多线程操作STL容器时不同同步方式的比较

1 只简单测试加锁和不加锁的开销:

#include <map>
#include <mutex>
#include <chrono>
#include <string>
#include <time.h>
#include <thread>
#include <unistd.h>

using namespace std;
const string val = "val";
map<int, string> testmap;
mutex io_mutex;

void testDireAddLock(int size, bool islock){
	clock_t start = clock();
	for (int i = 0; i < size; ++i)
	{
		if (islock){
			lock_guard<mutex> lk(io_mutex);
			testmap.insert(std::make_pair(i, val));
		}
		else{
			testmap.insert(std::make_pair(i, val));
		}
	}

	printf("user:%lld\n", clock()-start);
}

int main(int agrc, char** argv){
	for (int i = 0; i < atoi(argv[1]); ++i)
	{
		thread workthread = thread(&testDireAddLock,  atoi(argv[2]),  atoi(argv[3]));
		workthread.join();
	}
	//sleep(100);
}

当然如果不加锁 肯定会有数据争用.

这里只是为了简单测试:

allen@allenPC:~/code/c++code$ ./testtime 2 100 1
user:183
user:87
allen@allenPC:~/code/c++code$ ./testtime 2 100 0
user:135
user:60

加锁开销还是挺大的.

2. 然后进行了初步改进

#include <map>
#include <mutex>
#include <chrono>
#include <string>
#include <time.h>
#include <thread>
#include <unistd.h>
#include <queue>
#include <condition_variable>
#include <string.h>
#include <vector>
using namespace std;
const string val = "val";

class Buffer{
public:
	Buffer(int length):length(length), pData(new char[length]),  m_golen(0),  m_getint(0){}
	~Buffer(){
		if(pData){
			delete []pData;
		}
	}
	void addint(int val){
		memcpy(pData+m_golen, &val, sizeof(val));
		m_golen += sizeof(val);
	}
	void addstr(const string& str){
		addint(str.size());
		memcpy(pData+m_golen, str.data(), str.size());
		m_golen += str.size();
	}
	void getint(int& val){
		memcpy((void*)&val, pData + m_getint, sizeof(int));
		m_getint += sizeof(int);
	}
	void getstr(string& str){
		int len = 0;
		getint(len);
		str = string(pData + m_getint, len);
		m_getint += len;
	}
private:
	int m_getint;
	int m_golen;
	char* pData;
	int length;
};
volatile unsigned int usedtime = 0;
class Actor{
	public:
		Actor(){
			iothread = thread(&Actor::Run, this);
		}
		void join(){
			iothread.join();
		}
		void Send(Buffer* pBuffer){
			if(pBuffer){
				lock_guard<mutex> lk(io_mutex);
				bool ifneedNotify = m_bufferQueue.empty();
				m_bufferQueue.push(pBuffer);
				m_condition.notify_one();
			}
		}
		void Run(){
			while(true){
				std::unique_lock <std::mutex> lck(io_mutex);
				if(m_bufferQueue.empty()){
					m_condition.wait(lck);
				}
				std::queue<Buffer*> tmpQueue;
				tmpQueue.swap(m_bufferQueue);
				lck.unlock();
				while(!tmpQueue.empty()){
					Buffer* pBuffer = tmpQueue.front();
					int key = 0;
					pBuffer->getint(key);
					string val;
					pBuffer->getstr(val);
					testmap.insert(make_pair(key, val));
					printf("actor:key:%d, val:%s\n", key, val.c_str());
					delete pBuffer;
					tmpQueue.pop();
				}
			}
		}
	private:
		thread iothread;
		mutex io_mutex;
		map<int, string> testmap;
		queue<Buffer*> m_bufferQueue;
		condition_variable m_condition;
};
Actor gActor;
void testDireAddLock(int size){
	const string test = "just for fun!";
	for (int i = 0; i < size; ++i)
	{
		Buffer* pBuffer = new Buffer(100);
		pBuffer->addint(i);
		pBuffer->addstr(test);
		printf("workthread send %s\n", test.c_str() );
		gActor.Send(pBuffer);
	}
}

int main(int agrc, char** argv){
	std::vector<thread> threadVec;
	for (int i = 0; i < atoi(argv[1]); ++i)
	{
		threadVec.push_back(thread(&testDireAddLock,  atoi(argv[2])));
	}
	gActor.join();
	for (int i = 0; i < threadVec.size(); ++i)
	{
		threadVec[i].join();
	}
	sleep(10000);
}

开多个工作线程,在actor进行处理,这样减小了锁的粒度.

