Java设计模式之享元模式 附代码实现

享元模式: 用于减少创建对象的数量,以减少内存占用和提高性能。用唯一标识码判断,如果在内存中有,则返回这个唯一标识码所标识的对象。
使用场景: 1、系统有大量相似对象。 2、需要缓冲池的场景。


import java.util.HashMap;
import java.util.Map;

public class FlyweightPattern {
    private String id;
    private String name;

    public FlyweightPattern(String id, String name) {
        this.id = id;
        this.name = name;
    }

    public String getId() {
        return id;
    }

    public void setId(String id) {
        this.id = id;
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }
}


class FlyweightPatternNode {
    private int x;
    private int y;
    private FlyweightPattern flyweightPattern;

    public FlyweightPatternNode(int x, int y, FlyweightPattern flyweightPattern) {
        this.x = x;
        this.y = y;
        this.flyweightPattern = flyweightPattern;
    }

    public int getX() {
        return x;
    }

    public void setX(int x) {
        this.x = x;
    }

    public int getY() {
        return y;
    }

    public void setY(int y) {
        this.y = y;
    }

    public FlyweightPattern getFlyweightPattern() {
        return flyweightPattern;
    }

    public void setFlyweightPattern(FlyweightPattern flyweightPattern) {
        this.flyweightPattern = flyweightPattern;
    }
}


class FlyweightPatternFactory {
    private static Map<String, FlyweightPattern> map = new HashMap<>();

    public static FlyweightPattern getFlyweightPattern(String id, String name) {
        if (map.containsKey(id)) {
            return map.get(id);
        }
        FlyweightPattern flyweightPattern = new FlyweightPattern(id, name);
        map.put(id, flyweightPattern);
        return flyweightPattern;
    }
}

class test {
    public static void main(String[] args) {
        FlyweightPattern flyweightPattern = FlyweightPatternFactory.getFlyweightPattern("1", "小明");
        FlyweightPatternNode flyweightPatternNode1 = new FlyweightPatternNode(0, 1, flyweightPattern);
        FlyweightPatternNode flyweightPatternNode2 = new FlyweightPatternNode(0, 2, flyweightPattern);
    }
}

 

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