;
			if (hp <= 0) { //死亡
				wined = true;
			}
		}
};
class Tank { //玩家类,同上
	public:
		bool hurting = false;
		int hp = 100;
		int x;
		COLORREF clr = RGB(150, 180, 210);
		int y;
		clock_t d_hurt;
		Tank() {}
		Tank(int _x, int _y) {
			x = _x;
			y = _y;
		}
		Tank operator=(pos p) {
			x = p.a;
			y = p.a;
		}
		pos show() {
			setfillcolor(clr);
			fillrectangle(x - 25, y - 25, x + 25, y + 25);
			setfillcolor(RGB(100, 200, 180));
			fillrectangle(x, y + 5, x + 40, y - 5);
			return pos { x,y };
		}
		pos del() {
			setfillcolor(0);
			setlinecolor(0);
			fillrectangle(x - 25, y - 25, x + 25, y + 25);
			rectangle(x - 25, y - 25, x + 25, y + 25);
			fillrectangle(x, y + 5, x + 40, y - 5);
			rectangle(x, y + 5, x + 40, y - 5);
			return pos { x,y };
		}
		void fire(Bullet& but) {
			but.on = true;
			but.x = x + 45;
			but.y = y;
			but.d = clock();
			but.show();
		}
		void hurt() {
			hp -= 2;
			d_hurt = clock();
			setfillcolor(0);
			setlinecolor(WHITE);
			fillrectangle(160, 515, 560, 540);
			rectangle(160, 515, 560, 540);
			rectangle(160, 515, 160 + hp * 4, 540);
			setfillcolor(RGB(0, 255, 1));
			setlinecolor(RGB(255, 255, 255));
			fillrectangle(160, 515, 160 + hp * 4, 540);
			rectangle(160, 515, 160 + hp * 4, 540);
			hurting = true;
			if (hp <= 0)
				dead = true;
		}
};
#define BT_MAX 8
int main() {
	initgraph(640, 550, 4);//初始化屏幕
	settextcolor(RGB(0, 254, 0));
	settextstyle(35, 0, _T("黑体"));
	outtextxy(150, 200, _T("W,S移动,K攻击"));
	Sleep(3000);
	setlinecolor(0);
	setfillcolor(0);
	rectangle(0, 0, 640, 550);
	fillrectangle(0, 0, 640, 550);
	setlinecolor(RGB(255, 255, 255));
	setfillcolor(RGB(255, 255, 255));
	clock_t delay = clock();//玩家移动的延时
	clock_t d_f = clock();//玩家开火的延时
	line(0, 481, 640, 481);//分割画面与血条
	Bullet bt[BT_MAX];//玩家的子弹
	Tank tk(30, 30);//玩家
	Boss bo;//敌人
	bo.x = 580;
	bo.y = 240;
	E_Bullet ebt[BT_MAX];//敌人的子弹
	bo.d = clock();//初始化延时
	bo.att_d = clock();
	tk.show();
	settextstyle(20, 0, _T("黑体"));
	outtextxy(10, 485, _T("BOSS的生命值:"));
	setfillcolor(RGB(230, 0, 1));
	fillrectangle(160, 485, 560, 510);//敌人血条
	outtextxy(10, 520, _T("玩家的生命值:"));
	setfillcolor(RGB(0, 255, 1));
	fillrectangle(160, 515, 560, 540);//玩家血条
	while (1) { //主循环
		if (wined || dead)//玩家死了或者敌人死了
			break;
		if (GetAsyncKeyState('W') & 0x8000) { //玩家移动
			if (tk.y > 28 && (clock() - delay) >= 40) {
				tk.del();
				tk.y -= 3;
				tk.show();
				delay = clock();
			}
		}
		if (GetAsyncKeyState('w') & 0x8000) { //玩家移动
			if (tk.y > 28 && (clock() - delay) >= 40) {
				tk.del();
				tk.y -= 3;
				tk.show();
				delay = clock();
			}
		}
		if (GetAsyncKeyState('k') & 0x8000) { //玩家开火
			for (int i = 0; i < BT_MAX; i++) {
				if (bt[i].on == false && (clock() - d_f) > 800) {
					bt[i].on = true;
					tk.fire(bt[i]);
					d_f = clock();
					break;
				}
			}
		}
		if (GetAsyncKeyState('K') & 0x8000) { //玩家开火
			for (int i = 0; i < BT_MAX; i++) {
				if (bt[i].on == false && (clock() - d_f) > 800) {
					tk.fire(bt[i]);
					d_f = clock();
					break;
				}
			}
		}
		if (GetAsyncKeyState('S') & 0x8000) { //玩家移动
			if (tk.y < 452 && (clock() - delay) >= 40) {
				tk.del();
				tk.y += 3;
				tk.show();
				delay = clock();
			}
		}
		if (GetAsyncKeyState('s') & 0x8000)//玩家移动
			if (tk.y < 452 && (clock() - delay) >= 40) {
				tk.del();
				tk.y += 3;
				tk.show();
				delay = clock();
			}
		for (int i = 0; i < BT_MAX; i++) { //遍历子弹,使子弹刷新
			if (bt[i].on == true && (clock() - bt[i].d) > 20) {
				bt[i].del();
				bt[i].move();
				bt[i].show();
				bt[i].d = clock();
				if (bt[i].x >= 635)
					bt[i].on = false, bt[i].del();//到达了屏幕最右端
				if ((bt[i].x + 5 >= bo.x - 20 && bt[i].x - 5 <= bo.x + 20) && (bt[i].y - 5 < bo.y + 40 && bt[i].y + 5 > bo.y - 40))
					//击中敌人
					bt[i].on = false, bo.hurt(), bt[i].del();
			}
		}
		if (clock() - bo.att_d > 700) { //敌人自动开火
			for (int i = 0; i < BT_MAX; i++) {
				if (ebt[i].on == false) {
					bo.fire(ebt[i]);
					break;
				}
			}
			bo.att_d = clock();
		}
		for (int i = 0; i < BT_MAX; i++) { //敌人子弹刷新,同上
			if (ebt[i].on == true && (clock() - ebt[i].d > 20)) {
				ebt[i].del();
				ebt[i].move();
				ebt[i].show();
				ebt[i].d = clock();
				if (ebt[i].x < 5)
					ebt[i].del(), ebt[i].on = false;
				if (ebt[i].x - 5 < tk.x + 25 && ebt[i].x + 5 > tk.x - 25 && ebt[i].y - 5 < tk.y + 25 && ebt[i].y + 5 > tk.y - 25) {
					ebt[i].on = false, tk.hurt(), ebt[i].del();
				}
			}
		}
		if (tk.hurting == true)//玩家受伤闪烁0.1秒
			if (clock() - tk.d_hurt > 100) {
				tk.clr = RGB(150, 180, 210), tk.show(), tk.hurting = false;
			} else
				tk.clr = RGB(255, 0, 0), tk.show();
		if (bo.hurting == true)//敌人受伤闪烁0.1秒
			if (clock() - bo.d_hurt > 100) {
				bo.clr = RGB(0, 130, 125), bo.show(), bo.hurting = false;
			} else
				bo.clr = RGB(0, 255, 0), bo.show();
		if (clock() - bo.d > 50)//敌人移动延时;
			bo.del(), bo.move(), bo.show(), bo.d = clock();
	}
	if (wined) { //胜负已分
		settextcolor(RGB(0, 254, 0));
		settextstyle(35, 0, _T("黑体"));
		outtextxy(150, 200, _T("你打败了boss!你赢了!!"));
	} else {
		settextcolor(RGB(254, 0, 0));
		settextstyle(35, 0, _T("黑体"));
		outtextxy(140, 200, _T("你被boss打败了!"));
	}
	Sleep(5000);
	closegraph();
	return 0;
}

