微信小程序仿写el-tree

开发项目里面遇到树桩样式的功能,在微信小程序里面仿写pc端的el-tree。
在这里插入图片描述

自定义组件

在这里插入图片描述
1、index.json(组件)

{
  "component": true,
  "usingComponents": {
    "tree": "/components/el-tree/index"
  }
}

2、index.scss(组件)

.tree_container {
  width: auto;
  box-sizing: border-box;
  overflow: scroll;
  background: #fff;
}

.tree-item {
  width: auto;
  box-sizing: border-box;
  overflow-x: scroll;
  padding: 10rpx 0;
  display: flex;
  justify-content: flex-start;
  align-items: center;
}

.tree-item-name {
  display: flex;
  justify-content: flex-start;
  align-items: center;
  flex: 8;
}

.tree-item-title {
  margin-left: 24rpx;
  color: #1c2438;
  font-size: 32rpx;
  word-break: break-all;
}

.tree-item-onOff {
  width: 40rpx;
  display: flex;
  justify-content: center;
  align-items: center;
}

.collapse {
  width: 36rpx;
  height: 20rpx;
  transform: rotate(-90deg);
}

.expand {
  width: 36rpx;
  height: 36rpx;
}

.check-box {
  height: 32rpx;
  width: 32rpx;
  margin-left: 30rpx;
}

.tree-item-name-select {
  // color: #0079FE;
}

3、index.ts(组件)

