案例来自慕课网
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>绚丽的倒计时效果</title>
<script src="js/countdown.js" type="text/javascript" charset="utf-8"></script>
<script src="js/digit.js" type="text/javascript" charset="utf-8"></script>
</head>
<body>
<center>
<canvas id="canvas" ></canvas>
</center>
</body>
</html>
var WINDOW_WIDTH = 1024;
var WINDOW_HEIGHT = 608;
var MARGIN_TOP = 60;
var MARGIN_LEFT = 30;
var RADIUS = 8;
const endTime = new Date(2016, 7, 14, 13, 23, 45);
var curShowTimeSeconds = 0; //倒计时需要的秒数
var balls = [];
const colors = ["#33B5E5", "#0099CC", "#AA66CC", "#9933CC", "#99CC00", "#669900", "#FFBB33", "#FF8800", "FF4444", "#CC0000"]
window.onload = function() {
var canvas = document.getElementById("canvas");
var context = canvas.getContext("2d");
canvas.width = WINDOW_WIDTH;
canvas.height = WINDOW_HEIGHT;
curShowTimeSeconds = getCurrentShowTimeSeconds();
setInterval(function() {
render(context);
update();
}, 50);
}
function getCurrentShowTimeSeconds() {
var curTime = new Date();
var ret = endTime.getTime() - curTime.getTime();
ret = Math.round(ret / 1000); //毫秒转化为秒数,转化成整数
return ret >= 0 ? ret : 0; //如果ret大于等于0,则返回ret,否则返回0
}
//负责数据的绘制
function render(cxt) {
cxt.clearRect(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT); //对矩形控件内的函数进行刷新操作
var hours = parseInt(curShowTimeSeconds / 3600);
var minutes = parseInt((curShowTimeSeconds - hours * 3600) / 60);
var seconds = curShowTimeSeconds % 60;
renderDigit(MARGIN_LEFT, MARGIN_TOP, parseInt(hours / 10), cxt);
renderDigit(MARGIN_LEFT + 15 * (RADIUS + 1), MARGIN_TOP, parseInt(hours % 10), cxt);
renderDigit(MARGIN_LEFT + 30 * (RADIUS + 1), MARGIN_TOP, 10, cxt)
renderDigit(MARGIN_LEFT + 39 * (RADIUS + 1), MARGIN_TOP, parseInt(minutes / 10), cxt);
renderDigit(MARGIN_LEFT + 54 * (RADIUS + 1), MARGIN_TOP, parseInt(minutes % 10), cxt);
renderDigit(MARGIN_LEFT + 69 * (RADIUS + 1), MARGIN_TOP, 10, cxt)
renderDigit(MARGIN_LEFT + 78 * (RADIUS + 1), MARGIN_TOP, parseInt(seconds / 10), cxt);
renderDigit(MARGIN_LEFT + 93 * (RADIUS + 1), MARGIN_TOP, parseInt(seconds % 10), cxt);
for(var i = 0; i < balls.length; i++) {
cxt.fillStyle = balls[i].color;
cxt.beginPath();
cxt.arc(balls[i].x, balls[i].y, RADIUS, 0, 2 * Math.PI, true);
cxt.closePath();
cxt.fill();
}
}
function renderDigit(x, y, num, cxt) {
cxt.fillStyle = "rgb(0,102,153)";
for(var i = 0; i < digit[num].length; i++)
for(var j = 0; j < digit[num][i].length; j++)
if(digit[num][i][j] == 1) {
cxt.beginPath();
cxt.arc(x + j * 2 * (RADIUS + 1) + (RADIUS + 1), y + i * 2 * (RADIUS + 1) + (RADIUS + 1), RADIUS, 0, 2 * Math.PI);
cxt.closePath();
cxt.fill();
}
}
//负责数据的改变
function update() {
var nextShowTimeSeconds = getCurrentShowTimeSeconds();
var nextHours = parseInt(nextShowTimeSeconds / 3600);
var nextMinutes = parseInt((nextShowTimeSeconds - nextHours * 3600) / 60);
var nextSeconds = nextShowTimeSeconds % 60;
var curHours = parseInt(curShowTimeSeconds / 3600);
var curMinutes = parseInt((curShowTimeSeconds - curHours * 3600) / 60);
var curSeconds = curShowTimeSeconds % 60;
if(nextSeconds != curSeconds) {
if(parseInt(curHours / 10) != parseInt(nextHours / 10)) {
addBalls(MARGIN_LEFT + 10, MARGIN_TOP, parseInt(curHours / 10));
}
if(parseInt(curHours % 10) != parseInt(nextHours % 10)) {
addBalls(MARGIN_LEFT + 15 * (RADIUS + 1), MARGIN_TOP, parseInt(curHours % 10));
}
if(parseInt(curMinutes / 10) != parseInt(nextMinutes / 10)) {
