Iahub has drawn a set of n points in the cartesian plane which he calls "special points". A quadrilateral is a simple polygon without self-intersections with four sides (also called edges) and four vertices (also called corners). Please note that a quadrilateral doesn't have to be convex. A special quadrilateral is one which has all four vertices in the set of special points. Given the set of special points, please calculate the maximal area of a special quadrilateral.
The first line contains integer n (4 ≤ n ≤ 300). Each of the next n lines contains two integers: xi, yi ( - 1000 ≤ xi, yi ≤ 1000) — the cartesian coordinates of ith special point. It is guaranteed that no three points are on the same line. It is guaranteed that no two points coincide.
Output a single real number — the maximal area of a special quadrilateral. The answer will be considered correct if its absolute or relative error does't exceed 10 - 9.
5 0 0 0 4 4 0 4 4 2 3
16.000000
In the test example we can choose first 4 points to be the vertices of the quadrilateral. They form a square by side 4, so the area is 4·4 = 16.
#include <iostream>
#include <stdio.h>
#include <string.h>
#include <algorithm>
using namespace std;
const int INF=0xfffff;
struct Point{
double x,y;
}vis[333];
Point operator - (Point A ,Point B){
A.x-=B.x;
A.y-=B.y;
return A;
}
double Cross(Point A , Point B){
return A.x*B.y - A.y*B.x;
}
double Area2(Point A ,Point B ,Point C){
return Cross(B-A, C-A);
}
int main()
{
int n;
double s,ans,res;
while(scanf("%d",&n)!=EOF)
{
int i,j,k;
ans=0;
for(i=0;i<n;i++)
scanf("%lf%lf",&vis[i].x,&vis[i].y);
for(i=0;i<n;i++)
{
for(j=i+1;j<n;j++)
{
double s1=-INF,s2=INF;//初始化注意就行了
for(k=0;k<n;k++)
{
if(k!=i&&k!=j)
{
s=Area2(vis[i],vis[j],vis[k])/2.0;
if(s>s1) s1=s;
if(s<s2) s2=s;
}
}
res=s1-s2;
if(res<0)
res=-res;
ans=max(ans,res);
}
}
printf("%.9lf\n",ans);
}
return 0;
}