Launcher运行时,会执行LauncherModel的loadAllApps方法,加载所有应用的详细信息。这时候,如果你想过
滤掉你不想显示的应用,你可以修改源码,把应用过滤掉。
我这里的示列是Launcher第一次加载时,会把Android的键盘应用添加到主页面。所以我需要把该应用隐藏,不
显示在Launcher桌面。这里贴LoadAllApps的部分代码。
// Create the ApplicationInfos
for (int i = 0; i < apps.size(); i++) {
LauncherActivityInfoCompat app = apps.get(i);
// This builds the icon bitmaps.
AppInfo appInfo = new AppInfo(mContext, app, user, mIconCache, mLabelCache);
// Log.e(TAG, "packagename: "+appInfo.componentName.getPackageName());
//隐藏AndroidAOSP加载到桌面
if (!appInfo.componentName.getPackageName().equals("com.android.inputmethod.latin")){
mBgAllAppsList.add(appInfo);
// Log.e(TAG, "packagename222: "+appInfo.componentName.getPackageName());
}else{
//过滤掉该APP,不显示在Launcher界面中
}
}
通过追踪代码,你会发现,控制APP应用图标的代码在IconCache的cacheLocked方法中。当然,你也可以在其他地方修改。这个没有限制。判断应用的包名和你应用的需要修改的一致,这时候就可以修改应用的包名了
/**
* Retrieves the entry from the cache. If the entry is not present, it creates a new entry.
* This method is not thread safe, it must be called from a synchronized method.
*/
private CacheEntry cacheLocked(ComponentName componentName, LauncherActivityInfoCompat info,
HashMap<Object, CharSequence> labelCache, UserHandleCompat user, boolean usePackageIcon) {
CacheKey cacheKey = new CacheKey(componentName, user);
CacheEntry entry = mCache.get(cacheKey);
if (entry == null) {
entry = new CacheEntry();
mCache.put(cacheKey, entry);
if (info != null) {
ComponentName labelKey = info.getComponentName();
if (labelCache != null && labelCache.containsKey(labelKey)) {
entry.title = labelCache.get(labelKey).toString();
} else {
entry.title = info.getLabel().toString();
if (labelCache != null) {
labelCache.put(labelKey, entry.title);
}
}
entry.contentDescription = mUserManager.getBadgedLabelForUser(entry.title, user);
entry.icon = Utilities.createIconBitmap(
info.getBadgedIcon(mIconDpi), mContext);
Log.d(TAG, "PackageName: "+componentName.getPackageName());
/**
* 这里修改图标
*/
//设置
if (componentName.getPackageName().equals("com.android.settings")) {
Bitmap bitmap = BitmapFactory.decodeResource(mContext.getResources(),
R.mipmap.system_setting);
entry.icon = bitmap;
}