Android Opengl 初学(画一个逐渐扩大的圆圈)

想做一个类似雷达那样效果的android应用,以我自己的位置为坐标原点,圆圈逐渐向外扩展,最好以后还能显示别人的位置。我利用Android中的Renderer来做的。

最后上效果图

主要代码如下:
NdkGlActivity.java

public class NdkGlActivity extends Activity {

	private String TAG = "NdkGlActivity";
	private NdkGlRender ndkglrender;
	@Override
	protected void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		GLSurfaceView surface = new GLSurfaceView(this);  
		ndkglrender = new NdkGlRender(this);
        surface.setRenderer(ndkglrender);  
        setContentView(surface); 
	}
}

NdkGlRender.java

public class NdkGlRender implements Renderer {
	private Activity activity;
	static {  
        //load library   
        System.loadLibrary("rusteze_ss");  
   }  
	public NdkGlRender(Activity activity) {
		this.activity = activity;
	}

	// declare native function
	native private void onNdkSurfaceCreated();
	native private void onNdkSurfaceChanged(int width, int height);
	native private void onNdkDrawFrame(AssetManager ass);

	@Override
	public void onDrawFrame(GL10 arg0) {
		// TODO Auto-generated method stub
		AssetManager ass = activity.getResources().getAssets();
		onNdkDrawFrame(ass);
	}

	@Override
	public void onSurfaceChanged(GL10 gl, int width, int height) {
		// TODO Auto-generated method stub
		onNdkSurfaceChanged(width, height);
	}

	@Override
	public void onSurfaceCreated(GL10 gl, EGLConfig config) {
		// TODO Auto-generated method stub
		onNdkSurfaceCreated();
	}
}
接下来主要是CPP代码了
main.cpp如下:

#include <jni.h>
#include <unistd.h>
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include <GLES/gl.h>
#include "logcat.h"
#include <sys/types.h>
#include <android/asset_manager.h>
#include <android/asset_manager_jni.h>
#include "com_example_demoact_NdkGlRender.h"
#include <time.h>

#define LOG_TAG "opengl"
typedef unsigned char byte;
typedef struct {
	GLfloat x, y, z;
} XYZ;
static clock_t start = 0, end = 0;
typedef struct {
	GLfloat x, y, z,p;
} line_vertex;
static float radius=0;

static float rotateQuad;
#define PI 3.14159265
#define DTOR PI/180
static byte indices[8] = { 0, 1, 1, 2, 2, 3, 3, 0 }; //索引数组
static void drowcircle(){
	int angle=0;
	line_vertex line[1];
	for(angle=0;angle<=360;){
		line[0].x=radius*cos(angle*DTOR);
		line[0].y=radius*sin(angle*DTOR);
		angle=angle+1;

		line[0].z=radius*cos((angle)*DTOR);
		line[0].p=radius*sin((angle)*DTOR);
		glVertexPointer ( 2, GL_FLOAT, 0, line );
		glDrawArrays ( GL_LINES, 0, 2 );
	}
}


JNIEXPORT void JNICALL Java_com_example_demoact_NdkGlRender_onNdkSurfaceCreated(
		JNIEnv* env, jobject obj) {
	LOGI("now in onNdkSurfaceCreated");
	// 启用阴影平滑
	glShadeModel(GL_SMOOTH);
	start = clock();
	// 黑色背景
	glClearColor(0, 0, 0, 1);
	// 设置深度缓存
	glClearDepthf(1.0f);
	// 启用深度测试
	glEnable(GL_DEPTH_TEST);
	glEnable(GL_LINE_SMOOTH);
	// 所作深度测试的类型
	glDepthFunc(GL_LEQUAL);

	// 告诉系统对透视进行修正
	glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
	glHint(GL_LINE_SMOOTH_HINT,  GL_NICEST);

}
JNIEXPORT void JNICALL Java_com_example_demoact_NdkGlRender_onNdkSurfaceChanged(
		JNIEnv* env, jobject obj, jint width, jint height) {
	LOGI("now in onNdkSurfaceChanged");
	//图形最终显示到屏幕的区域的位置、长和宽
	glViewport(0, 0, width, height);
	//指定矩阵
	glMatrixMode(GL_PROJECTION);
	//将当前的矩阵设置为glMatrixMode指定的矩阵
	glLoadIdentity();
	glOrthof(-2, 2, -2, 2, -2, 2);
//	glOrthof(0, 0, 0, 0, 0, 0);
}

JNIEXPORT void JNICALL Java_com_example_demoact_NdkGlRender_onNdkDrawFrame(
		JNIEnv* env, jobject obj, jobject assetManager) {
	//启用顶点设置功能,之后必须要关闭功能
	glEnableClientState(GL_VERTEX_ARRAY);
	//清屏
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
	glFrontFace(GL_CW);
	drowcircle();


	//CreateUnitSphere(10, 10);
	//关闭顶点设置功能
	glDisableClientState(GL_VERTEX_ARRAY);
	//rotateQuad -= 2.5f;
	double t = 0.00;

	end = clock();
	t = (double) (end - start) / CLOCKS_PER_SEC;
	if(t>0.05){
		radius+=0.1;
		start = clock();
	}
	if(radius>=4){
		radius=0;
	}
}

Android.mk如下

LOCAL_PATH := $(call my-dir)

LOCAL_CFLAGS += -O3 -fvisibility=hidden -ffunction-sections -fdata-sections
LOCAL_LDFLAGS += -Wl,--gc-sections

include $(CLEAR_VARS)

LOCAL_MODULE    := rusteze_ss
LOCAL_SRC_FILES := main1.cpp
 
LOCAL_LDLIBS := -lGLESv1_CM -L$(SYSROOT)/usr/lib -lz -llog -lEGL -landroid

cmd-strip = $(TOOLCHAIN_PREFIX)strip $1

cmd-strip = $(TOOLCHAIN_PREFIX)strip --strip-debug -x $1

include $(BUILD_SHARED_LIBRARY)

效果图:





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