四款不同类型的游戏
这里写图片描述
完整的项目
https://github.com/QQ951127336/Game_byJavaScript
10秒内吃萝卜
/**
* Created by 95112 on 2018/4/1.
*/
var rabbit = null;
var size = null;
var xStep = null;
var yStep = null;
var amountRadish = 5;
var cave = null;
var winBoard = null;
var EatRadishLayer = cc.Layer.extend({
radishGroup:null,
winBoard:null,
key:0,
lose:null,
timeout:10,
timeoutLabel:null,
ctor:function(){
this._super();
this.radishGroup = [];
amountRadish = 5;
var Board = new cc.MenuItemFont("恭喜过关,进入下一关",this.nextGame,this);
Board.fontSize = 33;
winBoard =new cc.Menu(Board);
size = cc.director.getWinSize();
var bgSprite = new cc.Sprite(res.grassBackground);
xStep = size.width/15;
yStep = size.height/15;
bgSprite.attr({
x:size.width/2,
y:size.height/2,
scale:1.7
});
this.addChild(bgSprite);
cc.audioEngine.playMusic("res/sounds/bgm1.wav",true);
rabbit = new cc.Sprite(res.rabbitWalk)
rabbit.attr({
x:50,
y:50,
scale:0.5
});
for(var i =0; i< amountRadish;i++){
this.addRandomRadish();
}
this.addCave();
var backHome = new BackSprite(res.backHome);
backHome.attr({
x:size.width-backHome.width/5,
y:size.height-backHome.height/5,
scale:0.4
});
this.addChild(backHome);
var falseBoard = new cc.MenuItemFont("重新开始",this.restartGame,this);
falseBoard.fontSize = 33;
this.lose = new cc.Menu(falseBoard);
this.timeout = 10;
this.timeoutLabel = cc.LabelTTF.create("剩余时间 : "+this.timeout,"Arial",30);
this.timeoutLabel.attr({
x:size.width/2,
y:size.height-50,
});
this.addChild(this.timeoutLabel);
this.schedule(this.timer, 1,this.timeout,1);
this.scheduleUpdate();
if('keyboard' in cc.sys.capabilities){
cc.eventManager.addListener({
event:cc.EventListener.KEYBOARD,
onKeyReleased:function(keyCode,event){
if (keyCode == cc.KEY.right && (rabbit.x + xStep)<size.width){
rabbit.scaleX=0.5;
rabbit.x = rabbit.x + xStep;
}else if(keyCode == cc.KEY.left && (rabbit.x - xStep)>0){
rabbit.scaleX=-0.5;
rabbit.x = rabbit.x - xStep;
}else if(keyCode == cc.KEY.up && (rabbit.y + yStep) <size.height){
rabbit.y = rabbit.y + yStep;
}else if(keyCode == cc.KEY.down && (rabbit.y - yStep) > 0){
rabbit.y = rabbit.y - yStep;
}
}
},this);
}
return true;
},
timer:function(){
if(this.timeout>0) {
this.timeout -= 1;
this.timeoutLabel.setString("剩余时间 : " + this.timeout);
}else if(this.key==0){
rabbit.removeFromParent();
rabbit = new cc.Sprite();
this.addChild(this.lose);
this.unscheduleUpdate(this.update());
}
}
,
restartGame:function(){
cc.director.runScene(new EatRadishScene())
}
,
nextGame:function(){
cc.director.runScene(new EatRadishScene1());
}
,
update:function(){
this.removeRabbit();
this.drawRabbit();
}
,
drawRabbit:function(){
this.addChild(rabbit)
},
removeRabbit:function(){
rabbit.removeFromParent();
for(var i = 0; i<this.radishGroup.length; i++){
if (Math.abs(rabbit.x - this.radishGroup[i].x)<xStep && Math.abs(rabbit.y - this.radishGroup[i].y)<yStep){
this.radishGroup[i].removeFromParent();
this.radishGroup[i] = undefined;
this.radishGroup.splice(i,1);
i = i-1;
amountRadish -= 1;
cc.audioEngine.playEffect("res/sounds/eatRadish.wav",false);
}
}
if(amountRadish==0 && Math.abs(rabbit.x - cave.x )<xStep&&Math.abs(rabbit.y-cave.y)<yStep && this.key == 0){
this.addChild(winBoard);
rabbit = new cc.Sprite();
this.key +=1;
cc.audioEngine.stopMusic();
cc.audioEngine.playEffect("res/sounds/win.wav",false);
}
},
addRandomRadish:function(){
var radish = new cc.Sprite(res.radish);
radish.attr({
x:radish.width/2 + size.width/1.5*cc.random0To1(),
y:radish.height/2 + size.height/1.5*cc.random0To1(),
scale:0.3
});
this.addChild(radish);
this.radishGroup.push(radish);
},
addCave:function(){
cave = new cc.Sprite(res.cave);
cave.attr({
x:cave.width/2 + size.width/1.5*cc.random0To1(),
y:cave.height/2 + size.height/1.5*cc.random0To1(),
scale:0.6
});
this.addChild(cave);
}
}) ;
var EatRadishScene = cc.Scene.extend({
onEnter:function(){
this._super();
var layer = new EatRadishLayer();
this.addChild(layer);
}
})
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拼图游戏
/**
* Created by 95112 on 2018/4/4.