第三种

70行代码实现石头剪刀布小游戏:

#include<stdio.h>
#include<stdlib.h>
#include<time.h>
intmain() {
	chargamer;// 玩家出拳
	intcomputer;// 电脑出拳
	intresult;// 比赛结果
// 为了避免玩一次游戏就退出程序,可以将代码放在循环中
	while(1) {
		printf("这是一个猜拳的小游戏,请输入你要出的拳头:\n");
		printf("A:剪刀\nB:石头\nC:布\nD:不玩了\n");
		scanf("%c%*c",&gamer);
		switch(gamer) {
case65://A
case97://a
				gamer=4;
				break;
case66://B
case98://b
				gamer=7;
				break;
case67://C
case99://c
				gamer=10;
				break;
case68://D
case100://d
				return0;

			default:
				printf("你的选择为 %c 选择错误,退出...\n",gamer);
				getchar();
				system("cls");// 清屏
				return0;
				break;
		}

		srand((unsigned)time(NULL));// 随机数种子
		computer=rand()%3;// 产生随机数并取余,得到电脑出拳
		result=(int)gamer+computer;// gamer 为 char 类型,数学运算时要强制转换类型
		printf("电脑出了");
		switch(computer) {
			case0:
				printf("剪刀\n");
				break;//4    1
			case1:
				printf("石头\n");
				break;//7  2
			case2:
				printf("布\n");
				break;//10 3
		}
		printf("你出了");
		switch(gamer) {
			case4:
				printf("剪刀\n");
				break;
			case7:
				printf("石头\n");
				break;
			case10:
				printf("布\n");
				break;
		}
		if(result==6||result==7||result==11)printf("你赢了!");
		elseif(result==5||result==9||result==10)printf("电脑赢了!");
		elseprintf("平手");
		system("pause>nul&&cls");// 暂停并清屏
	}
	return0;
}

第四种

来自大佬的代码,竟可以在DEV C++上运行!!

实现修改版狼人杀:

#include <iostream>//C++输入输出流库
#include <cstdlib>//使用srand函数要用到这个库
#include <ctime>//使用time函数要用到这个库
#include <Windows.h>
#include <conio.h>
long long sr=0;
using namespace std;
void brc()
{
	system("cls");
	long long jy=1,wd=3;
	long long sy=3,wj=3;
	srand((int)time(0));
	long long n=rand()%15+1;
	cout<<"                                你是"<<n<<"号"<<endl;
	cout<<"                               正在分配身份"<<endl;
	Sleep(1500);
	long long m[20];
	for(long long i=1;i<=15;i++)
		m[i]=1;
	long long s[20]={0};
	long long yy[20]={0};
	long long l=0,w=0,j=0,p=0;
	for(long long i=1;i<=15;i++)
	{
		do
		{
			long long a=rand()%4+1;
			if(a==1&&l<1)
			{
				l++;
				s[i]=1;
				sr=i;
			}
			else if(a==2&&w<2)
			{
				w++;
				s[i]=2;
			}
			else if(a==4&&p<3)
			{
				p++;
				s[i]=4;
			}
			else if(a==3&&j<9
			)
			{
				j++;
				s[i]=3;
			}
		}
		while(s[i]==0);
	}
	if(s[n]==1)
		cout<<"                               你是>>杀手<<"<<endl;
	else if(s[n]==2)
		cout<<"                               你是>>预言家<<"<<endl;
	else if(s[n]==3)
		cout<<"                               你是>>平民<<"<<endl;
	else
		cout<<"                               你是>>法师<<"<<endl;
	cout<<"                             游戏将在5秒后开始"<<endl; 
	Sleep(5000);
	long long c=15;
	long long f=0,flag=0;
	long long day=1;
	long long lr;
	long long tp[20]={0};
	do
	{
		lr=0;
		system("cls");
		cout<<"                                 第"<<day<<"晚开始"<<endl;
		cout<<"你是"<<n<<"号"<<endl;
		long long x;
		for(long long i=1;i<=15;i++) 
		{
			if(i==n&&m[n]==1)
			{
				if(s[n]==1)
				{
					cout<<"                                 你是杀手"<<endl;
