Socket:
客户端:
#include <iostream>
#include <string>
#include <WinSock2.h>
//#include <WS2tcpip.h>
#include <ws2tcpip.h>
#pragma comment(lib, "ws2_32.lib")
/*
int ipv4trans(std::string ip,in_addr *in){
}*/
int main() {
WSADATA wsaData;
if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) {
std::cerr << "Failed to initialize winsock." << std::endl;
return 1;
}
// 创建客户端套接字
SOCKET clientSocket = socket(AF_INET, SOCK_STREAM, 0);
if (clientSocket == INVALID_SOCKET) {
std::cerr << "Failed to create socket." << std::endl;
WSACleanup();
return 1;
}
// 设置服务器地址
sockaddr_in serverAddress{};
serverAddress.sin_family = AF_INET;
serverAddress.sin_port = htons(8080); // 设置服务器端口号
serverAddress.sin_addr.S_un.S_un_b.s_b1=127;
serverAddress.sin_addr.S_un.S_un_b.s_b2=0;
serverAddress.sin_addr.S_un.S_un_b.s_b3=0;
serverAddress.sin_addr.S_un.S_un_b.s_b4=1;
/*if (inet_pton(AF_INET, "127.0.0.1", &(serverAddress.sin_addr)) != 1) {
std::cerr << "Failed to convert server address." << std::endl;
closesocket(clientSocket);
WSACleanup();
return 1;
}*/
// 连接到服务器
if (connect(clientSocket, (struct sockaddr*)&serverAddress, sizeof(serverAddress)) == SOCKET_ERROR) {
std::cerr << "Failed to connect to server." << std::endl;
closesocket(clientSocket);
WSACleanup();
return 1;
}
std::cout << "Connected to server." << std::endl;
// 发送消息给服务器
std::string message = "Hello, server!";
send(clientSocket, message.c_str(), message.length(), 0);
// 接收服务器回复
char buffer[1024];
memset(buffer, 0, sizeof(buffer)); // 清空缓冲区
int bytesRead = recv(clientSocket, buffer, sizeof(buffer), 0);
if (bytesRead == SOCKET_ERROR) {
std::cerr << "Failed to receive data from server." << std::endl;
closesocket(clientSocket);
WSACleanup();
return 1;
}
std::cout << "Received message from server: " << buffer << std::endl;
// 关闭套接字
closesocket(clientSocket);
WSACleanup();
return 0;
}
服务器端:
#include <iostream>
#include <string>
#include <WinSock2.h>
#include <WS2tcpip.h>
#pragma comment(lib, "ws2_32.lib")
int main() {
WSADATA wsaData;
if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) {
std::cerr << "Failed to initialize winsock." << std::endl;
return 1;
}
// 创建服务器套接字
SOCKET serverSocket = socket(AF_INET, SOCK_STREAM, 0);
if (serverSocket == INVALID_SOCKET) {
std::cerr << "Failed to create socket." << std::endl;
WSACleanup();
return 1;
}
// 设置服务器地址
sockaddr_in serverAddress{};
serverAddress.sin_family = AF_INET;
serverAddress.sin_port = htons(8080); // 设置监听的端口号
serverAddress.sin_addr.s_addr = INADDR_ANY;
// 将套接字绑定到服务器地址
if (bind(serverSocket, (struct sockaddr*)&serverAddress, sizeof(serverAddress)) == SOCKET_ERROR) {
std::cerr << "Failed to bind socket." << std::endl;
closesocket(serverSocket);
WSACleanup();
return 1;
}
// 开始监听连接请求
if (listen(serverSocket, 5) == SOCKET_ERROR) {
std::cerr << "Failed to listen on socket." << std::endl;
closesocket(serverSocket);
WSACleanup();
return 1;
}
std::cout << "Server started. Listening on port 8080..." << std::endl;
// 接受客户端连接
SOCKET clientSocket = accept(serverSocket, nullptr, nullptr);
if (clientSocket == INVALID_SOCKET) {
std::cerr << "Failed to accept client connection." << std::endl;
closesocket(serverSocket);
WSACleanup();
return 1;
}
std::cout << "Client connected." << std::endl;
// 接收客户端消息并发送回复
char buffer[1024];
while (true) {
memset(buffer, 0, sizeof(buffer)); // 清空缓冲区
// 接收客户端消息
int bytesRead = recv(clientSocket, buffer, sizeof(buffer), 0);
if (bytesRead == SOCKET_ERROR) {
std::cerr << "Failed to receive data from client." << std::endl;
break;
}
if (bytesRead == 0) {
std::cout << "Client disconnected." << std::endl;
break;
}
std::cout << "Received message from client: " << buffer << std::endl;
// 发送回复给客户端
std::string reply = "Server received your message.";
send(clientSocket, reply.c_str(), reply.length(), 0);
}
// 关闭套接字
closesocket(clientSocket);
closesocket(serverSocket);
WSACleanup();
return 0;
}
http:
#include <iostream>
#include <winsock2.h>
#include <windows.h>
#pragma comment(lib, "ws2_32.lib")
int main() {
// 初始化 Winsock
WSADATA wsaData;
if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) {
std::cout << "Winsock can't init\n" << std::endl;
return 1;
}
// 创建套接字
SOCKET clientSocket = socket(AF_INET, SOCK_STREAM, 0);
if (clientSocket == INVALID_SOCKET) {
std::cout << "can't creat socket\n" << std::endl;
return 1;
}
// 设置服务器的地址和端口
struct sockaddr_in serverAddress;
serverAddress.sin_family = AF_INET;
serverAddress.sin_port = htons(80); // HTTP默认端口是80
serverAddress.sin_addr.s_addr = inet_addr("127.0.0.1"); // 这里假设服务器在本地
// 连接服务器
if (connect(clientSocket, (struct sockaddr*)&serverAddress, sizeof(serverAddress)) < 0) {
std::cout << "can't connect server\n" << std::endl;
return 1;
}
// 构建HTTP请求
const char* httpRequest = "GET / HTTP/1.1\r\nHost: localhost\r\nConnection: close\r\n\r\n";
// 发送HTTP请求
if (send(clientSocket, httpRequest, strlen(httpRequest), 0) < 0) {
std::cout << "Send request faile" << std::endl;
return 1;
}
// 接收和处理服务器的响应
char serverResponse[4096];
memset(serverResponse, 0, sizeof(serverResponse));
std::string httpResponse;
while (true) {
int bytesRead = recv(clientSocket, serverResponse, sizeof(serverResponse) - 1, 0);
if (bytesRead <= 0) {
break;
}
httpResponse += serverResponse;
memset(serverResponse, 0, sizeof(serverResponse));
}
// 打印服务器响应
std::cout << "response:" << std::endl;
std::cout << httpResponse << std::endl;
// 关闭套接字和清理Winsock
closesocket(clientSocket);
WSACleanup();
return 0;
}