effective c++ 避免返回handles指向对象内部成分(1)

class Point
{
public:
    Point(int _x,int _y):x(_x),y(_y){}
    void setX(int _x){x = _x;}
    void setY(int _y){y = _y;}
private:
    int x,y;
};
class RectData
{
public:
    RectData(Point _ulhc,Point _lrhc):ulhc(_ulhc),lrhc(_lrhc){}
    Point ulhc,lrhc;
};
class Rectangle
{
public:
    Rectangle(Point ul,Point lr):
        pData(new RectData(ul,lr)){}
    Point& upperLeft()const{return pData -> ulhc;}
    Point& lowerRight()const{return pData -> lrhc;}
private:
    shared_ptr<RectData>pData;
};
int main()
{
    const Rectangle rec(Point(0,0),Point(1,1));
    rec.lowerRight().setX(1);
    //这就不对了,本来是一个私有的变量,结果被改变了
    //常量Rectangle也被改变了
}
const Point& upperLeft()const{return pData -> ulhc;}
    const Point& lowerRight()const{return pData -> lrhc;}
    //这样返回引用就改不了了
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版权声明:http://blog.csdn.net/c337134154 https://blog.csdn.net/c337134154/article/details/49952007
文章标签: 条款28 shared-ptr
个人分类: effective c++
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