// UIBezierPath.h
#import <Foundation/Foundation.h>
#import <CoreGraphics/CoreGraphics.h>
#import <UIKit/UIKitDefines.h>
/*
使用UIBezierPath类可以创建基于矢量的路径,这个类在UIKit中。此类是Core Graphics框架关于path的一个封装。使用此类可以定义简单的形状,如椭圆或者矩形,或者有多个直线和曲线段组成的形状。 UIBezierPath对象是CGPathRef数据类型的封装。path如果是基于矢量形状的,都用直线和曲线段去创建。我们使用直线段去创建矩形和多边形,使用曲线段去创建弧(arc),圆或者其他复杂的曲线形状。每一段都包括一个或者多个点,绘图命令定义如何去诠释这些点。每一个直线段或者曲线段的结束的地方是下一个的开始的地方。每一个连接的直线或者曲线段的集合成为subpath。一个UIBezierPath对象定义一个完整的路径包括一个或者多个subpaths。
UIBezierPath的好处:首先它是OC语言的,相对于c语言的Core Graphics来说更为平易近人。 * 其次它能够使用ARC,如果我们直接使用CGPathRef的话,还要自己负责在合适的时候释放。
*/
NS_ASSUME_NONNULL_BEGIN
typedef NS_OPTIONS(NSUInteger, UIRectCorner) {
UIRectCornerTopLeft = 1 << 0,
UIRectCornerTopRight = 1 << 1,
UIRectCornerBottomLeft = 1 << 2,
UIRectCornerBottomRight = 1 << 3,
UIRectCornerAllCorners = ~0UL
};
NS_CLASS_AVAILABLE_IOS(3_2) @interface UIBezierPath : NSObject<NSCopying,NSCoding>
// 创建path
/*
//1.画条线
// 创建path
UIBezierPath*path1=[UIBezierPath bezierPath];
//添加路径的起点
[path1 moveToPoint:CGPointMake(10, 10)];
//路径设置为一条线并设置线的终点
[path1 addLineToPoint:CGPointMake(100, 10)];
// 设置描边色
[[UIColor magentaColor] setStroke];
//将path绘制出来
[path1 stroke];
*/
+ (instancetype)bezierPath;
/*
//2.根据一个矩形画曲线
UIBezierPath*path1=[UIBezierPath bezierPathWithRect:CGRectMake(10, 10, 100, 100)];
//设置描边色
[[UIColor blueColor]setStroke];
//将path绘制出来
[path1 stroke];
*/
+ (instancetype)bezierPathWithRect:(CGRect)rect;
/*
//3.根据矩形框的内切圆画曲线(画出的是圆形)
UIBezierPath*path1=[UIBezierPath bezierPathWithOvalInRect:CGRectMake(10, 10, 100, 100)];
[[UIColor brownColor]setStroke];
[path1 stroke];
*/
+ (instancetype)bezierPathWithOvalInRect:(CGRect)rect;
/*
//4.根据矩形画带圆角的曲线 ,四个角的圆角弧度一样
UIBezierPath*path1=[UIBezierPath bezierPathWithRoundedRect:CGRectMake(10, 10, 100, 100) cornerRadius:5.0f];
[[UIColor greenColor]setStroke];
[path1 stroke];
*/
+ (instancetype)bezierPathWithRoundedRect:(CGRect)rect cornerRadius:(CGFloat)cornerRadius;
/*
//5.在矩形中,可以针对四角中的某个角加圆角(参数:corners:枚举值,可以选择某个角。cornerRadii:圆角的大小)
UIBezierPath*path1=[UIBezierPath bezierPathWithRoundedRect:CGRectMake(10, 10, 100, 100) byRoundingCorners:(UIRectCornerTopLeft|UIRectCornerTopRight) cornerRadii:CGSizeMake(10, 10)];
[[UIColor greenColor]setStroke];
[path1 stroke];
*/
+ (instancetype)bezierPathWithRoundedRect:(CGRect)rect byRoundingCorners:(UIRectCorner)corners cornerRadii:(CGSize)cornerRadii;
/*
//6.以某个中心点画弧线(参数:center:弧线中心点的坐标。radius:弧线所在圆的半径。startAngle:弧线开始的角度值。endAngle:弧线结束的角
度值。clockwise:是否顺时针画弧线)
//M_PI 代表pi ,M_PI_2代表pi/2 ,M_PI_4代表pi/4
UIBezierPath*path1=[UIBezierPath bezierPathWithArcCenter:self.center radius:50.0f startAngle:0 endAngle:M_PI clockwise:YES];
[[UIColor purpleColor]setStroke];
[path1 stroke];
*/
+ (instancetype)bezierPathWithArcCenter:(CGPoint)center radius:(CGFloat)radius startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle clockwise:(BOOL)clockwise;
//...