Component({
  /**
   * 组件的属性列表
   */
  properties: {
    dataTree: {
      type: Array,
      value: []
    },
    treeListIndex: { // 当期树形列表的索引
      type: Number,
      value: 1
    },
    isOpenAll: { // 是否展开全部节点
      type: Boolean,
      value: false
    }
  },
  observers: {
    'dataTree': function (params) {
      this.setData({
        tree: this._initSourceData(params)
      })
    }
  },
  /**
   * 组件的初始数据
   */
  data: {
    tree: [],
    allChoiceIdList: [] // 所有选中的id数组
  },
  /**
   * 组件的方法列表
   */
  methods: {
    isOpen(e) {
      const open = 'tree[' + e.currentTarget.dataset.index + '].open'
      this.setData({
        [open]: !this.data.tree[e.currentTarget.dataset.index].open
      })
    },
    _initSourceData(nodes) {
      nodes.forEach(element => {
        if (element.checked === undefined) element.checked = 0
        element.open = this.properties.isOpenAll // 是否展开
        if (element.children && element.children.length > 0) element.children = this._initSourceData(element.children)
      })
      return nodes
    },
    // 选择
    select(e) {
      let item = e.currentTarget.dataset.item
      item = this._handleClickItem(item)
      // console.log('当前节点:', item)
      this.data.tree = this._updateTree(this.data.tree, item)
      this.setData({
        tree: this.data.tree
      })
      this.data.allChoiceIdList = this.getAllChoiceId(this.data.tree)
      var childrenId = this.getAllChildrenChoiceId(this.data.tree) // 子节点数据
      this.triggerEvent('select', { item: item, idList: this.data.allChoiceIdList,childrenId:childrenId }, { bubbles: true, composed: true })
      this.triggerEvent('clickItem', { item: item,childrenId:childrenId }, { bubbles: true, composed: true })
    },
    // 选择冒泡事件
    handleSelect(e) {
      let parent = e.currentTarget.dataset.parent
      let currentTap = e.detail.item
      // console.log('parent节点:', parent)
      // 修正它的父节点
      parent.children = this._updateTree(parent.children, currentTap)
      const { half, all, none } = this.getChildState(parent.children)
      // console.log(`half:${half},all:${all},none:${none}`)
      if (half) parent.checked = -1
      if (all) parent.checked = 1
      if (none) parent.checked = 0
      // 修正整个tree
      this.data.tree = this._updateTree(this.data.tree, parent)
      this.setData({
        tree: this.data.tree
      })
      this.data.allChoiceIdList = this.getAllChoiceId(this.data.tree)
      var childrenId = this.getAllChildrenChoiceId(this.data.tree)
      this.triggerEvent('select', { item: parent, idList: this.data.allChoiceIdList,childrenId:childrenId }, { bubbles: true, composed: true })
    },
    /**
     * @method 处理点击选择
     * @param {Object} node 节点对象
     * @returns {Object} node 处理完毕的节点
     * @description 有子节点则全选中或全取消,当前为最底层单节点则选中或单取消
     */
    _handleClickItem(node) {
      switch (node.checked) {
        case 0:
          node.checked = 1
          if (node.children && node.children.length > 0) node.children = this._allChoice(node.children)
          break;
        case 1:
          node.checked = 0
          if (node.children && node.children.length > 0) node.children = this._allCancel(node.children)
          break;
        default:
          node.checked = 1
          if (node.children && node.children.length > 0) node.children = this._allChoice(node.children)
          break;
      }
      return node
    },
    /**
     * @method 全选
     * @param {Array} nodes 节点数组
     * @returns {Array} nodes 处理完毕的节点数组
    */
    _allChoice(nodes) {
      if (nodes.length <= 0) return
      for (let i = 0; i < nodes.length; i++) {
        nodes[i].checked = 1
        if (nodes[i].children && nodes[i].children.length > 0) nodes[i].children = this._allChoice(nodes[i].children)
      }
      return nodes
    },
    /**
     * @method 全取消
     * @param {Array} nodes 节点数组
     * @returns {Array} nodes 处理完毕的节点数组
    */
    _allCancel(nodes) {
      if (nodes.length <= 0) return
      for (let i = 0; i < nodes.length; i++) {
        nodes[i].checked = 0
        if (nodes[i].children && nodes[i].children.length > 0) nodes[i].children = this._allCancel(nodes[i].children)
      }
      return nodes
    },
    /**
     * @method 更新tree
     * @param {Array} tree 节点树
     * @param {Object} newItem 需要替换新节点
     * @description 找到tree中目标进行替换
     */
    _updateTree(tree, newItem) {
      if (!tree || tree.length <= 0) return
      for (let i = 0; i < tree.length; i++) {
        if (tree[i].id === newItem.id) {
          tree[i] = newItem
          break
        } else {
          if (tree[i].children && tree[i].children.length > 0) {
            tree[i].children = this._updateTree(tree[i].children, newItem)
          }
        }
      }
      return tree
    },
    /**
     * @method 获取子节点的状态
     * @param {Array} node 节点数组
     */
    getChildState(node) {
      let all = true;
      let none = true;
      for (let i = 0, j = node.length; i < j; i++) {
        const n = node[i];
        if (n.checked === 1 || n.checked === -1) {
          none = none && false;
        }
        if (n.checked === 0 || n.checked === -1) {
          all = all && false
        }
      }
      return { all, none, half: !all && !none };
    },
    // 获取所有选中的节点id
    getAllChoiceId(nodes, res = []) {
      for (let i = 0; i < nodes.length; i++) {
        if (nodes[i].checked === 1) res.push(nodes[i].id)
        if (nodes[i].children && nodes[i].children.length > 0) this.getAllChoiceId(nodes[i].children, res)
      }
      return res
    },
    // 获取所有选中的子节点id
    getAllChildrenChoiceId(nodes:any, res = []) {
      // console.log('nodes=====',nodes);
      for (let i = 0; i < nodes.length; i++) {
        var item = nodes[i].children
        // console.log('=====',item);
        if(nodes[i].children && nodes[i].children.length > 0){
          
          for(let j = 0; j < item.length; j++){
            var childrenItem = item[j]
            // console.log('=childrenItem====',childrenItem);
            if(childrenItem.checked === 1){
              res.push(childrenItem.id)
            }
          } 
        }
      }
      return res
    },

  }
})

4、index.wxml(组件)

