注:Joel Reymont openpoker游戏的作者 都是非常高级的话题 涉及到实际项目的设计 编码 调试 部署 维护等话题 覆盖到大部分的otp应用 我们拭目以待。
Working title is Hardcore Erlang and it will be built around
OpenPoker. The emphasis of the book will be more on showing how to
write scalable Erlang servers and less on how to write a poker server.
Apart from the following topics, are there any other topics you would
like me to cover?
Thanks, Joel
----
- The architecture of a poker server from far above
- Thinking processes instead of objects
- Game logic
- Stacking state machines
- Swapping logic
- Storing data in Mnesia
- State machines (gen_fsm)
- OTP behaviours
- Poker bots
- Simulating players
- Scripting
- Designing a network protocol
- Binary parsing
- Pickler combinators
- Automatic clustering
- Fault tolerance and fail-over
- Load balancing
- Testing a network server
- Debugging Erlang software
Thanks, Joel
Working title is Hardcore Erlang and it will be built around
OpenPoker. The emphasis of the book will be more on showing how to
write scalable Erlang servers and less on how to write a poker server.
Apart from the following topics, are there any other topics you would
like me to cover?
Thanks, Joel
----
- The architecture of a poker server from far above
- Thinking processes instead of objects
- Game logic
- Stacking state machines
- Swapping logic
- Storing data in Mnesia
- State machines (gen_fsm)
- OTP behaviours
- Poker bots
- Simulating players
- Scripting
- Designing a network protocol
- Binary parsing
- Pickler combinators
- Automatic clustering
- Fault tolerance and fail-over
- Load balancing
- Testing a network server
- Debugging Erlang software
Thanks, Joel