看来什么事情还是经常实验有说服力,想当然是不行的。
之前认为内存池效率比较高,直接拿,会比栈还高效,但是我错了....
#include<string>
#include<iostream>
#include<windows.h>
#include <boost/cstdint.hpp>
using namespace std;
char buf[4100]; //Simple Memory Pool
class CTestClass
{
char m_chBuf[4096];
public:
void *operator new(unsigned int uiSize)
{
return (void *)buf;
}
void operator delete(void *p)
{
}
};
int main()
{
DWORD count = GetTickCount();
for(unsigned int i=0; i<0x5fffff; i++)
{
//Test1
CTestClass *p = new CTestClass; //Didn`t use system new operator!
delete p;
//Test 2
CTestClass p;
}
cout << " Interval = " << GetTickCount()-count << " ms" << endl;
//453ms;
return 0;
}
test1要400多ms,而test2只需要12s,真是无语,看来栈上比较高效。