+ (instancetype)bezierPathWithCGPath:(CGPathRef)CGPath;
- (instancetype)init NS_DESIGNATED_INITIALIZER;
- (nullable instancetype)initWithCoder:(NSCoder *)aDecoder NS_DESIGNATED_INITIALIZER;
// Returns an immutable CGPathRef which is only valid until the UIBezierPath is further mutated.
// Setting the path will create an immutable copy of the provided CGPathRef, so any further mutations on a provided CGMutablePathRef will be ignored.
@property(nonatomic)CGPathRef CGPath;
- (CGPathRef)CGPath NS_RETURNS_INNER_POINTER CF_RETURNS_NOT_RETAINED;
// Path construction
//添加路径的起点
- (void)moveToPoint:(CGPoint)point;
//路径设置为一条线并设置线的终点
- (void)addLineToPoint:(CGPoint)point;
//以三个点画一段曲线,一般和moveToPoint配合使用(参数:endPoint:曲线的终点。controlPoint1:画曲线的第一个基准点。controlPoint2:画曲线的第二个基准点。)
- (void)addCurveToPoint:(CGPoint)endPoint controlPoint1:(CGPoint)controlPoint1 controlPoint2:(CGPoint)controlPoint2;
//添加二阶贝塞尔曲线.画二元曲线,一般和moveToPoint配合使用(参数:endPoint:曲线的终点。controlPoint:画曲线的基准点)
- (void)addQuadCurveToPoint:(CGPoint)endPoint controlPoint:(CGPoint)controlPoint;
//添加三阶贝塞尔曲线,画圆弧
- (void)addArcWithCenter:(CGPoint)center radius:(CGFloat)radius startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle clockwise:(BOOL)clockwise NS_AVAILABLE_IOS(4_0);
- (void)closePath;
- (void)removeAllPoints;
// Appending paths
- (void)appendPath:(UIBezierPath *)bezierPath;
// Modified paths
- (UIBezierPath *)bezierPathByReversingPath NS_AVAILABLE_IOS(6_0);
// Transforming paths
- (void)applyTransform:(CGAffineTransform)transform;
// Path info
@property(readonly,getter=isEmpty)BOOL empty;
@property(nonatomic,readonly)CGRect bounds;
@property(nonatomic,readonly)CGPoint currentPoint;
- (BOOL)containsPoint:(CGPoint)point;
// Drawing properties
//线条宽度
@property(nonatomic)CGFloat lineWidth;
//线端点类型
@property(nonatomic)CGLineCap lineCapStyle;
//线连接类型
@property(nonatomic)CGLineJoin lineJoinStyle;
@property(nonatomic)CGFloat miterLimit;// Used when lineJoinStyle is kCGLineJoinMiter
@property(nonatomic)CGFloat flatness;
@property(nonatomic)BOOL usesEvenOddFillRule;// Default is NO. When YES, the even-odd fill rule is used for drawing, clipping, and hit testing.
- (void)setLineDash:(nullableconst CGFloat *)pattern count:(NSInteger)count phase:(CGFloat)phase;
- (void)getLineDash:(nullableCGFloat *)pattern count:(nullableNSInteger *)count phase:(nullableCGFloat *)phase;
//填充
- (void)fill;
//描边(将path绘制出来)
- (void)stroke;
// These methods do not affect the blend mode or alpha of the current graphics context
- (void)fillWithBlendMode:(CGBlendMode)blendMode alpha:(CGFloat)alpha;
- (void)strokeWithBlendMode:(CGBlendMode)blendMode alpha:(CGFloat)alpha;
- (void)addClip;
@end
NS_ASSUME_NONNULL_END