Lua_键盘事件

require "Cocos2d"
require "Cocos2dConstants"

-- for CCLuaEngine traceback
function __G__TRACKBACK__(msg)
    cclog("----------------------------------------")
    cclog("LUA ERROR: " .. tostring(msg) .. "\n")
    cclog(debug.traceback())
    cclog("----------------------------------------")
    return msg
end

local function main()
    collectgarbage("collect")
    --避免内存泄漏
    collectgarbage("setpause", 100)
    collectgarbage("setstepmul", 5000)
    
    --初始化导演
    local director = cc.Director:getInstance()
    local glview = director:getOpenGLView()
    if glview == nil then
        glview = cc.GLView:createWithRect("HelloLua", cc.rect(0, 0, 960, 640))
        director:setOpenGLView(glview)
    end

    glview:setDesignResolutionSize(960, 640, cc.ResolutionPolicy.SHOW_ALL)

    --显示帧率
    director:setDisplayStats(true)

    --设置帧率
    director:setAnimationInterval(1.0 / 60)

    --增加搜索路径
    cc.FileUtils:getInstance():addSearchPath("src")
    cc.FileUtils:getInstance():addSearchPath("res")
    
    --创建场景
    local scene = require("SettingScene")
    local settingScene = scene.create()
    
    --运行场景
    if cc.Director:getInstance():getRunningScene() then
        cc.Director:getInstance():replaceScene(settingScene)
    else
        cc.Director:getInstance():runWithScene(settingScene)
    end
end

xpcall(main, __G__TRACKBACK__)
require "Cocos2d"
require "Cocos2dConstants"

local size = cc.Director:getInstance():getWinSize()

local SettingScene = class("SettingScene",function()
    return cc.Scene:create()
end)

function SettingScene.create()
    local scene = SettingScene.new()
    scene:addChild(scene:createLayer())
    return scene
end

function SettingScene:ctor()
    cclog("SettingScene init")
end

-- create layer
function SettingScene:createLayer()
    local layer = cc.Layer:create()

    --键盘事件
    local function onKeyPressed(keyCode, event)
        local buf = string.format("%d键按下!", keyCode)
        local node = event:getCurrentTarget()
        node:setString(buf)
    end

    local function onKeyReleased(keyCode, event)
        local buf = string.format("%d键抬起!", keyCode)
        local node = event:getCurrentTarget()
        node:setString(buf)
    end

    local statusLabel = cc.Label:createWithSystemFont("没有键盘事件接受到!", "Arial", 25)
    statusLabel:setPosition(cc.p(size.width/2.0, size.height/2.0))
    layer:addChild(statusLabel)

    local listener = cc.EventListenerKeyboard:create()
    listener:registerScriptHandler(onKeyPressed, cc.Handler.EVENT_KEYBOARD_PRESSED)
    listener:registerScriptHandler(onKeyReleased, cc.Handler.EVENT_KEYBOARD_RELEASED)

    cc.Director:getInstance():getEventDispatcher():addEventListenerWithSceneGraphPriority(listener, layer)
end

return SettingScene


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