贪吃蛇小游戏基本思路
1.背景墙 确定行列
2.创建蛇头
3.蛇头移动
4.蛇头变相
5.创建实物
6.碰撞检测
7.增加身体
8.食物消失 随机创建新的
9身体蛇头一起移动
废话少说,代码如下~
html布局
<div class="out" style="overflow: hidden;">
</div>
<span>本局得分:</span>
<span id="count">0</span><br>
<span>当前速度:</span>
<span id="sp">10</span>
<input type="button" id="btnStart" value="开始游戏" />
CSS修饰
.out{
width: 500px;
height: 500px;
background: #ccc;
border: 1px solid blue;
position: relative;
}
<script>
var col=10;
var row=10;
var w=50;
var h=50;
var color="red"
var speed;
var num;
var out=$('.out')[0]
var count ;
var ssp ;
var bodys=[];
var head;
var food;
window.onload = function(){
btnStart = $("#btnStart");
createBg(out,col,row);
// csnake();
btnStart.onclick = function (e){
start();
}
};
function start(){
count = $("#count");
ssp = $("#sp")
num=0;
speed = 10;
count.innerHTML=num;
ssp.innerHTML=speed;
clear();
// console.log(bodys);
// alert(bodys.length);
createBg(out,col,row);
head=createNode(1,out)
food=createNode(2,out)//createFood(out,w,h,col,row,1)
walk();
createKeyEvent(head);
}
//背景
// 蛇头
// 食物
//计时器
function walk(){
var timer=setInterval(function(){
console.log("111")
//身体移动
moveBody(bodys,head)
//头部移动
moveHead(head);
// check(head,food)?alert('装上了'):console.log('没装上')
var checkdeath=checkDeath(head,out);
if(checkdeath){
window.clearInterval(timer);
alert("GAME OVER");
return;
}
else{
var checkstate=check(head,food);
if(checkstate){
//删除food
if(food.style.background=='green'){
num++;
count.innerHTML=num;
speed+=10;
ssp.innerHTML=speed;
console.log(num)
}
if(food.style.background=='skyblue'){
num+=3;
count.innerHTML=num;
}
if(food.style.background=='pink'){
num++;
count.innerHTML=num;
}
if(num==20){speed=speed*2}
ssp.innerHTML=speed;
out.removeChild(food);
//创建food(food不能创建在身体上)
food=createNode(2,out)
//创建身体
if (bodys.length>0) {
// var body=createBody(out,w,h,bodys[bodys.length-1])
var body=createNode(3,out,bodys[bodys.length-1])
console.log(body)
}else{
// var body=createBody(out,w,h,head)
var body=createNode(3,out,head)
// console.log(body)
}
bodys.push(body)
}
}
},2500/speed)
//
}
</script>
引入的snake.js文件
//获取元素方法
function $(string){
var tag=string.charAt(0);
var ele=null;
switch(tag){
case ".":
ele=document.getElementsByClassName(string.slice(1))
break;
case "#":
ele=document.getElementById(string.slice(1))
break;
default:
ele=document.getElementsByTagName(string);
break;
}
return ele;
}
//创建背景方法
function createBg(parent,col,row){
//创建表格
parent.style.width=row*50+"px";
parent.style.height=col*50+"px";
for (var i = 0; i < row; i++) {
for (var j = 0; j < col; j++) {
var div =document.createElement('div')
div.style.width="48px"
div.style.height="48px"
div.style.border="1px solid #eee"
div.style.float='left'
parent.appendChild(div);
}
}
}
//事件监听
function createKeyEvent(head){
document.onkeyup=function(event){
console.log(event)
var event=event||window.event
var key=event.keyCode;
switch(key){
case 40:
head.className='down'
break;
case 37:
head.className="left"
break;
case 38:
head.className="top"
break;
case 39:
head.className="right"
break;
}
}
}
//碰撞检测
function check(obj1,obj2){
if (obj1.offsetLeft==obj2.offsetLeft&&obj1.offsetTop==obj2.offsetTop) {
color=obj2.style.background;
console.log(color)
return true;
}
return false;
}
//死亡检测
function checkDeath(head,parent){
if(head.offsetLeft==parseInt(parent.style.width)
||head.offsetTop==parseInt(parent.style.height)
||head.offsetLeft<0||head.offsetTop<0)
{
return true;
}
for (var i = 0; i < bodys.length; i++) {
if (head.offsetLeft==bodys[i].offsetLeft&&head.offsetTop==bodys[i].offsetTop) {
return true;
}
}
return false;
}
//头部移动
function moveHead(head){
var left=0;
var top=0;
switch(head.className){
case 'left':
left=head.offsetLeft-50;
top=head.offsetTop
break;
case 'right':
left=head.offsetLeft+50;
top=head.offsetTop
break;
case 'top':
left=head.offsetLeft;
top=head.offsetTop-50
break;
case 'down':
left=head.offsetLeft;
top=head.offsetTop+50
break;
}
head.style.left=left+'px'
head.style.top=top+'px'
}
//移动body
function moveBody(array){
if (array.length>0) {
for (var i = array.length - 1; i >= 0; i--) {
switch(array[i].className){
case 'left':
x=array[i].offsetLeft-50;
y=array[i].offsetTop
break;
case 'right':
x=array[i].offsetLeft+50;
y=array[i].offsetTop
break;
case 'top':
x=array[i].offsetLeft;
y=array[i].offsetTop-50
break;
case 'down':
x=array[i].offsetLeft;
y=array[i].offsetTop+50
break;
}
array[i].style.left=x+"px";
array[i].style.top=y+'px'
if (i==0) {
array[i].className=head.className
}else{
array[i].className=array[i-1].className
}
}
}
}
/*
创建节点对象
type 1 蛇头 2 food 3 身体
*/
function createNode(type,parent,preObj){
var x=0;
var y=0;
var w=50;
var h=50;
var bgColor;
var className="";
var preObj=preObj?preObj:null
switch(type){
case 1:
bgColor="lightgreen"
className="right"
break;
case 2:
var foodtype=parseInt(Math.random()*10)%3
var foods=[['green',1],['skyblue',2],['pink',3]]
bgColor=foods[foodtype][0]
// x=parseInt(Math.random()*row)*50;
// y=parseInt(Math.random()*col)*50;
var array=bodys;
// array.push(head)
// console.log(array)
test();
function test(){
var a=parseInt(Math.random()*row)*50;
var b=parseInt(Math.random()*col)*50;
for (var i = 0; i < array.length; i++) {
if (a==array[i].offsetLeft&&b==array[i].offsetTop) {
test();
}
}
x=a;
y=b;
}
break;
case 3:
switch(preObj.className){
case 'left':
x=preObj.offsetLeft+50;
y=preObj.offsetTop
break;
case 'right':
x=preObj.offsetLeft-50;
y=preObj.offsetTop
break;
case 'top':
x=preObj.offsetLeft;
y=preObj.offsetTop+50
break;
case 'down':
x=preObj.offsetLeft;
y=preObj.offsetTop-50
break;
}
className=preObj.className;
bgColor=color;
break ;
default:
break
}
var node=document.createElement('div');
node.style.background=bgColor;
node.style.position="absolute";
node.style.left=x+"px";
node.style.top=y+"px";
node.style.width=w+"px";
node.style.height=h+"px";
node.style.zIndex=999;
node.className=className;
parent.appendChild(node)
return node;
}
function clear(){
out.innerHTML="";
bodys.length=0;
}
完工~