c++枪战-半转载

#include<iostream>
#include<cstdio>
#include<windows.h>
#include<conio.h>
#include<winuser.h>
using namespace std;
int SIZ = 20,a;
HANDLE hout=GetStdHandle(STD_OUTPUT_HANDLE);
COORD coord;
HANDLE hCon;
enum Color { DARKBLUE = 1, DARKGREEN, DARKTEAL, DARKRED, DARKPINK, DARKYELLOW, GRAY, DARKGRAY, BLUE, GREEN, TEAL, RED, PINK, YELLOW, WHITE };
void SetColor(Color c) {
if(hCon == NULL)
    hCon = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hCon, c);
}
SYSTEMTIME sys;
//sys.wYear,sys.wMonth,sys.wDay,sys.wHour,sys.wMinute, sys.wSecond,sys.wMilliseconds,sys.wDayOfWeek
struct PLAYER {
int x,y;
int hp;
int gun;
int direct;
} p1,p2;
int map[1005][1005];
void init();
void prog();
int abs(int x) {
if(x < 0) return -x;
return x;
}
void locate(int x,int y) {
coord.X=y - 1;
coord.Y=x - 1;
SetConsoleCursorPosition(hout,coord);
}
void print_map() {
locate(1,1);
SetColor(GRAY);
for(int i = 1; i <= SIZ; i++) cout<<"■";
locate(SIZ,1);
for(int i = 1; i <= SIZ; i++) cout<<"■";
for(int i = 2; i < SIZ; i++) {
    locate(i,1);
    cout<<"■";
    locate(i,SIZ*2-1);
    cout<<"■";
}
locate(SIZ+1,1);
SetColor(WHITE);
}
void create_tree(int x,int y) {
map[x][y] = map[x+1][y] = map[x-1][y] = map[x][y+1] = map[x][y-1] = 2;
}
void use_map(int n) {
if(n == 1) {
    SIZ = 20;
    SetColor(DARKGREEN);
    map[16][6]=map[15][6]=map[17][6]=map[16][7]=map[16][5]=map[14][13]=map[13][12]=map[13][13]=2;
    for(int i = 2; i < SIZ; i++) {
        for(int j = 2; j < SIZ; j++) {
            if(map[i][j] == 2) {
                locate(i,j*2-1);
                cout<<"■";
            } 
        }
    }
    SetColor(GRAY);
    for(int i = 5; i <= 15; i++) {
        map[i][i] = 1;
        locate(i,i*2-1);
        cout<<"■";
    }
    SetColor(WHITE);
} else if(n == 2) {
    SIZ = 30;
    SetColor(GRAY);
    for(int i = 4; i <= 26; i++) {
        if(i == 13 || i == 14 ||i == 15) continue;
        map[i][4] = map[4][i] = map[26][i] = map[i][26] = 1;
    }
    for(int i = 1; i <= SIZ; i++) {
        for(int j = 1; j <= SIZ; j++) {
            if(map[i][j] == 1) {
                locate(i,j*2-1);
                cout<<"■";
            }
        }
    }
    SetColor(DARKGREEN);
    for(int i = 10; i<=20; i++) {
        if(i == 13 || i == 17) continue;
        map[i][10] = map[10][i] = map[20][i] = map[i][20] = 2;
    }
    create_tree(5,5);
    create_tree(18,18);
    for(int i = 1; i <= SIZ; i++) {
        for(int j = 1; j <= SIZ; j++) {
            if(map[i][j] == 2) {
                locate(i,j*2-1);
                cout<<"■";
            }
        }
    }
    SetColor(WHITE);
}
}
void cleanbody(int x,int y);
void putbody(int x,int y,int z);
void player_init() {
p1.hp = p2.hp = 300;
p1.gun = p2.gun = 1;
p1.direct = 4;
p2.direct = 2;
p1.x = 2;
p1.y = 2;
p2.x = SIZ - 1;
p2.y = SIZ - 1;
putbody(p1.x,p1.y,1);
putbody(p2.x,p2.y,2);
}
void mapinit() {
for(int i = 1; i <= SIZ; i++) {
    map[i][1] = map[1][i] = map[SIZ][i] = map[i][SIZ] = 1;
}
}
void init() {
printf("Use Which Map?(1 or 2)\n");
cin>>a;
system("cls");
use_map(a);
mapinit();
print_map();
player_init();
}