但是结果是:

usedtime:5430

居然第一种直接加锁更快.我觉得开销应该在频繁的new delete上.初步分析是这样.

3.进一步进行优化,用内存池提前分配内存,避免反复new/delete的开销,利用tbb并行库实现一个线程安全的buffer内存池,具体实现如下:

#include <map>
#include <mutex>
#include <chrono>
#include <string>
#include <time.h>
#include <thread>
#include <unistd.h>
#include <queue>
#include <condition_variable>
#include <string.h>
#include <vector>
#include <tbb/tbb.h>
#include <tbb/parallel_for.h>
using namespace std;
using namespace tbb;
int allnum = 0;
class Buffer{
public:
	Buffer(int length):length(length), pData(new char[length]),  m_golen(0),  m_getint(0){}
	~Buffer(){
		if(pData){
			delete []pData;
		}
	}
	void addint(int val){
		memcpy(pData+m_golen, &val, sizeof(val));
		m_golen += sizeof(val);
	}
	void addstr(const string& str){
		addint(str.size());
		memcpy(pData+m_golen, str.data(), str.size());
		m_golen += str.size();
	}
	void getint(int& val){
		memcpy((void*)&val, pData + m_getint, sizeof(int));
		m_getint += sizeof(int);
	}
	void getstr(string& str){
		int len = 0;
		getint(len);
		str = string(pData + m_getint, len);
		m_getint += len;
	}
private:
	int m_getint;
	int m_golen;
	char* pData;
	int length;
};
concurrent_queue<Buffer*> gBufferQueue;
void init(){
	for (int i = 0; i < 1024; ++i)
	{
		Buffer* pBuffer = new Buffer(100);
		gBufferQueue.push(pBuffer);
	}
}
volatile unsigned int usedtime = 0;
class Actor{
	public:
		Actor(){
			iothread = thread(&Actor::Run, this);
			handelnum = 0;
		}
		void join(){
			iothread.join();
		}
		void Send(Buffer* pBuffer){
			if(pBuffer){
				lock_guard<mutex> lk(io_mutex);
				bool ifneedNotify = m_bufferQueue.empty();
				m_bufferQueue.push(pBuffer);
				m_condition.notify_one();
			}
		}
		void Run(){
			while(true){
				std::unique_lock <std::mutex> lck(io_mutex);
				if(m_bufferQueue.empty()){
					m_condition.wait(lck);
				}
				std::queue<Buffer*> tmpQueue;
				tmpQueue.swap(m_bufferQueue);
				lck.unlock();
				while(!tmpQueue.empty()){
					Buffer* pBuffer = tmpQueue.front();
					int key = 0;
					pBuffer->getint(key);
					string val;
					pBuffer->getstr(val);
					testmap.insert(make_pair(key, val));
					//printf("actor:key:%d, val:%s\n", key, val.c_str());
					gBufferQueue.push(pBuffer);
					tmpQueue.pop();
					++handelnum;
				}
				if(handelnum == allnum){
					printf("usedtime:%d\n", clock() - usedtime);
				}
			}
		}
	private:
		thread iothread;
		std::mutex io_mutex;
		map<int, string> testmap;
		queue<Buffer*> m_bufferQueue;
		condition_variable m_condition;
		int handelnum;
};
Actor* gActor = NULL;
void testDireAddLock(int size){
	const string test = "just for fun!";
	for (int i = 0; i < size; ++i)
	{
		Buffer* pBuffer = NULL;
		gBufferQueue.try_pop(pBuffer);
		pBuffer->addint(i);
		pBuffer->addstr(test);
		gActor->Send(pBuffer);
	}
}

int main(int agrc, char** argv){
	std::vector<thread> threadVec;
	int threadnum = atoi(argv[1]);
	int testsize = atoi(argv[2]);
	allnum = testsize * threadnum;
<span style="white-space:pre">	</span>init();
	usedtime = clock();
	gActor = new Actor();
	for (int i = 0; i < threadnum; ++i)
	{
		threadVec.push_back(thread(&testDireAddLock,  testsize));
	}
	gActor->join();
	for (int i = 0; i < threadVec.size(); ++i)
	{
		threadVec[i].join();
	}
	delete gActor;
	sleep(10000);
}

allen@allenPC:~/code/c++code$ ./test 2 100
usedtime:1354

开销一下子降下来了,但是还是没有直接加锁的快.

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