*/
var puzzleGroup;
var click;
var size;
var which;
var number;
var over;
var winBoard = null;
var distance ;
var PuzzleLayer = cc.Layer.extend({
ctor:function(){
this._super();
size = cc.winSize;
over = false;
puzzleGroup = new Array();
distance = 100;
which = null;
click = false;
number = 5;
var Board = new cc.MenuItemFont("恭喜过关,进入下一关",this.nextGame,this);
Board.fontSize = 33;
winBoard =new cc.Menu(Board);
var bgSprite = new cc.Sprite(res.puzzleBackground);
bgSprite.attr({
x:size.width/2,
y:size.height/2,
});
this.addChild(bgSprite);
cc.audioEngine.playMusic("res/sounds/bgm1.wav",true);
puzzleGroup[0] = new cc.Sprite(res.fAnswer);
puzzleGroup[0].attr({
x:size.width/2,
y:size.height/2,
scale:0.5
});
for(var i = 1 ; i <= 5;i++){
puzzleGroup[i] = new cc.Sprite("res/first/f"+i+".png");
puzzleGroup[i].attr({
x:i*size.width/6,
y:70,
scale:0.5,
});
this.addChild(puzzleGroup[i]);
}
puzzleGroup[1].scale=0.6
puzzleGroup[2].scale=0.6;
puzzleGroup[4].scale=0.45;
puzzleGroup[5].scale=0.45;
var backHome = new BackSprite(res.backHome);
backHome.attr({
x:size.width-backHome.width/5,
y:size.height-backHome.height/5,
scale:0.4
});
this.addChild(backHome);
this.scheduleUpdate();
if('mouse' in cc.sys.capabilities){
cc.eventManager.addListener({
event:cc.EventListener.MOUSE,
onMouseDown:function(event){
click = true;
var pos = event.getLocation();
var minX = 1000;
var minY = 1000;
var distanceX ,distanceY;
for ( var i = 1 ; i<= number;i++){
distanceX = Math.abs(puzzleGroup[i].x - pos.x);
distanceY = Math.abs(puzzleGroup[i].y - pos.y);
if(distanceX <puzzleGroup[i].width/4 &&distanceY <puzzleGroup[i].height/4 ){
if((Math.pow(distanceX,2) + Math.pow(distanceY,2)) < (Math.pow(minX,2)+Math.pow(minY,2))){
which = i;
minX = distanceX;
minY = distanceY;
}
}
}
},
onMouseMove:function(event){
var pos = event.getLocation();
if (click && which!=null){
puzzleGroup[which].attr({
x:pos.x,
y:pos.y,
})
}
},
onMouseUp:function(event){
click =false;
which = null;
cc.audioEngine.playEffect("res/sounds/puzzleMusic.wav",false);
}
},this);
}
},
nextGame:function(){
cc.director.runScene(new PuzzleScene2());
},
update:function(){
this.removeItems();
this.addItems();
}
,
addItems:function(){
for (var i =1 ; i <=number;i++){
this.addChild(puzzleGroup[i]);
}
},
removeItems:function(){
for (var i =1; i<= number;i++){
puzzleGroup[i].removeFromParent();
}
if((puzzleGroup[4].y > puzzleGroup[5].y) && puzzleGroup[4].x > puzzleGroup[5].x && (puzzleGroup[4].y - puzzleGroup[5].y)<distance && (puzzleGroup[4].x - puzzleGroup[5].x)< distance ){
if(puzzleGroup[3].y < puzzleGroup[5].y && puzzleGroup[3].x > puzzleGroup[1].x && (puzzleGroup[3].y - puzzleGroup[5].y)>( -distance) && (puzzleGroup[3].x - puzzleGroup[1].x )<distance){
if(puzzleGroup[1].x<puzzleGroup[5].x && puzzleGroup[1].y < puzzleGroup[5].y && (puzzleGroup[5].x - puzzleGroup[1].x)<distance && (puzzleGroup[1].y - puzzleGroup[5].y)>(-distance)){
if (puzzleGroup[2].x<puzzleGroup[5].x && puzzleGroup[2].y > puzzleGroup[1].y && (puzzleGroup[2].x - puzzleGroup[5].x)>(-distance)){
if (!over){
console.log("win!!!!!!!!!!!!");
for(var i =1 ; i<=number;i++){
puzzleGroup[i] = new cc.Sprite();
}
cc.audioEngine.stopMusic();
cc.audioEngine.playEffect("res/sounds/win.wav",false);
this.addChild(puzzleGroup[0]);
this.addChild(winBoard);
over = true;
}
}
}
}
}
}
});
var PuzzleScene = cc.Scene.extend({
onEnter:function(){
this._super();
var layer = new PuzzleLayer();
this.addChild(layer);
}
});
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连水管游戏
/**
*
* Created by 95112 on 2018/4/4.
