存储结构定义:
typedef struct ArcNode {
int adjvex;//该弧所指向的顶点的位置
struct ArcNode *nextarc;//指向下一条弧的指针
int length;
int price;
VertexType departurecity;
VertexType arrivalcity;
} ArcNode;//弧
typedef struct VNode {
VertexType CityName;//顶点信息
ArcNode *firstarc;//指向第一条依附该顶点的弧的指针
}VNode,AdjList[MAX_VERTEX_NUM];//顶点
typedef struct {
AdjList vertices;
int vexnum,arcnum;//图的顶点数和弧数
}ALGraph;//图
最短路径算法:
//求得两个城市间最快到达路径,即图中两个顶点的最短路径
//利用迪杰斯特拉算法求图g中从顶点i到j的一条最短路径
void GetFastestPath(ALGraph g,int i,int j) {
PathType path[MAX_VERTEX_NUM];
int found,min,v,w,k,pathLength,dist[MAX_VERTEX_NUM],visited[MAX_VERTEX_NUM];
ArcNode *p;
PType PathVal;
for(k=0;k<MAX_VERTEX_NUM;k++) {//初始化
dist[k] = MAXINT;
visited[k] = 0;
InitPath(path[k]);//path[k] store vex k 's shortest path存放边起点终点二维数组
}
p = g.vertices[i].firstarc;//获得第i个顶点的第一条邻接边
while(p) {//遍历第i个顶点的所有邻接边
dist[p->adjvex] = p->length;//dist数组记录邻接边的长度
InsertPath(path[p->adjvex],i,p->adjvex);//保存路径在path数组的对应位置中
p = p->nextarc;
}
/*
printf("********debugging info***********\n");
printf("9:%d\n",dist[9]);
printf("7:%d\n",dist[7]);
printf("1:%d\n",dist[1]);
printf("*********************************\n");
*/
found = FALSE;
visited[i] = 1;//表示第i个顶点已经遍历过其邻接边
while(!found) {
//在所有尚未求得最短路径的顶点中求使dist[i]取得最小值的i值
min = MinVal(g,dist,visited);
//printf("min=%d\n",min);
if(min == j) found = TRUE;
else {
v = min;
visited[v] = 1;
//printf("dist[v]=%d\n",dist[v]);
p = g.vertices[v].firstarc;
while(p) {
w = p->adjvex;
if(visited[w]!=1&&(dist[v]+p->length)<dist[w]) {
dist[w] = dist[v]+p->length;
copyPath(path[w],path[v]);
InsertPath(path[w],v,w);
}
p = p->nextarc;
}
}
}
pathLength = dist[j];
printf("pathLength:%d\n",pathLength);
OutPath(g,path[j],PathVal);
printf("\n%s\n",PathVal.cities);
}