					for(long long j=1;j<=15;j++)
						if(m[j]==1&&s[j]!=1)
							cout<<j<<" ";
					cout<<endl;
					cout<<"                                 你选择杀掉"<<endl; 
					long long a;
					cin>>a;
					m[a]=0;
					cout<<endl;
					cout<<"                                 杀手杀了"<<a<<"号"; 
					if(s[a]==1)
						cout<<"(杀手)"<<endl;
					else if(s[a]==2)
						cout<<"(预言家)"<<endl;
					else if(s[a]==3)
						cout<<"(平民)"<<endl;
					else
						cout<<"(法师)"<<endl;
					c--;
				}	
				else
				if(s[n]==2)
				{
					cout<<"                                 你是预言家"<<endl;
					cout<<"                               ";
					for(long long j=1;j<=15;j++)
						if(m[j]==1)
							cout<<j<<" ";
					cout<<endl<<"                              你选择预言谁的身份"<<endl;
					long long a;
					cin>>a;
					if(s[a]==1)
					{
						cout<<"                        "<<a<<"号是杀手,请注意"<<endl;
						Sleep(1000);
					}
					else
						cout<<"                            "<<a<<"号是好人"<<endl; 
				}
			}
			else if(s[i]==1&&m[i]==1)
			{
				long long a;
				do
				{
					a=rand()%15+1;
				}
				while(a==i||m[a]==0||s[a]==1);
				cout<<"                           杀手杀掉了"<<a<<"号"; 
				if(s[a]==1)
					cout<<"(杀手)"<<endl;
				else if(s[a]==2)
					cout<<"(预言家)"<<endl;
				else if(s[a]==3)
					cout<<"(平民)"<<endl;
				else
					cout<<"(法师)"<<endl;
				m[a]=0;
				c--;
				break;//
			}
			else if(s[i]==2)
			{
				if(flag==0||m[flag]==0)
				{
					long long a;
					do
					{
						a=rand()%15+1;
					}
					while(a==i||m[a]==0);
					if(s[a]==1)
						yy[a]=1;	
					else if(s[a]==3)
						yy[a]=3;
				}	
			}
			else if(s[i]==4)
			{
				f=0;
				while(f==0)
				{
					long long a;
					a=rand()%3+1;
					if(a==3)break;
					if(a==1)
					{
						if(sy>0)
						{
							sy--;
							f=1; 
							long long b;
							do
							{
								b=rand()%15+1;
								b=rand()%15+1;
							}
							while(b==i||m[b]==0);
							m[b]=0;
							cout<<"                           法师毒死了"<<b<<"号"; 
							if(s[b]==1)
								cout<<"(杀手)"<<endl;
							else if(s[b]==2)
								cout<<"(预言家)"<<endl;
							else if(s[b]==3)
								cout<<"(平民)"<<endl;
							c--;
							if(s[b]==1&&n!=sr)
							{
								cout<<endl<<"							   "<<sr<<"号是杀手!"; 
								cout<<endl<<"								杀手已死亡!"<<endl;
								cout<<"                          	游戏结束"<<endl;
								return ;
							}
							break;//
						}
					}
					else if(a==2&&day>1)
					{
						if(jy>0)
						{
							jy--;
							f=1; 
							long long b;
							do
							{
								b=rand()%15+1;
							}
							while(b==i||m[b]==1);
							c++;
							cout<<"                           法师复活了"<<b<<"号"<<endl;
							m[b]=1;
							if(m[sr]==0&&n!=sr)
							{
								cout<<endl<<"							   "<<sr<<"号是杀手!"; 
								cout<<endl<<"						杀手已死亡!"<<endl;
								cout<<"                          	游戏结束"<<endl;
								return ;
							}
							break;//
						}
					}
					
