class Vehice{
public:
virtual double weight() const = 0;
virtual void start() = 0;
virtual Vehice* copy() const=0;
virtual ~Vehice():
};
class RoadVehicle:public Vehice{/* ... */};
class AutoVehicle:public RoadVehicle{/* ... */};
class Aircraft:public Vehice{/* ... */};
class Helicopter:public Aircraft{/* ... */};
Vehice* RoadVehicle::copy() const
{
return new RoadVehicle(this);
}
class VehicelSurrogate{
public:
VehicelSurrogate();
VehicelSurrogate(const Vehice &);
~VehicelSurrogate();
VehicelSurrogate(const VehicelSurrogate &);
VehicelSurrogate & operator(const VehicelSurrogate &);
private:
Vehice * vp;
};
VehicelSurrogate::VehicelSurrogate():vp(0){}
VehicelSurrogate::VehicelSurrogate(const Vehice &v):vp(v.copy()){}
VehicelSurrogate::~VehicelSurrogate(){delete vp;}
VehicelSurrogate::VehicelSurrogate(const VehicelSurrogate &v):vp(v.vp?v.vp->copy():0){}
VehicelSurrogate& VehicelSurrogate::operator=(const VehicelSurrogate &v)
{
if (this != &v)
{
delete vp;
vp = (v.vp?v.vp->start():0);
}
return *this;
}
double VehicelSurrogate::weigh()const
{
if (vp == 0)
{
throw "empty VehicelSurrogate.weigh()";
}
return vp->weight();
}
void VehicelSurrogate::start()
{
if (vp == 0)
{
throw "empty VehicelSurrogate.start()";
}
vp->start();
}