经过几天的研究,基于C#实现了一根折线生成平行线,解决了出现折点时的坐标变化。可应用于地图开发中的路段展现,也可以应用于管线设计应用。
下面是代码片段,如需要进一步沟通请加Q59135929
public System.Drawing.Point[] OffsetPtsLine(System.Drawing.Point[] pts, double pixels)
{
//小于2个点不进行计算
if (pts.Length < 2)
return pts;
Point[] tmpPoints = (Point[])pts.Clone();
//角度变量
double angle, angleA, angleB;
//交接点变量
int x = 0, y = 0;
//计算点对象
Point ptA = new Point();
Point ptB = new Point();
for (int i = 0; i < pts.Length - 1; i++)
{
Point pt1 = pts[i];
Point pt2 = pts[i + 1];
//计算斜率
angleA = Math.Atan2((pt2.Y - pt1.Y), (pt2.X - pt1.X));
if (i + 2 < pts.Length)
{
//当线段超出二段时,以三个点为一组进行计算
Point pt3 = pts[i + 2];
angleB = Math.Atan2((pt3.Y - pt2.Y), (pt3.X - pt2.X));
angle = angleA;
double k = (angleB - angleA - Math.PI) / 2;
angle = angleA + k;
double pixels1 = pixels / Math.Sin(k);
x = (int)(pt2.X - pixels1 * Math.Cos(angle));
y = (int)(pt2.Y - pixels1 * Math.Sin(angle));
}
else
{
//线段终点
Point tmpPt = this.Offset(pt2, pixels, angleA);
x = tmpPt.X;
y = tmpPt.Y;
//如果终点和起点一样,则是闭合状态
if (pt2.Equals(pts[0]) && pts.Length>2)
{
pt1 = pts[pts.Length - 2];
Point pt3 = pts[1];
angleA = Math.Atan2((pt2.Y - pt1.Y), (pt2.X - pt1.X));
angleB = Math.Atan2((pt3.Y - pt2.Y), (pt3.X - pt2.X));
angle = angleA;
double k = (angleB - angleA - Math.PI) / 2;
angle = angleA + k;
double pixels1 = pixels / Math.Sin(k);
x = (int)(pt2.X - pixels1 * Math.Cos(angle));
y = (int)(pt2.Y - pixels1 * Math.Sin(angle));
tmpPoints[0] = new Point(x, y);
}
}
//线段起点
if (i == 0)
{
ptA = this.Offset(pt1, pixels, angleA);
tmpPoints[i] = ptA;
}