Base class for cloning an object in C#

Introduction

Although the subject of cloning in the real world is controversial, in the .NET world it is still safe to use, or isn’t it?

How many times did you find yourself implementing the ICloneable interface for your class, but every time you do the same code, or you do a specific code for each class. And what about, when you add a new field to the class, and you forgot to update the Clone method for the new field. Believe me, this sort of thing leads to annoying bugs.

This is where my class comes to the rescue. With a little help from the reflection mechanism, I created an abstract class that implements the ICloneable interface with the default behavior. Now you are probably asking yourself: What is the default behavior? Well I’m glad you asked. Default behavior for cloning, is to clone every field in the class by the following algorithm:

  1. For each field in the class, ask if it supports the ICloneable interface.
  2. If the field doesn’t support the ICloneable interface, then the field is set in the regular manner, which means that if this field is a value type, then the value will be copied, but if the field is a reference type, the clone field will be pointing to the same object.
  3. If the field supports the ICloneable interface, we use its Clone method to set it in the clone object.
  4. If the field supports the IEnumerable interface, then we need to check if it supports the IList or the IDictionary interface. If it does, then we iterate the collection, and for each item in the collection we ask if it supports the ICloneable interface.

How to use

All you have to do to make your class support the ICloneable interface, is to derive your class from the BaseObject as follow:

 Collapse code snippet Copy Code
public class MyClass : BaseObject
{
    public string myStr =”test”;
    public int id;
}

public class MyContainer : BaseObject
{
    public string name = “test2”;
    public MyClass[] myArray= new MyClass[5];

    public class MyContainer()
    {
        for(int i=0 ; i<5 ; i++)
        {
             this.myArray[I] = new MyClass();
        }
    }
}

Now in the Main method you can do the following:

Collapse Copy Code
static void Main(string[] args)
{
    MyContainer con1 = new MyContainer();
    MyContainer con2 = (MyContainer)con1.Clone();

   con2.myArray[0].id = 5;
}

When inspecting the con2 instance you will see that the MyClass instance in the first index was changed to 5, but the con1 instance remained without changes. So you can see that any field you will add to your class, which support the ICloneable interface will be cloned as well. Furthermore, if the field supports the IList interface or the IDictionary interface, the method will detect it and will loop through all the items and will try to clone them as well.

Implementation

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/// <summary>
/// BaseObject class is an abstract class for you to derive from.
/// Every class that will be dirived from this class will support the 
/// Clone method automaticly.
/// The class implements the interface ICloneable and there /// for every object that will be derived
/// from this object will support the ICloneable interface as well. /// </summary> public abstract class BaseObject : ICloneable { /// <summary> /// Clone the object, and returning a reference to a cloned object. /// </summary> /// <returns>Reference to the new cloned /// object.</returns> public object Clone() { //First we create an instance of this specific type. object newObject = Activator.CreateInstance( this.GetType() ); //We get the array of fields for the new type instance. FieldInfo[] fields = newObject.GetType().GetFields(); int i = 0; foreach( FieldInfo fi in this.GetType().GetFields() ) { //We query if the fiels support the ICloneable interface. Type ICloneType = fi.FieldType. GetInterface( "ICloneable" , true ); if( ICloneType != null ) { //Getting the ICloneable interface from the object. ICloneable IClone = (ICloneable)fi.GetValue(this); //We use the clone method to set the new value to the field. fields[i].SetValue( newObject , IClone.Clone() ); } else { // If the field doesn't support the ICloneable // interface then just set it. fields[i].SetValue( newObject , fi.GetValue(this) ); } //Now we check if the object support the //IEnumerable interface, so if it does //we need to enumerate all its items and check if //they support the ICloneable interface. Type IEnumerableType = fi.FieldType.GetInterface ( "IEnumerable" , true ); if( IEnumerableType != null ) { //Get the IEnumerable interface from the field. IEnumerable IEnum = (IEnumerable)fi.GetValue(this); //This version support the IList and the //IDictionary interfaces to iterate on collections. Type IListType = fields[i].FieldType.GetInterface ( "IList" , true ); Type IDicType = fields[i].FieldType.GetInterface ( "IDictionary" , true ); int j = 0; if( IListType != null ) { //Getting the IList interface. IList list = (IList)fields[i].GetValue(newObject); foreach( object obj in IEnum ) { //Checking to see if the current item //support the ICloneable interface. ICloneType = obj.GetType(). GetInterface( "ICloneable" , true ); if( ICloneType != null ) { //If it does support the ICloneable interface, //we use it to set the clone of //the object in the list. ICloneable clone = (ICloneable)obj; list[j] = clone.Clone(); } //NOTE: If the item in the list is not //support the ICloneable interface then in the //cloned list this item will be the same //item as in the original list //(as long as this type is a reference type). j++; } } else if( IDicType != null ) { //Getting the dictionary interface. IDictionary dic = (IDictionary)fields[i]. GetValue(newObject); j = 0; foreach( DictionaryEntry de in IEnum ) { //Checking to see if the item //support the ICloneable interface. ICloneType = de.Value.GetType(). GetInterface( "ICloneable" , true ); if( ICloneType != null ) { ICloneable clone = (ICloneable)de.Value; dic[de.Key] = clone.Clone(); } j++; } } } i++; } return newObject; } }
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C++ defines a class DateV3 with the following: private member variables: int year, month, day; Has three constructors and one destructor as follows: The first constructor takes three parameters, int y, int m, int n; The second is the copy constructor that takes a DateV3 object as the parameter; The third is the default constructor that takes no parameter; The destructor takes no parameter. (3) Has overloaded operators: int operator-(DateV3 & oneDate); // return difference in days between the calling object and oneDate DateV3 operator+(int inc); // return a Date object that is inc days later than the calling object DateV3 operator-(int dec); // return a Date object that is dec days earlier than the calling object DateV3 operator++(); // overload the prefix ++ operator DateV3 operator++(int); // overload the postfix ++ operator friend ostream& operator<< (ostream& outputStream, DateV3& theDate); // overload the << operator Test class DateV3 in the main function as follows: Declare and initialize an object to represent today, which should be the date that you work on this assignment.Declare and initialize an object to represent your OWN birthday.Express John’s birthday given John is 5 days older than yours. Create Tom’s birthday by using the copy constructor, assuming Tom has the same birthday as you. Display how many days have passed since your birth, John’s birth, and Tom’s birth, respectively. Create an DateV3 object, someday, by cloning Tom’s birthday. Increment someday by the prefix operator ++ once, and by postfix operator ++ once.Display someday, today, your birthday, John’s birthday, and Tom’s birthday. Declare a DateV3 object to represent 28 February 2024, display it, apply the prefix ++ operator on it, display it again, and apply the postfix ++ operator on it and display it again.
06-12
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