*/
var size;
var tXStep;
var tYStep;
var pipeGroup;
var number;
var winBoard = null;
var over;
var tubeLayer = cc.Layer.extend({
ctor:function(){
this._super();
pipeGroup = [];
over =false;
size = cc.director.getWinSize();
var Board = new cc.MenuItemFont("恭喜过关,进入下一关",this.nextGame,this);
Board.fontSize = 33;
winBoard =new cc.Menu(Board);
winBoard.y = size.height/2+200;
var bgSprite = new cc.Sprite(res.waterBackground);
bgSprite.attr({
x:size.width/2,
y:size.height/2
});
this.addChild(bgSprite);
cc.audioEngine.playMusic("res/sounds/bgm2.wav",true);
tXStep = size.width/6;
tYStep = size.height/6;
var backHome = new BackSprite(res.backHome);
backHome.attr({
x:size.width-backHome.width/5,
y:size.height-backHome.height/5,
scale:0.4
});
this.addChild(backHome);
this.addStartAndEnd();
this.addMustPipe();
this.scheduleUpdate();
},
addStartAndEnd:function(){
var pipeStart = new cc.Sprite(res.pipeNode);
pipeStart.attr({
x:pipeStart.width/2,
y:size.height/2,
rotation:90,
scaleX:0.7
});
this.addChild(pipeStart);
var pipeEnd = new cc.Sprite(res.pipeNode);
pipeEnd.attr({
x:size.width-pipeStart.width/2,
y:size.height/2,
rotation:90,
scaleX:0.7
});
this.addChild(pipeEnd);
},
nextGame:function(){
cc.director.runScene(new tubeScene2());
},
update:function(){
this.removePipe();
this.drawPipe();
}
,
drawPipe:function(){
for(var i =0 ; i< pipeGroup.length;i++){
this.addChild(pipeGroup[i]);
}
},
removePipe:function(){
for(var i =0 ; i< pipeGroup.length;i++){
pipeGroup[i].removeFromParent();
}
if (pipeGroup[0].way%2==1 &&pipeGroup[1].way%2==1 &&pipeGroup[2].way%2==1&&pipeGroup[3].way%2==1&&pipeGroup[4].way%2==1 &&pipeGroup[5].way%2==1 &&!over){
this.addChild(winBoard);
console.log("win!!!");
over =true;
cc.audioEngine.stopMusic();
cc.audioEngine.playEffect("res/sounds/win.wav",false);
}
},
addMustPipe:function(){
pipeGroup[0] = new Pipe(res.pipeLine);
pipeGroup[0].attr({
x:170,
y:size.height/2,
scale:0.7
});
this.addChild(pipeGroup[0]);
for(var i =1 ;i < 6;i++){
pipeGroup[i] = new Pipe(res.pipeLine);
pipeGroup[i].attr({
x: pipeGroup[i-1].x+pipeGroup[i-1].width+30,
y:size.height/2,
scale:0.7
});
this.addChild(pipeGroup[i]);
}
}
});
var tubeScene = cc.Scene.extend({
onEnter:function(){
this._super();
var layer = new tubeLayer();
this.addChild(layer);
}
});
var Pipe = cc.Sprite.extend({
onEnter:function(){
this._super();
this.addTouchListener();
},
way:0,
ctor:function(imageURL){
this._super(imageURL);
this.way = 0;
},
onTouch:function(){
cc.audioEngine.playEffect("res/sounds/puzzleMusic.wav",false);
this.way = (this.way +1)%4;
this.rotation = (this.rotation + 90)%360;
},
addTouchListener:function(){
this.touchListener = cc.EventListener.create({
event:cc.EventListener.TOUCH_ONE_BY_ONE,
swallowTouches:true,
onTouchBegan:function(touch,event){
var pos = touch.getLocation();
var target = event.getCurrentTarget();
if(cc.rectContainsPoint(target.getBoundingBox(),pos)){
target.onTouch();
console.log(target.x+" "+target.y);
return true;
}
return false;
}
});
cc.eventManager.addListener(this.touchListener,this);
}
})
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跳一跳游戏
/**
* Created by 95112 on 2018/4/2.
