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Unity3D
小可_子衿
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Unity_UGUI的事件系统
IPointerEnterHandler 指针进入 public void OnPointerEnter(PointerEventData eventData); IPointerExitHandler 指针退出 public void OnPointerExit(PointerEventData eventData); IPointerDownHand原创 2017-09-07 12:34:26 · 2758 阅读 · 0 评论 -
Unity_Attribute属性大全
using UnityEngine; using UnityEngine.Serialization; using System.Collections; using System.Runtime.InteropServices; //[RequireComponent(typeof(Rigidbody))] //[DisallowMultipleComponent] //[AddCompone原创 2017-09-07 11:41:47 · 629 阅读 · 0 评论