				}
			}
		}
		if(s[n]==4)
		{
			cout<<"                                 你是法师"<<endl;
			cout<<"存活状况:"<<endl; 
			for(long long j=1;j<=15;j++)
				if(m[j]==1)
					cout<<j<<" ";
			cout<<endl;
			cout<<"                        你选择 1.* 杀 *还是 2.* 救 * 3.* 啥都不做 *"<<endl;
			long long a,f=0;
			while(f==0)
			{
				cin>>a;
				if(a==3) break;
				if(a==1)
				{
					if(wd>0)
					{
						wd--;
						f=1; 
						cout<<"                                你选择了杀人"<<endl;
						for(long long i=1;i<=15;i++)
							if(m[i]==1)
								cout<<i<<" ";
						cout<<endl; 
						long long b;
						cin>>b;
						if(s[b]==1)
							cout<<"(杀手)"<<endl;
						else if(s[b]==2)
							cout<<"(预言家)"<<endl;
						else if(s[b]==3)
							cout<<"(平民)"<<endl;
						else
							cout<<"(法师)"<<endl;
						m[b]=0;
						c--; 
						if(m[sr]==0&&n!=sr)
						{
							cout<<endl<<"							   "<<sr<<"号是杀手!"; 
							cout<<endl<<"						杀手已死亡!"<<endl;
							cout<<"                          	游戏结束"<<endl;
							return ;
						}
					}
					else
					{
						cout<<">>毒药<<不足"<<endl; 
					}
				}
				else if(a==2)
				{
					if(wj>0)
					{
						wj--;
						f=1; 
						cout<<"你选择了复活"<<endl;
						cout<<"阵亡名单:"<<endl;
						for(long long i=1;i<=15;i++)
							if(m[i]==0)
								cout<<i<<"号,身份:"<<s[i]<<" "<<endl;;
						long long b;
						cin>>b;
						m[b]=1;
						c++;
					}
					else
					{
						cout<<">>复活药水<<不足"<<endl; 
					}
				}
			}
		}
		Sleep(1000);
		long double p[20]={0};
		cout<<"                                 第"<<day<<"晚结束"<<endl;
		cout<<endl;
		if(m[n]==0)
		{
			cout<<"                             你已经>>死<<了";	
			break;
		}
		