*/
var ballX = 0;
var ballY = 0;
var xDel = 0;
var yDel = 5;
var board = null;
var rabbitBall = null;
var boardSpeed = 0;
var JumpRabbitLayer = cc.Layer.extend({
size:null,
boardWidth:0,
win:null,
lose:null,
radishGroup:null,
amountRadish:10,
key:0,
ctor:function(){
this._super();
this.radishGroup = [];
var winBoard = new cc.MenuItemFont("恭喜全部过关,返回主菜单",this.nextGame,this);
winBoard.fontSize = 33;
var falseBoard = new cc.MenuItemFont("重新开始",this.restartGame,this);
falseBoard.fontSize = 33;
this.win = new cc.Menu(winBoard);
this.lose = new cc.Menu(falseBoard);
this.amountRadish =5;
xDel =0;
this.size = cc.director.getWinSize();
var bgSprite =new cc.Sprite(res.jumpBackground);
bgSprite.attr({
x:this.size.width/2,
y:this.size.height/2,
scale:1.5
});
this.addChild(bgSprite);
rabbitBall = new cc.Sprite(res.rabbitJump);
rabbitBall.attr({
x:this.size.width/2,
y:this.size.height/2,
scale:0.4
});
board = new cc.Sprite(res.board);
board.scale = 0.5;
board.x = this.size.width/2;
board.y = this.size.height/15;
this.boardWidth = board.width;
for(var i =0; i< this.amountRadish;i++){
this.addRandomRadish();
}
var backHome = new BackSprite(res.backHome);
backHome.attr({
x:size.width-backHome.width/5,
y:size.height-backHome.height/5,
scale:0.4
});
this.addChild(backHome);
this.scheduleUpdate();
if('keyboard' in cc.sys.capabilities){
cc.eventManager.addListener({
event:cc.EventListener.KEYBOARD,
onKeyPressed:function(keyCode,event){
if(keyCode == cc.KEY.left){
boardSpeed = -10;
}else if(keyCode == cc.KEY.right){
boardSpeed = 10;
}else{
boardSpeed = 0;
}
},
onKeyReleased:function(keyCode,event){
boardSpeed = 0;
}
},this)
}
},
restartGame:function(){
cc.director.runScene(new JumpRabbitScene());
},
nextGame:function(){
cc.director.runScene(new MenuScene());
}
,
update:function(){
this.removeBall();
this.addBall();
this.removeBoard();
this.addBoard();
},
addBoard:function(){
if (board.x + boardSpeed > 0 && board.x + boardSpeed < this.size.width)
board.x = board.x + boardSpeed;
this.addChild(board);
},
removeBoard:function(){
board.removeFromParent();
},
addBall:function(){
if (rabbitBall.x <= 0 || rabbitBall.x >= this.size.width)
xDel = -xDel;
if (rabbitBall.y >= this.size.height)
yDel = -yDel;
if (Math.abs(board.x - rabbitBall.x)<this.boardWidth/2 && rabbitBall.y -board.y <30 && rabbitBall.y > board.y){
yDel = -yDel;
xDel = xDel + boardSpeed/2;
}
rabbitBall.x = rabbitBall.x + xDel;
rabbitBall.y = rabbitBall.y + yDel;
this.addChild(rabbitBall);
},
removeBall:function(){
rabbitBall.removeFromParent();
for (var i =0 ; i<this.radishGroup.length;i++){
if(Math.abs(rabbitBall.x - this.radishGroup[i].x)< 20 && Math.abs(rabbitBall.y - this.radishGroup[i].y)<20){
this.radishGroup[i].removeFromParent();
this.radishGroup[i] = undefined;
this.radishGroup.splice(i,1);
i = i-1;
this.amountRadish -= 1
yDel = -yDel;
}
}
if (this.amountRadish == 0 && this.key==0){
this.addChild(this.win);
rabbitBall = new cc.Sprite();
this.key += 1;
cc.audioEngine.stopMusic();
cc.audioEngine.playEffect("res/sounds/win.wav",false);
}
if(rabbitBall.y < 0){
rabbitBall = new cc.Sprite();
this.addChild(this.lose);
}
},
addRandomRadish:function(){
var radish = new cc.Sprite(res.radish);
radish.attr({
x:radish.width/2 + this.size.width/1.5*cc.random0To1(),
y:radish.height/2 + this.size.height/1.5*cc.random0To1(),
scale:0.3
});
this.addChild(radish);
this.radishGroup.push(radish);
},
});
var JumpRabbitScene = cc.Scene.extend({
onEnter:function(){
this._super();
var layer = new JumpRabbitLayer();
this.addChild(layer);
}
})
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原文:https://blog.csdn.net/qq951127336/article/details/79860040