用define定义16种颜色常量要写16行代码,改成枚举类型后只要一两行就搞定:
#define cBlack 0
#define cNavy 1
#define cGreen 2
#define cTeal 3
#define cMaroon 4
#define cPurple 5
#define cOlive 6
#define cSliver 7
#define cGray 8
#define cBlue 9
#define cLime 10
#define cCyan 11
#define cRed 12
#define cMagenta 13
#define cYellow 14
#define cWhite 15
enum cColor{ cBlack=0,cNavy,cGreen,cTeal,cMaroon,cPurple, cOlive, cSliver,
cGray, cBlue,cLime, cCyan,cRed, cMagenta,cYellow,cWhite };
之前写的《重载操作符<<实现cout定位输出以及设置颜色》,其代码就可以改进为:
#include <iostream>
#include <windows.h>
using namespace std;
struct HannsC { DWORD fc; DWORD bg; };
struct HannXy { SHORT pX; SHORT pY; };
enum cColor{ cBlack=0,cNavy,cGreen,cTeal,cMaroon,cPurple, cOlive, cSliver,
cGray, cBlue,cLime, cCyan,cRed, cMagenta,cYellow,cWhite };
HannsC setC(DWORD fc = 7, DWORD bg = 0)
{
fc %= 16, bg %= 16;
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hConsole,fc|bg<<4);
return {fc, bg*16};
}
HannXy Goto(SHORT x = 0, SHORT y = -1)
{
CONSOLE_SCREEN_BUFFER_INFO pBuffer;
COORD position = {x, y};
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
if (position.Y==-1){
GetConsoleScreenBufferInfo(hConsole, &pBuffer);
position.Y = pBuffer.dwCursorPosition.Y;
}
SetConsoleCursorPosition(hConsole, position);
return {x, y};
}
ostream& operator<<(ostream& _os, HannsC _mc) { return _os;}
ostream& operator<<(ostream& _os, HannXy _xy) { return _os;}
ostream& cr(ostream& _os) { _os.put('\n');_os.flush();return _os;}
int main(void)
{
cout << setC(cNavy,cLime) << "abcdefghijklmnopqrstuvwxyz" << cr;
cout << Goto(16,3) << setC(cYellow,cBlue) << "abcdefghijkl"
<< setC(cBlue,cYellow) << Goto(30) << 123 << cr << cr;
cout << setC(cMagenta,cOlive) << 12312303236131230 << cr;
cout << setC(cGreen,cWhite) << Goto(18,9) << "3.1415926535897932384626";
cout << Goto(30) << setC(cRed) << "END!" << Goto() << "cr && !lf";
cout << setC(cCyan) << cr << cr << "my C++ version: " << __cplusplus ;
cout << setC() << cr;
return 0;
}
同时,也把原来放在 operator<<() 中的实现功能部分,移到setC()和Goto()函数中,这样更好理解可读性更好。