		cout<<"                                    存活:"<<endl;
		cout<<"                       ";
		for(long long i=1;i<=15;i++)
			if(m[i]==1)
				cout<<i<<" ";
		cout<<endl;
		cout<<"                                    请投票...."<<endl;
		for(long long i=1;i<=15;i++)
		{
			if(i==n&&m[n]==1)
			{
				cout<<endl;
				cout<<"                                 你选择投几号"<<endl; 
				long long a=99;
				while(a==99) 
				{
					cin>>a;
					if(a==99)
						for(long long i=1;i<=15;i++)
							if(m[i]==1)
								cout<<"                                    "<<i<<"."<<s[i]<<endl;
				}
				if(s[i]==3&&day>4)
					p[a]+=1.5;
				else
					p[a]++;	
				cout<<endl;
				cout<<"                                    "<<i<<"->"<<a<<endl;
				if(s[a]==3)
				{
					tp[a]=i;
				}
			}
			else if(s[i]==1&&m[i]==1)
			{
				long long a;
				do
				{
					a=rand()%15+1;	
				}
				while(m[a]==0||a==i||s[a]==1);
				p[a]++;
				cout<<"                                    "<<i<<"->"<<a<<endl;
				if(s[a]==3)
				{
					tp[a]=i;
				}
			}
			else if(s[i]==2&&m[i]==1)
			{
				if(flag!=0)
				{
					p[f]++;
					cout<<"                                    "<<i<<"->"<<flag<<endl;
				}
				else
				{
					long long a;
					do
					{
						a=rand()%15+1;	
					}
					while(m[a]==0||a==i||yy[a]==3);
					p[a]++;
					if(s[a]==3)	
					{
						tp[a]=i;
					}
					cout<<"                                    "<<i<<"->"<<a<<endl;
				}
			} 
			else if(s[i]==3&&m[i]==1)
			{
				if(tp[i]==0)
				{
					long long a;
					do
					{
						a=rand()%15+1;	
					}
					while(m[a]==0||a==i);
					p[a]++;
					cout<<"                                    "<<i<<"->"<<a<<endl;
				}
				else
				{
					if(m[tp[i]]==1)
					{
						p[tp[i]]++;
						cout<<"                                    "<<i<<"->"<<tp[i]<<endl;
					}
					else
					{
						long long a;
						do
						{
							a=rand()%15+1;	
						}
						while(m[a]==0||a==i);
						p[a]++;
						cout<<"                                    "<<i<<"->"<<a<<endl;
					}
				}
			}
			else if(s[i]==4&&m[i]==1)
			{
				long long a;
				do
				{
					a=rand()%15+1;	
				}
				while(m[a]==0||a==i);
				p[a]++;
				cout<<"                                    "<<i<<"->"<<a<<endl;
			}
		}
		system("cls");
		cout<<"                                 投票情况:"<<endl;
		for(long long i=1;i<=15;i++)
			if(m[i]==1)
				cout<<"                                 "<<i<<"号"<<"  票数:"<<p[i]<<endl; 
		long long sw,max=-100; 
		for(long long i=1;i<=15;i++)
		{
			if(p[i]>max)
			{
				sw=i;
				max=p[i];
			}
		}
		m[sw]=0;
		cout<<"                                  "<<sw<<"死了"<<endl;
		c--;
		cout<<"                              "<<sw<<"号的身份是"; 
		if(s[sw]==1)
			cout<<"杀手"<<endl;
		else if(s[sw]==2)
			cout<<"预言家"<<endl;
		else if(s[sw]==3)
			cout<<"平民"<<endl;
		else 
			cout<<"法师"<<endl; 
		if(s[sw]==1&&n!=sr)
		{
			cout<<endl<<"							   "<<sr<<"号是杀手!"; 
			cout<<endl<<"						杀手已死亡!"<<endl;
			cout<<"                          	游戏结束"<<endl;
			return ;
		}
		day++;  
		if(s[n]!=1)   
		{
			for(long long i=1;i<=15;i++)
			if(s[i]==1&&m[i]==1)
				lr=1;
		}
		else
		{
			if(s[n]==1&&c==2)
				lr=0;
		}
		system("pause"); 
		cout<<endl;
		if(m[sr]==0&&n!=sr)
		{
			cout<<endl<<"							   "<<sr<<"号是杀手!"<<endl; 
			cout<<endl<<"						杀手已死亡!"<<endl;
			cout<<"                          	游戏结束"<<endl;
			return ;
		}
	}
	while(m[n]==1&&c>1);
	if(sr==n&&m[n]==1)
	{
		cout<<"								你杀掉了所有人!!!"<<endl;
	}
	cout<<"                          	游戏结束"<<endl;
	return ;
}
int main()
{
    srand((int)time(0));  
	char a='1';
	while(1)
	{
		system("cls");
		cout<<"                                   			杀手游戏"<<endl;
		cout<<"------------------------------------------------------------------------------------------------------------------------";
		cout<<"                                 		   1.开始游戏"<<endl;
		cout<<"                                		  2.查看游戏规则"<<endl;
		a=getch();
		if(a=='1')
		{
			cout<<"                                 		   1. 15人场"<<endl;
			cout<<"                          			2. 30人娱乐战(10猎人)<敬请期待>"<<endl;
			a='2';
			while(a=='2')
			{
				a=getch();
				switch(a)
				{
					case '1':
						brc();
					break;
				}
				if(a=='1')
					break;
			}
			if(a=='1')
				break;
		}
		else if(a=='2')
		{
			cout<<"杀手:每当晚上的时候可使用杀人权杀掉一人"<<endl;//1
			cout<<"预言家:每天晚上可以知道一个人的身份"<<endl;//2 
			cout<<"平民:无技能,当玩家是平民时,在第5天拥有1.5票的投票权"<<endl;//3
			cout<<"猎人:此身份仅限于30人娱乐局中,死亡后可带走一人"<<endl; 
			cout<<"投票细则:\n(游戏中除了你以外全是由超级AI人工代替)"<<endl;
			cout<<"预言家如果预言到杀手将一直对他投票,如果预言到好人将永远不会对他投票"<<endl;
			cout<<"平民将投上一个晚上对他投票他的人"<<endl;
			cout<<"********利用好超级AI游戏规则找出杀手**********"<<endl;
			system("pause");
		}
	}
	return 0;
}