addBalls(MARGIN_LEFT + 39 * (RADIUS + 1), MARGIN_TOP, parseInt(curMinutes / 10));
}
if(parseInt(curMinutes % 10) != parseInt(nextMinutes % 10)) {
addBalls(MARGIN_LEFT + 54 * (RADIUS + 1), MARGIN_TOP, parseInt(curMinutes % 10));
}
if(parseInt(curSeconds / 10) != parseInt(nextSeconds / 10)) {
addBalls(MARGIN_LEFT + 78 * (RADIUS + 1), MARGIN_TOP, parseInt(curSeconds / 10));
}
if(parseInt(curSeconds % 10) != parseInt(nextSeconds % 10)) {
addBalls(MARGIN_LEFT + 93 * (RADIUS + 1), MARGIN_TOP, parseInt(nextSeconds % 10));
}
curShowTimeSeconds = nextShowTimeSeconds;
}
updateBalls();
}
function updateBalls() {
for(var i = 0; i < balls.length; i++) {
balls[i].x += balls[i].vx;
balls[i].y += balls[i].vy;
balls[i].vy += balls[i].g;
if(balls[i].y >= WINDOW_HEIGHT - RADIUS) {
balls[i].y = WINDOW_HEIGHT - RADIUS;
balls[i].vy = -balls[i].vy * 0.75;
}
}
//这是一段奇怪效果的代码,不解
// var cnt = 0;
// for (var i=0;i<balls.length;i++){
// if(balls[i].x+RADIUS>0&&balls[i].x-RADIUS<WINDOW_WIDTH)
// balls[cnt++] = balls[i];
// }
// }
// while(balls.length > cnt){
// balls.pop();
// }
var cnt = 0;
for(var i = 0; i < balls.length; i++) {
if(balls[i].x + RADIUS > 0 && balls[i].x - RADIUS < WINDOW_WIDTH) {
balls[cnt++] = balls[i];
}
}
while(balls.length > Math.min(300, cnt)) {
balls.pop();
}
}
function addBalls(x, y, num) {
for(var i = 0; i < digit[num].length; i++)
for(var j = 0; j < digit[num][i].length; j++) {
if(digit[num][i][j] == 1) {
var aBall = {
x: x + j * 2 * (RADIUS + 1) + (RADIUS + 1),
y: y + i * 2 * (RADIUS + 1) + (RADIUS + 1),
g: 1.5 + Math.random(),
vx: Math.pow(-1, Math.ceil(Math.random() * 1000)) * 4,
vy: -5,
color: colors[Math.floor(Math.random() * colors.length)]
}
balls.push(aBall)
}
}
}
digit =
[
[
[0,0,1,1,1,0,0],
[0,1,1,0,1,1,0],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,0,1,1,0],
[0,0,1,1,1,0,0]
],//0
[
[0,0,0,1,1,0,0],
[0,1,1,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[1,1,1,1,1,1,1]
],//1
[
[0,1,1,1,1,1,0],
[1,1,0,0,0,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,1,1,0],
[0,0,0,1,1,0,0],
[0,0,1,1,0,0,0],
[0,1,1,0,0,0,0],
[1,1,0,0,0,0,0],
[1,1,0,0,0,1,1],
[1,1,1,1,1,1,1]
],//2
[
[1,1,1,1,1,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,1,1,0],
[0,0,0,1,1,0,0],
[0,0,1,1,1,0,0],
[0,0,0,0,1,1,0],
[0,0,0,0,0,1,1],
[0,0,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,1,1,0]
],//3
[
[0,0,0,0,1,1,0],
[0,0,0,1,1,1,0],
[0,0,1,1,1,1,0],
[0,1,1,0,1,1,0],
[1,1,0,0,1,1,0],
[1,1,1,1,1,1,1],
[0,0,0,0,1,1,0],
[0,0,0,0,1,1,0],
[0,0,0,0,1,1,0],
[0,0,0,1,1,1,1]
],//4
[
[1,1,1,1,1,1,1],
[1,1,0,0,0,0,0],
[1,1,0,0,0,0,0],
[1,1,1,1,1,1,0],
[0,0,0,0,0,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,1,1,0]
],//5
[
[0,0,0,0,1,1,0],
[0,0,1,1,0,0,0],
[0,1,1,0,0,0,0],
[1,1,0,0,0,0,0],
[1,1,0,1,1,1,0],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,1,1,0]
],//6
[
[1,1,1,1,1,1,1],
[1,1,0,0,0,1,1],
[0,0,0,0,1,1,0],
[0,0,0,0,1,1,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,1,1,0,0,0],
[0,0,1,1,0,0,0],
[0,0,1,1,0,0,0],
[0,0,1,1,0,0,0]
],//7
[
[0,1,1,1,1,1,0],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,1,1,0],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,1,1,0]
],//8
[
[0,1,1,1,1,1,0],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,0,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,1,1,0],
[0,0,0,1,1,0,0],
[0,1,1,0,0,0,0]
],//9
[
[0,0,0,0],
[0,0,0,0],
[0,1,1,0],
[0,1,1,0],
[0,0,0,0],
[0,0,0,0],
[0,1,1,0],
[0,1,1,0],
[0,0,0,0],
[0,0,0,0]
]//:
];