<view wx:for="{{tree}}" wx:key="id" class="tree_container">
  <!-- 一级菜单 -->
  <view style="margin-left: {{treeListIndex*40}}rpx" class="tree-item">
    <view class="tree-item-onOff" wx:if="{{item.children && item.children.length > 0}}" bindtap="isOpen" data-index="{{index}}">
      <image src="../../static/my/home_ico_more@2x.png" class="{{item.open ? 'expand' : 'collapse'}}" />
    </view>
    <view class="tree-item-onOff" wx:else>
    </view>
    <view class="tree-item-name" bindtap="select" data-item="{{item}}" data-index="{{index}}">
      <image wx:if="{{item.checked === 1}}" src="../../static/product/check_sel.png" class="check-box"></image>
      <image wx:if="{{item.checked === 0}}" src="../../static/product/check_enabled.png" class="check-box"></image>
      <image wx:if="{{item.checked === -1}}" src="../../static/product/check_enabled.png" class="check-box"></image>
      <text class="tree-item-title {{item.checked === 1 ? 'tree-item-name-select' : '' }}">{{item.labelName}}</text>
    </view>
  </view>
  <!-- 二级菜单 -->
  <tree wx:if="{{item.children && item.children.length > 0 && item.open }}" data-parent="{{item}}" dataTree='{{ item.children }}' isOpenAll="{{isOpenAll}}" treeListIndex="{{treeListIndex+1}}" catch:select="handleSelect" />
</view>


注意

1、里面的图片需要替换 (…/…/static)
2、item.labelName、item.children等 需要替换成实际的字段。
3、在ts里面,获取子节点选中的方法(getAllChildrenChoiceId),这里实际上是获取的第二层节点的ID。这个是方法是传值的时候使用,如果不需要获取子节点ID就可以忽略。

项目中使用

1、index.json

 "usingComponents": {
    "van-popup": "@vant/weapp/popup/index",
    "van-empty": "@vant/weapp/empty/index",
    "el-tree":"/components/el-tree/index"
  }

2、index.wxml

  <view>
    <el-tree dataTree="{{groupTreeList}}" isOpenAll="true" bind:select="handleClick"></el-tree>
    </view>

groupTreeList 是接口获取的列表数据。示例数据结构如下

var data =[{id:109,labelName:'尺寸',children:	   [{id:1091,labelName:'尺寸1',children:[]},{id:1092,labelName:'尺寸2',children:[]}]},
{id:108,labelName:'规格',children:[]},
{id:107,labelName:'轮胎',children:[{id:1071,labelName:'磨毛轮胎',children:[]}]},]

3、index.ts

 handleClick(e:any){
    console.log('====',e.detail);
    var allId = e.detail.idList // 所有节点选中的数据,包括父节点
    var childrenId = e.detail.childrenId // 第二层节点选中的数据
    this.setData({
      productNos:childrenId,
    })
  },

数据重组方法,是为了适配需求。截断到第二层,后面的层级不再显示。
如果不需要重组数据,这个方法可以忽略。

  // 遍历数据并置空第二层的 children  
emptyThirdLevelChildren(list:any) {  
  list.forEach(item => {  
    if (item.children && item.children.length > 0) {  
      item.children.forEach(child => {  
        if (child.children && child.children.length > 0) {  
          child.children = [];
        }  
      });  
    }  
  });  
} ,

// 在接口调用里面直接使用
  // 获取分组
  GetGroupTreeList(data:any){
    var that = this;
    API.groupTree(data).then((res: any) => {
      if(res.code == 200 && res.success){
        var vlist = res.data
       this.emptyThirdLevelChildren(vlist)
        that.setData({
          groupTreeList:vlist
        })
      }
    })
  },

总结:

1、组件可以根据需要自行修改
2、例子数据显示两层,是因为我把数据重组了,最里面的children进行了判断置空。在实际中,直接会显示接口返回的层级数,有多少层就会展示多少层。

  • 5
    点赞
  • 9
    收藏
    觉得还不错? 一键收藏
  • 打赏
    打赏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

努力成为包租婆

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值