第五种

实现简单的打字练习游戏:

#include <iostream>
#include <cstdlib>
#include <ctime>
#include <windows.h> //非标准库函数 Sleep 所需的头文件
#include <conio.h>   //非标准库函数 kbhit 和 getch 所需的头文件
using namespace std;


int main() {
	const int ESCKEY = 27; //定义整型常量ESCKEY,赋值为ESC键的ASCII编码
	int pos, posmax = 72;  //当前位置,右边界最大位置
	int win = 0, loss = 0; //已赢局数和已输局数

	cout << "打字游戏(按回车键开始,游戏过程中按 ESC 结束)" << endl;
	getchar();
	int ch = 0, key = 0; //随机字符,玩家键入字符
	srand(time(0)); //设置随机数种子
	while (key != ESCKEY) { //主循环。key 不是 ESC键时玩游戏
		ch = rand() % ('z' + 1 - 'a') + 'a'; //产生随机字符
		for (pos = 0; pos < posmax && key != 27; pos++) {
			cout << "\b--" << (char)ch;
			pos++;
			Sleep(150);
			if (kbhit() && (key = getch()) == ch) {
				win++;
				cout << "*\a";  //输出 * 并响铃
				break;
			}
		}
		if (key == ESCKEY) { //用户键入ESC键,需要确认
			cout << "\n结束游戏吗?(y/n)";
			while ((key = tolower(getchar())) != 'y' && ch != 'n')
				;    //空循环体
			key = (key == 'y' ? ESCKEY : 0); //如果为'y'则改为 ESCKEY,用于控制主循环
		}
		if (pos >= posmax) {  //到达右边界
			loss ++;
		}
		cout << endl;
	}

	cout << "字符练习个数:" << win + loss << "   正确键入个数:" << win << endl;
	cout << "游戏结束,谢谢使用" << endl;
	return 0;
}

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