void putbody(int x,int y,int z) {
if(z == 1) SetColor(BLUE);
else if(z == 2) SetColor(RED);
locate(x,y*2-1);
cout<<"★";
locate(x,y*2-2);//修复bug 
cout<<' ';      
locate(x-1,y*2);
cout<<' ';      
locate(x,y*2);  
cout<<' ';      
locate(x+1,y*2-1);//
cout<<' ';      
use_map(a);     //修复bug 
SetColor(WHITE);
}
void cleanbody(int x,int y) {
locate(x,y*2-1);
cout<<" ";
}
/*
LIST
direct:
    w 1
    a 2
    s 3
    d 4
gun:
    usp 1
    mimigun 2
    awp 3
block:
    void 0
    stone 1
    tree 2
    player 3
    clip 4
*/
bool judge(int x,int y) {
if(map[x][y] == 1) return false;
//if(map[x][y] == 2) return false;
if(map[x][y] == 3) return false;
return true;
}
bool judge_gun(int x,int y) {
if(map[x][y] == 1) return 0;
if(map[x][y] == 3) {
    if(p1.x == x && p1.y == y) p1.hp -= 50;//此处暂时不管威力
    else p2.hp -= 50;
    return 0;
}
return 1;
}
int cnt;
struct Clip {
int x,y;
int derect;
int force;
int start;
bool flag;
} clip[1000000];
void create_clip(int y,int x,int a,int b) {
int X,Y;
if(y == 1) {
    if(!judge_gun(a-1,b)) return;
    X = a-1;
    Y = b;
} else if(y == 2) {
    if(!judge_gun(a,b-1)) return;
    X = a;
    Y = b-1;
} else if(y == 3) {
    if(!judge_gun(a+1,b)) return;
    X = a+1;
    Y = b;
} else if(y == 4) {
    if(!judge_gun(a,b+1)) return;
    X = a;
    Y = b+1;
}
cnt++;
GetLocalTime( &sys );
clip[cnt].start = sys.wMilliseconds + sys.wSecond * 60 + sys.wHour * 3600;
clip[cnt].x = X;
clip[cnt].y = Y;
if(x == 1) {
    clip[cnt].derect = p1.direct;
} else if(x == 2) {
    clip[cnt].derect = p2.direct;
}
}
void shoot(int x) {
if(x == 1) {
    create_clip(p1.direct,1,p1.x,p1.y);
} else if(x == 2) {
    create_clip(p2.direct,2,p2.x,p2.y);
}
}
void clean_clip(int x,int y) {
locate(x,y*2-1);
cout<<"  ";
locate(1,1);
}
void print_clip(int x,int y,int i) {
if(clip[i].flag) {
    clean_clip(x,y);
    return;
}
locate(x,y*2-1);
SetColor(YELLOW);
cout<<"·";
locate(1,1);
//  system("pause");
}
void clipmove() {
GetLocalTime( &sys );
int t = sys.wMilliseconds + sys.wSecond * 60 + sys.wHour * 3600;
for(int i = 1; i <= cnt; i++) {
    if(clip[i].flag) continue;
    if(abs(clip[i].start - t) > 50) {
        clip[i].start = t;
        int x = clip[i].x;
        int y = clip[i].y;
        if(clip[i].derect==1) {
            if(!judge_gun(clip[i].x-1,clip[i].y)) {
                clip[i].flag = 1;
                clean_clip(x,y);
                continue;
            }
            clean_clip(clip[i].x,clip[i].y);
            clip[i].x--;
            print_clip(clip[i].x,clip[i].y,i);
        } else if(clip[i].derect==2) {
            if(!judge_gun(clip[i].x,clip[i].y-1)) {
                clip[i].flag = 1;
                clean_clip(x,y);
                continue;
            }
            clean_clip(clip[i].x,clip[i].y);
            clip[i].y--;
            print_clip(clip[i].x,clip[i].y,i);
        } else if(clip[i].derect==3) {
            if(!judge_gun(clip[i].x+1,clip[i].y)) {
                clip[i].flag = 1;
                clean_clip(x,y);
                continue;
            }
            clean_clip(clip[i].x,clip[i].y);
            clip[i].x++;
            print_clip(clip[i].x,clip[i].y,i);
        } else if(clip[i].derect==4) {
            if(!judge_gun(clip[i].x,clip[i].y+1)) {
                clip[i].flag = 1;
                clean_clip(x,y);
                continue;
            }
            clean_clip(clip[i].x,clip[i].y);
            clip[i].y++;
            print_clip(clip[i].x,clip[i].y,i);
        }
    }
}
}
void judge_hp() {
int x = p1.hp;
int y = p2.hp;
if(x<0 && y<0 && x > y) swap(x,y);
if(x <= 0) {
    locate(1,1);
    system("cls");
    printf("GAME OVER!\nTHE WINNER IS P2!\n");
    Sleep(5000);
    exit(0);
    system("cls");
    SetColor(WHITE);
    init();
	prog();
} else if(y <= 0) {
    locate(1,1);
    system("cls");
    printf("GAME OVER!\nTHE WINNER IS P1!\n");
    Sleep(5000);
    exit(0);
    system("cls");
    SetColor(WHITE);
    init();
	prog();
}
}
void prog() {
char ch;
while(true) {
    if(kbhit()) {
        ch=getch();
        if(ch == 'w' && judge(p1.x-1,p1.y)) {
            p1.direct = 1;
            cleanbody(p1.x,p1.y);
            map[p1.x][p1.y] = 0;
            putbody(--p1.x,p1.y,1);
            map[p1.x][p1.y] = 3;
        } else if(ch == 72 && judge(p2.x-1,p2.y)) {
            p2.direct = 1;
            cleanbody(p2.x,p2.y);
            map[p2.x][p2.y] = 0;
            putbody(--p2.x,p2.y,2);
            map[p2.x][p2.y] = 3;
        } else if(ch == 'a' && judge(p1.x,p1.y-1)) {
            p1.direct = 2;
            cleanbody(p1.x,p1.y);
            map[p1.x][p1.y] = 0;
            putbody(p1.x,--p1.y,1);
            map[p1.x][p1.y] = 3;
        } else if(ch == 75 && judge(p2.x,p2.y-1)) {
            p2.direct = 2;
            cleanbody(p2.x,p2.y);
            map[p2.x][p2.y] = 0;
            putbody(p2.x,--p2.y,2);
            map[p2.x][p2.y] = 3;
        } else if(ch == 's' && judge(p1.x+1,p1.y)) {
            p1.direct = 3;
            cleanbody(p1.x,p1.y);
            map[p1.x][p1.y] = 0;
            putbody(++p1.x,p1.y,1);
            map[p1.x][p1.y] = 3;
        } else if(ch == 80 && judge(p2.x+1,p2.y)) {
            p2.direct = 3;
            cleanbody(p2.x,p2.y);
            map[p2.x][p2.y] = 0;
            putbody(++p2.x,p2.y,2);
            map[p2.x][p2.y] = 3;
        } else if(ch == 'd' && judge(p1.x,p1.y+1)) {
            p1.direct = 4;
            cleanbody(p1.x,p1.y);
            map[p1.x][p1.y] = 0;
            putbody(p1.x,++p1.y,1);
            map[p1.x][p1.y] = 3;
        } else if(ch == 77 && judge(p2.x,p2.y+1)) {
            p2.direct = 4;
            cleanbody(p2.x,p2.y);
            map[p2.x][p2.y] = 0;
            putbody(p2.x,++p2.y,2);
            map[p2.x][p2.y] = 3;
        } else if(ch == '/'||ch == '?') {
            shoot(2);
        } else if(ch == '1'||ch == '!') {
            shoot(1);
        }
        Sleep(20);
    }
    clipmove();
    judge_hp();
}
}
void welcome() {
printf("操作方法:\n玩家1 wasd控制移动,1射击 \n玩家2 ↑↓←→控制移动,/攻击\n");
Sleep(2000);
}
int main() {
welcome();
GetLocalTime( &sys );
init();
prog();
return 0;
}

半转载:可以进入树林,进入树林也可以被射到

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